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Old 07-07-2009, 02:03 PM   #61 (permalink)
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My only complaint, is that to get good looking boobs in plate armor, you need larger boobs, normal sized just sort of disappears into the armor.

And thats fine really, other than when you are not wearing plate armor! Then you have huge gigantic boobs and its embarrassing ;_;
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Old 07-07-2009, 02:05 PM   #62 (permalink)
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Asian males in game look so feminine they look just like like their female counterparts in real life, no breasts and wearing pants.

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Old 07-07-2009, 02:11 PM   #63 (permalink)
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My only complaint, is that to get good looking boobs in plate armor, you need larger boobs, normal sized just sort of disappears into the armor.

And thats fine really, other than when you are not wearing plate armor! Then you have huge gigantic boobs and its embarrassing ;_;
"If you're rolling a female warrior make sure to maximize bust size otherwise your breast will disappear under the plate armour."

should say that on the loading screens tip.

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Old 07-08-2009, 10:08 AM   #64 (permalink)
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I'm very fond of PvP but it alone can't level you to max level
let's say there are no shortage of templars so you'd always be DPS
this makes plate obsolete so why should a party leader chose gladiators over assassins or sorcerers to the instance?
Don't bring the class, bring the player.
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Old 07-08-2009, 10:57 AM   #65 (permalink)
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During the 3rd beta i had grinded the elitest "black claw" I ended up tanking everything in both groups as well as the end boss. I had no agro issuses and managed to down everything sucessfully. However the sorcs did get 1 shotted when they thought they'll try and be smart with a silly CC.

Personaly i think glads are a great dps class as well as tanks that bring quiet a lot to the table, and i believe can do as much damage as any other class if played correctly.

Look in all top mmo's around the world (wow being a exmaple.. you'll never see the same class always being top of the meters in a group of guilds) In my old guild a enhancement shaman or pure fire mage was at the top of the meters easily bashing out 7k dps in other guilds its a furry Warrior. It really depends on the player at the end of the day!
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Old 07-08-2009, 11:59 AM   #66 (permalink)
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Glads do very gude dmg and have many disabling abilities. I cant count how many times i would crit (with + crit manastones) and knockdown the mob on regular hits.

I also assume that a lot of boss mobs and elite mobs might have skills that change agro or maybe physical AOE. This would prove useful wearing plate when the mob comes charging at you. It can mean the difference between life and death.
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Old 07-09-2009, 10:35 AM   #67 (permalink)
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depends on the instance each one is different, one of them is even timed where the faster u clear the better rewards i believe so on that one u wouldnt even take a templar when i heard a glad can tank it just fine and have faster killing speeds. For the others u more than likely cant only take one mob at a time in the dung and if you do its gonna take a long @ss time to finish so glads are there to off tank the other mob/mobs and still deliever DPS and AOE
Temps generate more hate, which would let your sins and sorcs nuke harder then if they had a glad tank. So please explain to me how this would make the instance go faster without a Temp.

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Old 07-09-2009, 11:23 AM   #68 (permalink)
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Temps generate more hate, which would let your sins and sorcs nuke harder then if they had a glad tank. So please explain to me how this would make the instance go faster without a Temp.
Glads kill time is faster than temps, and they hold agro just as good if not better if they're DW/2h due to their damage output, thus replacing temp with glad makes you kill stuff faster, progressing through dungeon faster.

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Old 07-09-2009, 01:48 PM   #69 (permalink)
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Glads kill time is faster than temps, and they hold agro just as good if not better if they're DW/2h due to their damage output, thus replacing temp with glad makes you kill stuff faster, progressing through dungeon faster.
I would like to see how you kill everything after the mob rampaged and killed the healers/sorcs.

gl

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Old 07-09-2009, 01:49 PM   #70 (permalink)
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Glads kill time is faster than temps, and they hold agro just as good if not better if they're DW/2h due to their damage output, thus replacing temp with glad makes you kill stuff faster, progressing through dungeon faster.
How exactly do glads hold agro better?

Sheild blow (s/b only)
Taunting severe blow (temp only)
Chastisements (temp only)
Stunning Strike (temp only)
Taunting Roar (temp only)

Unless I missed soemthing, all the agro moves a Glad has are shared with the Temp

Also with all the sheild chains, it does not seem possible that a Glad could out DPS a Temp S/B. Also there are LOTS of videos out there that prove that temps pack a decent punch and strong CC/disorient/knockdowns with a sheild.

In the same light, going two handed will increase the healer agro.

Could you please elaborate on your post.

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Old 07-09-2009, 02:18 PM   #71 (permalink)
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For endgame i'm basing it on a video I saw of 4 people ripping through a dungeon with glad maintanking it with 2hander just fine. For midgame from what I've seen glads hold aoe agro better, it being a double edged sword however since holding agro on 2 mobs without a shield is certain death unless you've got 2 healers. You can easily switch out 2 hander, spam aoe attacks then switch to 1hander and shield, and do not lose agro in FT, templars seem to have a hard time holding aoe agro from what I've seen so far. Also what stigmas help templar's tank? Glads early game stigma that boosts HP pool, block and parry rating may actually make them better tank early game.

I'll try to find the vid when I get home tonight.

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Old 07-09-2009, 02:31 PM   #72 (permalink)
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Just because you get a block/parry stickma doesnt say you block or parry more.

And i head no problems holding aggro till today, and i could also hold agro to 4mobs at a time. And because i nearly block every hit, i just need one healer to keep me alive.

And btw i played a glad at CN and playing with a templar was allways alot smother and saver than playing with 3-4 glads

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Old 07-09-2009, 02:52 PM   #73 (permalink)
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Oh I agree templars tank much smoother, however if end game dungeons are doable by 4 man teams with a well geared glad as a both a MT and a DPS it's a bit worrisome.

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Old 07-09-2009, 02:57 PM   #74 (permalink)
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and dont forget that a templar which stacked up crit stones also does decent dmg.

So i believe they will be usefull at endgame pve.

But this doesnt means glads will be usless, im just try to tell that a templer will be always the better tank with good dps. Maybe not as good as a sorc/sin/glad, but not so much lower

Maybe not in a glad/glad/glad/healer/cc or chanter/templar combo

but in a templar/sin/sin/sin/cc or chanter/healer combo

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Last edited by Awantos; 07-09-2009 at 03:04 PM..
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