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#1 (permalink) |
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Daeva
Join Date: Sep 2008
Location: Montreal, Quebec
![]() Class: Assassin
Race: Undecided
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Aion Feature Recap
So I've been on and off surfing the for Aion info and I've stumbled on Jeuxonline Aion who's neatly summarized most features in Aion.... in french...
With Mark's permission, I'll post the list and translate what we (me and girlfriend) can from it. If you would like to help please be my guest ^^ Credit goes to Chrome Shiel from jeuxonline. I did not write this, I simply translated in english for you guys to read. Sources: Original link: [Récapitulatif] Les Features d'Aion - Aion Additional added information: tyl's translations Articles, Interviews, Q&As, Previews, Reviews - looking for translators Ze translation : This list is only a recap of all that Aion is suppose to offer. When the caption [Confirmed] precedes an item, this only means that it has been seen in a video, a screenshot or most often seen during live CBT (meaning rescene in new vids/screens or even comments from Beta testers) Dont hesitate to complete my post with your comments and I will edit accordingly. Do not forget that certain things can change on release. Factions * [Confirmed] 2 Race : Elyos et Asmodian * [Confirmed] 1 NPC : Balaurs * [Confirmed] Different leveling speed. (faster for the Asmodians at start, faster leveling for Elyos towards the end) * [Confirmed] Different Day and night cycles for both factions (one with more day cycles, the other with more night cycles) * [Confirmed] Difference of armor look between factions. * Different feel between factions -> Story is different, environments are no longer the same for starter zones, the more we advance, the more the skills differ, different equipments, different looks, different Background music, different global feel. * [Confirmed] Communication between Faction is not allowed. Character Personalization * [Confirmed] Gender. (Male/Female) * [Confirmed] Choice of hairstyles, faces, tatoos, scars, colors. * [Confirmed] Changes in size / Proportions of arms, legs, torso, etc * [Confirmed] Preview of level 40 armor when creating character. * [Confirmed] Change the height of character. (minimum 1 m) Classes * [Confirmed] 4 Base class. (Warrior, Scout, Priest, Mage) * [Confirmed] 8 Specialized class at level 10ish. (Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Cleric, Chanter) * [Confirmed] Level cap of 50. Equipment Personalization * [Confirmed] Dyeing. * [Confirmed] Possibility to mix dyes, no limit to mixing. * [Confirmed] Possibility of applying the skin of an armor onto a more powerful armor. * [Confirmed] Helmet accessories, wearable by all. * [Confirmed] Weapon Enchantments. * [Confirmed] Gemmed armors. Combat * [Confirmed] Auto-attack. * [Confirmed] Dynamic Combats, some fixed others with a percentage of unlocking the next level. (not sure what it means) * [Confirmed] Based on chained combos. (some are systematicaly unlocked, others have a chance to occur) * [Confirmed] Auto-attack for mages via orbs and books. * [Confirmed] Skills while moving. (unless noted by exceptions/special animations) * [Confirmed] System similar to Soulshot from L2 (but fixed bonuses and not percentage based; Hefty purchase price). * [Confirmed] ... BUT influence of static environment. (Throwing a fire ball while underwater will be less effective.) DP (Divine points) * [Confirmed] Bars of different levels. (3x 1K) * [Confirmed] Gain of DP on PvE content. * [Confirmed] Special skills from DP. * [Confirmed] Used in Craft or Useful in craft. (needed until proven otherwise) * [Confirmed] Loss of DP when disconnecting/logging off. (probably mean when logging off). * [Confirmed] Transferable. Flight * [Confirmed] Flight as of level 10. * [Confirmed] Limited flight time. (1 min every 2 min) * [Confirmed] Gliding allows to fly longer, to avoid falls, and to decend to the middle level from a higher level in the Abyss. * [Confirmed] Possibility to land and take off as many times as you want under the condition that there is still flight time available. (flight bar not emptied). * [Confirmed] Possibility to spread wings during a fall and glide. * [Confirmed] Limited flight space in Asmo/Elyos areas. * [Confirmed] Force fields limit flight space in these areas. * Pretty much sure: Unlimited flight space in the Abyss. * [Confirmed] Aerial Combat * [Confirmed] Special skills needed during flight * [Confirmed] Aided movement for melee in flight. (French WoW Glossary has CaC as Corps à corps) * [Confirmed] Aerial attacks on Castles in the Abyss. * [Confirmed] Personalized wings. Skill Specialization * [Confirmed] Buying skills depending of levels. * [Confirmed] Internal Skill level in conjunction of usage. (possibly things like weapon skills) * [Confirmed] Classes are limited to weapons. (unless using stigma) * [Confirmed] Stigma system offering active or passive skills. * [Confirmed] Title System offering bonus features and/or "malus" (not sure what this is) as well as advantages such as speaking the language of a NPC faction. * [Confirmed] Class specific stigmas as well as stigmas that are weaker/lesser version of other class skill. * [Confirmed] Stigma are gained by NPC guards or from Abyss mobs. Instance * [Confirmed] Open World. * [Confirmed] 10% of world instanced. * [Confirmed] Open dungeons and instanced. PvE * [Confirmed] Hard to kill monsters with special skills. * [Confirmed] comprehensive distribution of monsters instead of farming zones. * [Confirmed] Quest based leveling. * [Confirmed] Special quest with cut-scenes. * [Confirmed] Repeatable quest will balance the rewards gotten by Players who want to grind (specially in group). * [Confirmed] PvE Dungeons. * [Confirmed] Leveling in Abyss. (specific quest for PvP) * Promoted leveling in the Abyss, but at a higher level difficulty. PvP * [Confirmed] Player level hidden, but player cast bar is visible. * [Confirmed] Randomly portal opening which allows user access to zones belonging to opposing faction. * [Confirmed] PvP enabled in those zones. * [Confirmed] PvP enabled in the Abyss. (kinda the point of the game) * Real time Abyss point gain and lost if defeated (calculated according to the level of your opponent). * Abyss Points rewards. * AP/PvP ranks. * Contribution points for Guilds. * [Confirmed] Arena duels for members of the same faction. * [Confirmed] Duels. The Abyss, PvPvE (or RvR) * [Confirmed] 3 levels in height in the Abyss (9 others in construction). * [Confirmed] 9 Castle in total. * [Confirmed] Attacks on Castle at any time depending of the appearance and disappearance of the Devanion mist. * [Confirmed] 4 Castle Access (Main entrance, back door, From above et underground passage). * [Confirmed] Castle Takeover only when the Castle Guardian (boss) is defeated. * [Confirmed] One Guardian skin per faction. * [Confirmed] 7 Artifacts per level. * [Confirmed] Artifacts offers advantages to the faction that owns it (ex : destabilizing spell against the enemy faction ?). * [Confirmed] Castle are protected by doors and force field (destroyable and upgradable). * [Confirmed] Siege weapons. * [Confirmed] Upgradable castle guards. * [Confirmed] Devanion Mist limiting combat after taking over an objective. * [Confirmed] The Balaurs can attack anytime due to draconic carriers. * [Confirmed] Draconic carrier can be taken down by players if enough manpower is used. Dying Penalties * [Confirmed] Loss of Exp and player recieves a debuff in Pve (but player cannot lose a level). * [Confirmed] Corpse returns to the grayard with soul. (im assuming ghost and some sort of rez at graveyard). * [Confirmed] Dying penalty can be removed if paid at graveyards. * [Confirmed] Loss of Abyss POints in PvP, no loss of exp unless PvE mob had a significant role in player's death. Note: Someone in the french forums wrote: You lose exp if you die in PVE, but not in PVP. You can "buy" the exp you lost back and get rid of the death aura from the NPC that's next to where you saved your respawn point to, it gets expensive. Guild/Legions * [Confirmed] Guild Levels (3 possible levels). * [Confirmed] Guild Interface. * Castle Claim (Banners, tax etc...) (thats where most RvR will occur) . * Custom Emblems can be imported on capes, shields and castle (of size 256x256, available at guild level 3). Crafting * [Confirmed] No Limits on number of profession. * [Confirmed] 6 Profession available: Tailor (leatherworker possibly), Armor smith, Weapon Smith, Smithing, alchemist, cook. * [Confirmed] Different animation available depending of profession. * [Confirmed] "click and create" System. * [Confirmed] Chance of failure on crafting. * [Semi Confirmed] Lost of materials in the case of failure. (For now yes but in the process of being evaluated by devs) * [Confirmed] Usage of DP for crafting. * [Confirmed] Available Master Rank for crafting after level 399 via quest and paying large sums of money. Considered as a separate rank/profession. * [Confirmed] Only 2 profession can be Master ranked. Loot * [Confirmed] Animation when item is bound on equipped. * [Confirmed] Item preview (Preview item look on character avatar, think of WoW). * [Confirmed] 3 Type of party loot options
Social * [Confirmed] Banks. * [Confirmed] Auction Houses (I think thats what Hôtels des ventes means). * [Confirmed] "Private Store" (closes when player disconnects). * [Confirmed] Mail (normal or fast). * [Confirmed] Multiple aerial transport modes: Wings, Phoenix, Invoked Ethereal (not sure what éthérée invoqué means exactly), Portals. * [Confirmed] Emotes. * [Confirmed] Jumping. * [Confirmed] Notable differences between day and night, as well as different dynamics depending of faction territories (Asmos : Lots of night, little day time / / Elyos : Lots of day, little night time). * [Confirmed] Looking for party system Interface * [Confirmed] Choice on 2 Interface (possibility to move and resizing windows). * [Confirmed] Raid interface (Alert messages, Target markings etc). * [Confirmed] Integrated voice System. * [Confirmed] Macros. Servers * [Confirmed] One faction per server. * [Confirmed] Names without Space (No familly names). * [Confirmed] Complete Localized text and voice. * [Confirmed] Choices of Language options (change text and voice). Unconfirmed and removed Features.. view at your own risk :P Spoiler:
Again if you want to help with translation or think there is a mistranslation please feel free to do so and post the translation/correction in this thread. There's some grammar mistakes so yea... :P By the way, feel free to add features from our own translated interviews. I'll be in the process of finding articles we translated to add them to this list Updates: * Added translation for PvP (kinda figured you guys wanted to know more about it), The Abyss, Dying Penalties, Legions, Social and Server. * Added Dying Penalty note found in the french forums that clarified some of the confirmed features. * Added 2 Pictures of Character Height...behold the plague of midget Assassin ! Well that screenshot isnt an assassin but Im sure there will be people that will make short assassin... * Added translation for Crafting, Loot, Interface. * Added Tylendel translation of Loot types and LFG (Looking for group) system. * Added zornhau's translation of Master Rank Crafting. * Added translation of the pretext of the source. * Separated the Confirmed from the Unconfirmed and removed features. Last edited by TheZen; 09-26-2008 at 10:39 PM.. |
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#4 (permalink) |
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Daeva
Join Date: Sep 2008
Location: Montreal, Quebec
![]() Class: Assassin
Race: Undecided
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@ Luver, actually it took more time then expected because I was eating and she was watching TV... XD
@ Shoee that's because I am more of an anglophone french-Canadian (someone that's born in a french region but prefers English) ^^ Server evolution due to players action kinda made go "OH SHEET AION NAO" then i read what was in the parenthesis... and I cried a little... =( Last edited by TheZen; 09-26-2008 at 03:35 AM.. |
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#5 (permalink) |
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Daeva
Join Date: Dec 2006
Location: Sweden
![]() Class: Templar
Race: Asmodians
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* [Confirmed] Class specific stigmas while others are weaker representation of other skill classes.
Do this mean: Templer using Gladitor skills are weaker then Gladitor use Gladitor skills? (If they have same stats) |
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#6 (permalink) | |
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Daeva
Join Date: Sep 2008
Location: Montreal, Quebec
![]() Class: Assassin
Race: Undecided
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Quote:
I think the way its written it means that a Templar using a Gladiator's Skill via stigma say Bash rank 1 will be weaker then a Gladiator using Bash rank 1. Edit: made small change to quoted confirmed feature for clarification |
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#9 (permalink) |
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Daeva
Join Date: Sep 2008
Location: Montreal, Quebec
![]() Class: Assassin
Race: Undecided
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Well theres one thing im not sure about that. The opening post states
[Confirmé] Illimité dans l'espace pour les Abysses. Confirmed unlimited flight time in the abyss while 2 post down someone writes Quasi certitude: Illimité dans l'espace pour les Abysses. Pretty much sure, unlimited flight time in the Abyss. The opening post has a edit date of 22/09/2008 @ 14h35. (2:35pm) Edit: is there any info/link that suggest or confirms that there wont be unlimited flight in the Abyss? Last edited by TheZen; 09-26-2008 at 03:22 AM.. |
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#12 (permalink) |
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Daeva
Join Date: Sep 2008
Location: Montreal, Quebec
![]() Class: Assassin
Race: Undecided
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Aye No problem, figured this along with the Ultimate Aion Faq should stop new people (i.e me....) from necro posting stuff >.< XD
Edit: Im actually in the process of reading their 11 page thread to find out what other stuff was added/removed from the list. found out this for now [Confirmé] Passage du temps en jeu identique a l'irl (max. 2 heures de décalage) Confirmed Game time is identical to real time (max 2 hours of delay) Last edited by TheZen; 09-26-2008 at 03:43 AM.. |
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#13 (permalink) | |||
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Daeva
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Quote:
The chanter raiding vid is one of the many Abyss videos, flying at 2:30 and 4:40 More proof: Quote:
Quote:
Last edited by zeeZ; 09-26-2008 at 03:58 AM.. |
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