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Old 12-02-2008, 08:03 PM   16 links from elsewhere to this Post. Click to view. #1 (permalink)
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[Translation] Patch Notes 12/3/08

Original Post

[PC]

1. Fixed unnatural movement for short characters when they use the skill "Dash"
2. Fixed bug that prevented from death emote from showing when player died in middle of attack motion
3. Fixed Motion Cancel macro exploit

[Skill]

1. Lowered aggro amount from heal skills from lvl 1~30 for chanters and clerics
2. Increased bow skill speed for rangers
3. Hellfire's chance to hit has been lowered

[NPC/Monster]

1. Fixed typos on some quest dialogues
2. Fixed the bug where training scarecrows would be moved when hit by assassin's skill

[Item]

1. Increased success rate for crafting
2. Fixed typo on a pattern for a helm
3. Increased item stack amount from 100 to 1000 per slot in inventory (herbs, ore, whatever etc)
4. Fixed the bug where stat increase from bravery scroll wouldn't show on character stat screen
5. You can no longer use another polymorph item when you are polymorphed.

[Quest]

1. Increased experience gain from quests

2. Changed confusing monster names
3. Fixed some broken quests

[UI/Level]

1. Fixed the bug that prevented anyone from looting an item if no one in party rolled for it
2. You can now whisper a character by right clicking on the character's name on the chat window
3. Fixed some terrains
4. Fixed some graphic bugs




[Known Issue]

1. There's currently a bug that forces game to shut down when there's 20 players in an force party and the co-force leader opens management window. This will be fixed in a latter patch.
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Last edited by elliot; 12-02-2008 at 08:41 PM..
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Old 12-02-2008, 08:04 PM   #2 (permalink)
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Old 12-02-2008, 08:05 PM   #3 (permalink)
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Impressive. A week and a half into the game and this is a lot of work for the initial patch (Nice to see it come soon as well)


Note the Hellfire fix~
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Old 12-02-2008, 08:12 PM   #4 (permalink)
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Quote:
Originally Posted by elliot View Post
[PC]

3. Fixed Motion Cancel macro exploit
Very nice indeed! Nice start for this game patch wise! Lets see if they keep it up!
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Old 12-02-2008, 08:25 PM   #5 (permalink)
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Quote:
Increased collectible item stack amount from 100 to 1000
ehh.

Quote:
Increased experience gain from quests
Best so far!

Quote:
Fixed Motion Cancel macro exploit
Does this include jumpshooting? Casters had this 'upon cancellation/interruption your char fired its skills anyway" exploit, it is good to know that this was fixed. Need confirmation on jumpshooting though.
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Old 12-02-2008, 08:26 PM   #6 (permalink)
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Quote:
3. Fixed Motion Cancel macro exploit
The archer jump-exploit?

thx ^^
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Old 12-02-2008, 08:41 PM   #7 (permalink)
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I am not sure about jump shooting. But the motion cancel macro using /itempickup command was indeed fixed.
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Old 12-02-2008, 08:46 PM   #8 (permalink)
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2. Increased bow skill speed for rangers

Well not great but a start, hope we still get to keep jump shooting.

ty for the translation xD
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Old 12-02-2008, 08:49 PM   #9 (permalink)
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what are teh details on the HellFire chance to hit???????
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Old 12-02-2008, 08:55 PM   #10 (permalink)
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They don't tell you the details. They only stated that chance to hit with Hellfire lvl 1 and 2 has been narrowly decreased.
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Old 12-02-2008, 08:59 PM   #11 (permalink)
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wewty and teh pwnfish
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Old 12-02-2008, 08:59 PM   #12 (permalink)
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Wonderful news! Thanks for sharing.
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Old 12-02-2008, 09:06 PM   #13 (permalink)
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Hopefully Hellfire's been nerfed enough to make a difference.
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Old 12-02-2008, 09:10 PM   #14 (permalink)
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wait wait... hell fires chance of hit has been decreased

I didn't even know we could dodge magic, can we? or is it talking about the dot after the spells initial damage?
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Old 12-02-2008, 09:10 PM   #15 (permalink)
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Sorc forums are like QQ City of the QQ land right now. Not sure if their complaints are valid or not. Will wait until someone who can write a single sentence without profanity posts before I bring anything here.

Quote:
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wait wait... hell fires chance of hit has been decreased

I didn't even know we could dodge magic, can we? or is it talking about the dot after the spells initial damage?
You can dodge magics. In fact, assassins have skills that lets them dodge magics 100% up to three times. But yea basically, a mage casts hellfire, and he sees "Miss~" on his screen.
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Last edited by elliot; 12-02-2008 at 09:11 PM.. Reason: Automerged Doublepost
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