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#16 (permalink) | |
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Daeva
Join Date: Nov 2007
Location: Germany
![]() Race: Asmodians
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#17 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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I guess I'll quote myself from the sorc forum:
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Also, it's true that melee in general are weak in massive scale PVP, which is why Aion needs to incorporate mechanics that either allow melees to live in such situations or mechanics that encourage smaller scale battles. When you have a critical mass of ranged nukers, it doesn't matter how many healers are watching your back, you'll go down in a split second anyway. This is why melee vs. ranged is incredibly difficult to balance in a game with both small and large scale battles. Even in WoW it was sometimes hard to be a warrior. The 40 vs 40 battles of early Alterac Valley were really rough on melee unless you had a private healer or two focusing on you, in which case you could act as a battering ram and sweep right through the enemy lines like a hot knife through butter. |
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#19 (permalink) | |
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Daeva
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I'm used to fighting under a very organized command line (Ewe's a really good PvP commander, which is why I asked him to be in charge of it all) and fighting against people who are less than organized. Typically, no one makes it to our healers without dying from the front line fighters, but because the front line fighters are made up of melee classes serving as shields for the mages and healers, they always seem to be the first to go. I imagine a lot of people might try massive PvP solo in the Abyss. Example, a fight's broken out in a leveling spot and it's drawn a lot of random Elyos and Asmodians to combat. Typically, the melee is hurtin' since PvP pugs have healers that want to dps, and players who won't charge because they're afraid of dying. |
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#20 (permalink) |
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Super Moderator
Join Date: Nov 2006
Location: Yakutopia
Blog Entries: 6
![]() Character: Yawn
Class: Sorcerer
Legion: Genesis~Leader~
Race: Elyos
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NcSoft's tendancy is to favor Archers, Knights usually have a hard life for a good amount of time.
In L2 it went like this : "Archers(Prelude),Rogues(C2),Mages(C3)Summoners(C3 )..." The only thing that helped knights was on the Rogue nerf that critical chance was going to be determined by armor value therefore knights had easy life against Dagger users but they never got really good. Maybe after I stopped playing. |
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#21 (permalink) |
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Daeva
Join Date: Jan 2008
Location: New York, USA
![]() Character: Kyio
Class: Ranger
Legion: I prefer the term LINKSHELL
Race: Elyos
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Any PvP outcome is almost always determined mainly by the players themselves, and for the most part not determined by weaknesses or overpowering factors. What I am getting at is I don't feel worried about these things with Aion, it really feels like they are taking their time and examining every aspect of the classes. Of course there will be changes, what MMO doesn't have their fair share of them? But I don't believe there will be a single class that stands out so much as to create an Easy Mode.
I played a lot of WoW, and was a big time PvPer. What was interesting was just how much has been changed since the first day's release of WoW in the classes themselves, compared to now. Everyone of them plays significantly different then before. I don't believe this will be the case for Aion, but there will need to be tweeks ^^ As Kat mentioned, I am very used to following organized command structures, and generally speaking Warrior-Type classes and Healers were always part of the same unit of attack in terms of what their goal was. I believe the Gladiator class will play a very interesting roll this time around, and end up becoming somewhat of a "Whatever the situation calls for" class. Maybe something like a War/Nin type from FFXI. They could tank, or be used as off tanks, or be used as DD... depending on the group and situation. One thing is certain... Aion will be amazing, and I think they are going to pull off a job better then any of us can imagine! ^^ |
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#22 (permalink) | |
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Human
Join Date: Dec 2007
![]() Race: Elyos
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Lineage had janky controlls (click to move wtf lol?) and an absurdly low "skill" ceiling. WoW on the other hand had more demanding reaction times, and keybindings. Gladiator looks like an Arms warrior/Ret Paladin combo in WoW. Two classes I played at their respected level caps and owned with. Their job will be to stomp cloth, and there's nothing you can do about it in chaotic world pvp, save having a group full of nukers always on standby. This is PlayNC, though. Hopefully they learned from their Lineage mistakes. If not, then I apologize for this as it will be pointless ![]() I will say that I am quite sure that the Gladiator will be a very gear dependent class. If you spend the time to get the best stuff, you will dominate the rest. Melee scales better than ranged, and it's very hard to change that. |
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#24 (permalink) |
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Daeva
Join Date: Mar 2008
Location: Illinois
![]() Race: Undecided
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One should also take into account, that if a big warrior with a huge 2 hander is running towards a group.... people usually focus on keeping that large @$$ weapon out of their gut and thus everyone nails that one target with most everything they have... Especially range classes with light / cloth armor. "If that sword hits me 3 times im toast" comes to mind. lol
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#25 (permalink) |
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Daeva
Join Date: Jan 2008
Location: New York, USA
![]() Character: Kyio
Class: Ranger
Legion: I prefer the term LINKSHELL
Race: Elyos
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#26 (permalink) |
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Daeva
Join Date: Jan 2008
![]() Race: Elyos
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I seriously doubt that gladiator will b overpowered. They will be a grt damage dealer and also they will b good at taking melee damage. But it won't b overpowered. Because im willing to bet with the armor and damage dealing they will lack crowd control and other defensive spells needed for good pvp. So an assassin cud control them for the entire fight by stunning them and eventually getting advantage and killing them. Casters will destroy this class. Mail armors will b the prey for Gladiators. U will need to surprise a sorc and catch an assassin outside of stealth to win against those damage dealers. But i suppose it still all depends on the skill of the player. If Gladiator has no way to close range quickly it will die a lot from long range nukes. Close the range and keep the range. It will need some kind of spell that will slow there opponent. Ive seen sorc with moves that freeze the person to the floor. Gladiators will have a hard time dealing with Crowd control like that.
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#27 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Calgary, Alberta, Canada
![]() Character: Taerr
Class: Assassin
Legion: Equinox
Race: Elyos
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I agree that Gladiator is going to be a versatile class, but i don't see it being overpowered, it seems to be able to do everything, but not the BEST at anything. I see Gladiators as necessary part of Aion, since they will be the frontliners for sure, and they will be picked on, but better them than casters/assassins :P
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#28 (permalink) | |
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Daeva
Join Date: Jan 2008
Location: New York, USA
![]() Character: Kyio
Class: Ranger
Legion: I prefer the term LINKSHELL
Race: Elyos
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Quote:
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#29 (permalink) |
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Subscriber
Join Date: Apr 2007
Location: Watching over My Little One
Blog Entries: 10
![]() Character: Lord and Master
Class: Templar
Legion: Don't click this, ever
Race: Asmodians
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So you want this to be the uber class and ruin game balance? At least thats what I get out that.
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Electric sheep are dreaming up your fate ![]() And judge you from their card castle comfort of America. |
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