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#31 (permalink) | |
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Daeva
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Quote:
I played a warrior in wow, i know the value of mace stun. If you can do enough damage to kill a target with dual wield and you have to rely on a stun to do it for 2h, guess which is better. Ive watched videos of glads at level 50 and im worried about it. Obviously i havent played at level 50 but this is definitely a red flag. I dont want to dual wield either, but i will if its the best thing to do. No offense but pvp in an mmo is about min maxing. i dont play to get killed because i got the shinier weapon. Last edited by yoritomo; 07-07-2009 at 05:24 PM.. |
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#32 (permalink) | |
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Daeva
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Quote:
Was going to invite you to our Legion but I noticed you're runing Elo. As for running dual wield with a side of polearm... sounds like a great idea. I went ahead and key mapped the action to change weaps so I can do it in the middle of battling mobs. Here's my thing though. Does the dual wield beat the polearm in terms of dmg? I mean I know it's faster at dealing but is it as strong within the same amount of time given... __________________ something witty goes here... |
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#33 (permalink) |
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Officer
Join Date: Jun 2009
Location: Florida
Thanks: 0
Thanked 7 Times in 4 Posts
Character: Kairbear
Class: Sorcerer
Legion: Shadow Consortium
Race: Asmodians
Server: Azphel
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You seem to be failing to see the whole picture. You cant just just compare dmg ranges and attack speed, as there is many more inherant stats on weapons then most mmos. With things like diminishing returns on stats such as crit rate and the like you can achieve equal crit rates with each weapon. Attack speeds can be brought up to similar speeds as only the highest attack speed weapon stat takes effect.
While its pretty universally considered that dual weild is slightly higher damage out put and primarily used for pve. Where as the use of 2handers grants the ablities of aoe (which 1 handers do not, and aoe will always = higher dps than single target). Where 2 handers excell is the ability to knock down and esentially knock down lock players which makes them far superior for pvp. So if you wanna min max uses dual wield in pve and 2 handers in pvp. __________________
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#35 (permalink) | |
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Daeva
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You're right, now that I'm looking at it there are too many other factors to make it so cut and dry. I'm originally a big fan of the polearm since it hits so hard when it crits but I was just curious about the whole dual wield idea and was wondering if it was for me. Thanks for all the info folks!! __________________ something witty goes here... |
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#36 (permalink) | |
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Daeva
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Quote:
No apparently you dont understand, there are more stats than the ones theyve said will only be taken from the main hand, and 5 extra slots per weapon. If you only draw crit rating and attack speed from the main hand youd get double the accuracy, magic resist, hp, whatever is on the item, and those 1.5 heroics have like 8 stats plus 5 gem slots. The one handers have the same stats as the 2 handers so you could massively increase your stats and apparently your damage. You get a much higher crit modifier on those 1 handers meaning that your skills will do way more damage when they crit and you get almost double the dps from your auto attacks. |
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#39 (permalink) | |
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Daeva
Join Date: Jun 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Quote:
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#40 (permalink) |
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Daeva
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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That sounds to me like a problem with the skills, not with the dual wielding. Thats what im saying here, im not saying dual wielding is awesome. Im saying theres something fishy about the formula they are using and we are looking to come out on the worse end of it.
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#41 (permalink) |
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Lieutenant
Join Date: Jun 2009
Location: Pennsylvania
Thanks: 4
Thanked 4 Times in 4 Posts
Character: Mandulis
Class: Gladiator
Race: Elyos
Server: Triniel
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what's fishy about it? skills are based off of weapon damage. 1h'er has lower weapon damage(almost50% less). skills therefore do almost 50% less damage, plus you're down an attack+attack chain, losing more dps.
__________________ "Hey everybody look at me! I'm Seto Kaiba, I have a dragon fetish, and i sound like Brock from Pokemon. Screw the rules, i'm in love with Nurse Joy!"
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#42 (permalink) | |
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Daeva
Join Date: Jun 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Quote:
There is another factor that is very important you left unconsidered. Daggers are 1 strike weapons, Swords are 2 strike weapons. Greatswords are 3 strike weapons, Polearms are 4 strike. I have a feeling that after the extra strikes are figured in, the weapons comparisons that you had issues with will be equal. |
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#43 (permalink) | |
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Great General
Join Date: Aug 2008
Thanks: 0
Thanked 8 Times in 8 Posts
Race: Undecided
Server: Undecided
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Quote:
__________________ < AFK, always | no english EU support 'til 11/23/09 > |
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#44 (permalink) |
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Lieutenant
Join Date: Jun 2009
Thanks: 2
Thanked 7 Times in 7 Posts
Class: Gladiator
Legion: The Combine
Race: Elyos
Server: Zikel
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Weapon attack speed does not affect animation speed, only items with %speed do.
__________________ Multi game unmoderated and censorship free discussions and articles at: http://unmoderated.info |
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#45 (permalink) |
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Great General
Join Date: Aug 2008
Thanks: 0
Thanked 8 Times in 8 Posts
Race: Undecided
Server: Undecided
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when i equip +attspd% wep/gloves or use +attspd% scroll the stat "attack speed" goes down, i guess we mean the same thing?
__________________ < AFK, always | no english EU support 'til 11/23/09 > |
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