Old 04-13-2008, 07:28 PM   #16 (permalink)
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If some of you have played L2, then a gladiator is comparable to a destroyer (in case we're talking about using 2-handed swords), which has it's cons and pros. It may have high pdef and lots of hp, but it probably will be slower than other classes so people can kite etc, but when you're near someone and you start bashing with your big sword it'll be bb for robe and light armor users. Atleast that's how I hope it's going to be.
Qft i hope its gonna be like a destroyer
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Old 04-13-2008, 07:56 PM   #17 (permalink)
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I guess I'll quote myself from the sorc forum:

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I guess it depends on how the class plays in practice. Nuke and CC sounds simple on paper but it doesn't really say much how it feels to play in PVP. If I don't feel really powerful, like I'm sowing death and destruction on a massive scale, I'll probably end up rolling a gladiator for the Incredible Hulk factor. I just love the concept of going GRRAWRRRRR!!, throwing myself at the enemy and hacking it to bits in a raging frenzy. Obviously only two-handed weapons, preferably swords or axes, are allowed with the possible exception being dual wielded one-handed axes. One-handed swords and daggers are for girls. :P

That is why I rolled warrior rather than mage in WoW. The spell effects are really pathetic, I wanted to blow up my enemies, not toss glowing pieces of coal or snowballs at them. The warrior on the other hand was excellent for ME SMASH!! /roar.
So basically, I'm looking at gladiator and sorcerer the most right now.

Also, it's true that melee in general are weak in massive scale PVP, which is why Aion needs to incorporate mechanics that either allow melees to live in such situations or mechanics that encourage smaller scale battles. When you have a critical mass of ranged nukers, it doesn't matter how many healers are watching your back, you'll go down in a split second anyway. This is why melee vs. ranged is incredibly difficult to balance in a game with both small and large scale battles.

Even in WoW it was sometimes hard to be a warrior. The 40 vs 40 battles of early Alterac Valley were really rough on melee unless you had a private healer or two focusing on you, in which case you could act as a battering ram and sweep right through the enemy lines like a hot knife through butter.
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Old 04-13-2008, 09:25 PM   #18 (permalink)
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I really just want to have a giant sword to swing around...
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Old 04-13-2008, 10:14 PM   #19 (permalink)
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I wouldn't go after that Katt. Ofcourse fighters will rush in front of the groups, but you can't expect them to die before someone else. Actually, if that's happening, I guess your party will win the PvP. During those battles, first targets should always be healers, because if you don't take them down fast enough, you'll be hitting high p.def fighters for several minutes with them being bomb healed, and while doing that, your party can be wiped out. Sending high p.def characters first is nothing more than a diversion, and if your healers can keep them alive, you can attack the opponent's healer while they are hitting someone with heavy armor.

I'm used to fighting under a very organized command line (Ewe's a really good PvP commander, which is why I asked him to be in charge of it all) and fighting against people who are less than organized. Typically, no one makes it to our healers without dying from the front line fighters, but because the front line fighters are made up of melee classes serving as shields for the mages and healers, they always seem to be the first to go.


I imagine a lot of people might try massive PvP solo in the Abyss. Example, a fight's broken out in a leveling spot and it's drawn a lot of random Elyos and Asmodians to combat. Typically, the melee is hurtin' since PvP pugs have healers that want to dps, and players who won't charge because they're afraid of dying.
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Old 04-13-2008, 10:19 PM   #20 (permalink)
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NcSoft's tendancy is to favor Archers, Knights usually have a hard life for a good amount of time.

In L2 it went like this : "Archers(Prelude),Rogues(C2),Mages(C3)Summoners(C3 )..."

The only thing that helped knights was on the Rogue nerf that critical chance was going to be determined by armor value therefore knights had easy life against Dagger users but they never got really good. Maybe after I stopped playing.
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Old 04-13-2008, 10:37 PM   #21 (permalink)
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Any PvP outcome is almost always determined mainly by the players themselves, and for the most part not determined by weaknesses or overpowering factors. What I am getting at is I don't feel worried about these things with Aion, it really feels like they are taking their time and examining every aspect of the classes. Of course there will be changes, what MMO doesn't have their fair share of them? But I don't believe there will be a single class that stands out so much as to create an Easy Mode.

I played a lot of WoW, and was a big time PvPer. What was interesting was just how much has been changed since the first day's release of WoW in the classes themselves, compared to now. Everyone of them plays significantly different then before. I don't believe this will be the case for Aion, but there will need to be tweeks ^^

As Kat mentioned, I am very used to following organized command structures, and generally speaking Warrior-Type classes and Healers were always part of the same unit of attack in terms of what their goal was. I believe the Gladiator class will play a very interesting roll this time around, and end up becoming somewhat of a "Whatever the situation calls for" class. Maybe something like a War/Nin type from FFXI. They could tank, or be used as off tanks, or be used as DD... depending on the group and situation.

One thing is certain... Aion will be amazing, and I think they are going to pull off a job better then any of us can imagine! ^^
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Old 04-13-2008, 11:56 PM   #22 (permalink)
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I'm used to fighting under a very organized command line (Ewe's a really good PvP commander, which is why I asked him to be in charge of it all) and fighting against people who are less than organized. Typically, no one makes it to our healers without dying from the front line fighters, but because the front line fighters are made up of melee classes serving as shields for the mages and healers, they always seem to be the first to go.


I imagine a lot of people might try massive PvP solo in the Abyss. Example, a fight's broken out in a leveling spot and it's drawn a lot of random Elyos and Asmodians to combat. Typically, the melee is hurtin' since PvP pugs have healers that want to dps, and players who won't charge because they're afraid of dying.
PVP looks more along the lines of WoW in this game so far, which is a good start. I guarantee that your "organized" ranks in PVP won't do anything when your clothies get rushed. I played Lineage 2, and I played WoW, a lot. Yes, I got high enough in L2 to actually PVP, but it didn't compare to WoW.

Lineage had janky controlls (click to move wtf lol?) and an absurdly low "skill" ceiling. WoW on the other hand had more demanding reaction times, and keybindings. Gladiator looks like an Arms warrior/Ret Paladin combo in WoW. Two classes I played at their respected level caps and owned with. Their job will be to stomp cloth, and there's nothing you can do about it in chaotic world pvp, save having a group full of nukers always on standby.

This is PlayNC, though. Hopefully they learned from their Lineage mistakes. If not, then I apologize for this as it will be pointless


I will say that I am quite sure that the Gladiator will be a very gear dependent class. If you spend the time to get the best stuff, you will dominate the rest. Melee scales better than ranged, and it's very hard to change that.
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Old 04-14-2008, 12:15 AM   #23 (permalink)
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I really just want to have a giant sword to swing around...
Me too ... x'D?
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Old 04-14-2008, 12:28 AM   #24 (permalink)
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One should also take into account, that if a big warrior with a huge 2 hander is running towards a group.... people usually focus on keeping that large @$$ weapon out of their gut and thus everyone nails that one target with most everything they have... Especially range classes with light / cloth armor. "If that sword hits me 3 times im toast" comes to mind. lol
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Old 04-14-2008, 02:38 AM   #25 (permalink)
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"If that sword hits me 3 times im toast" comes to mind. lol
I hear that ^^;

I usually would just run to the guy on my side that has a big sword for protection
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Old 04-14-2008, 03:56 PM   #26 (permalink)
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I seriously doubt that gladiator will b overpowered. They will be a grt damage dealer and also they will b good at taking melee damage. But it won't b overpowered. Because im willing to bet with the armor and damage dealing they will lack crowd control and other defensive spells needed for good pvp. So an assassin cud control them for the entire fight by stunning them and eventually getting advantage and killing them. Casters will destroy this class. Mail armors will b the prey for Gladiators. U will need to surprise a sorc and catch an assassin outside of stealth to win against those damage dealers. But i suppose it still all depends on the skill of the player. If Gladiator has no way to close range quickly it will die a lot from long range nukes. Close the range and keep the range. It will need some kind of spell that will slow there opponent. Ive seen sorc with moves that freeze the person to the floor. Gladiators will have a hard time dealing with Crowd control like that.
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Old 04-15-2008, 11:20 AM   #27 (permalink)
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I agree that Gladiator is going to be a versatile class, but i don't see it being overpowered, it seems to be able to do everything, but not the BEST at anything. I see Gladiators as necessary part of Aion, since they will be the frontliners for sure, and they will be picked on, but better them than casters/assassins :P
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Old 04-15-2008, 01:18 PM   #28 (permalink)
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I agree that Gladiator is going to be a versatile class, but i don't see it being overpowered, it seems to be able to do everything, but not the BEST at anything. I see Gladiators as necessary part of Aion, since they will be the frontliners for sure, and they will be picked on, but better them than casters/assassins :P
Yea, exactly what I was thinking. It will be a versitile class from what I can understand thus far. I am guessing you can choose to excell in certain aspects of your "job" more then others as the game progresses (i.e. how the talent system in WoW evolved your character in a certain direction that paralleled your primary roll). I am starting to think that the gladiator may be more similar to the samurai class in FFXI; main job was to deal damage and could take a hit or two if they needed to with an ability that absorbed 1 attack you could use every min, and you could also do some quick dmg with another ability as well. It will work vastly different in Aion of course.
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Old 04-16-2008, 07:50 AM   #29 (permalink)
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Will Gladiators continue to be the class in every MMO that's either 1) Overpowered 2) Sometimes better in tanking than a Templar themselves, or 3) Completely versatile.

I go for all 3.

Edit: Which is why I'm going to be one.
So you want this to be the uber class and ruin game balance? At least thats what I get out that.
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Old 04-16-2008, 11:04 AM   #30 (permalink)
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i think most people want to be the "uber" class, but he was mostly just ... espressing his love for the generic warrior class?
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