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#77 (permalink) | |
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Lieutenant
Join Date: Jun 2009
Thanks: 2
Thanked 7 Times in 7 Posts
Class: Gladiator
Legion: The Combine
Race: Elyos
Server: Zikel
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Quote:
__________________ Multi game unmoderated and censorship free discussions and articles at: http://unmoderated.info |
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#78 (permalink) | |
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Officer
Join Date: Aug 2009
Location: Colorado Springs
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Arts
Class: Gladiator
Legion: First Generation
Race: Elyos
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Quote:
If a one hander has 500 dmg but crits for 1500 and a 2-hander has 1000 dmg but only crits for 1500 something is very wrong. |
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#79 (permalink) | |
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Officer
Join Date: May 2009
Location: Hell
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Malevolent
Class: Templar
Legion: Sinister
Race: Asmodians
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Quote:
![]() __________________ -The Malevolent One-
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#80 (permalink) |
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Lieutenant
Join Date: Jun 2009
Thanks: 2
Thanked 7 Times in 7 Posts
Class: Gladiator
Legion: The Combine
Race: Elyos
Server: Zikel
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Nothing is wrong, swords and polearms dont' crit in real life. If a game developers want to make daggers crit for more than polearms so be it. Like I said you can't really go all Ultimate Warrior on a video game. Anyway there's a million other threads witht his same discussion, which is offtopic here.
__________________ Multi game unmoderated and censorship free discussions and articles at: http://unmoderated.info |
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#81 (permalink) |
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Great General
Join Date: Aug 2008
Thanks: 0
Thanked 8 Times in 8 Posts
Race: Undecided
Server: Undecided
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TheRadicalPunk, in terms of speed dual wield with X attspd% = polearm with X attspd% (and also dual wield w/o attspd% = polearm w/o attspd%) if you skill spam. so polearm is not slower unless you count in auto atts.
__________________ < AFK, always | no english EU support 'til 11/23/09 > |
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#82 (permalink) |
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Daeva
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I'm not sure if I've noticed a sizable difference in dual-wielding to greatsword/polearm. They both have about the same amount of dps until you start getting into the critical hits. With dual-wielding I can make a HP bar melt if I get a consistent chain of critical hits, which happens with a fairly reliable frequency with only a 110 crit-rate at lvl 22. The auto atks are no big deal until you factor in that every now and then you'll kick out critical hits that stack up to massive damage with 2 and 3 strike weapons, as opposed to the much slower 2 handers. Simply a higher volume of hits gives you a greater probability to land a critical hit and thus makes dual-wielding better in my opinion, only because of that. If they patched 2 handers to have a higher default crit-rate they'd even the playing field, except in the case of the AoE attack which is only usable with a 2 handed weapon. Unless I see a patch like that my Azmo glad is a dual-wielder all the way.
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#83 (permalink) | |
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Lieutenant
Join Date: Jun 2009
Thanks: 2
Thanked 7 Times in 7 Posts
Class: Gladiator
Legion: The Combine
Race: Elyos
Server: Zikel
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Quote:
__________________ Multi game unmoderated and censorship free discussions and articles at: http://unmoderated.info |
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