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#46 (permalink) |
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Daeva
Join Date: Feb 2008
Location: Sword Shopping
![]() Character: TripleSix, Reitei, Schym
Class: Templar
Race: Asmodians
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I think that towards endgame, you will see more balance in the 1 vs 1 stuff like with glads/temp vs assassin/ranger. I think that when you see a tank fight an assassin, if they're both good players and reasonably geared to their level, and if they are close to the same level, then it will probably come out even. But thats a lot of speculation. Will probably see more definitive answers in CBT3.
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![]() Signature by Kitten Welcome to the story of your life. You'll love the ending. |
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#47 (permalink) | |
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Daeva
Join Date: Apr 2008
Location: Malta
![]() Character: Silent , Hopeless , Faithless
Class: Gladiator
Legion: War Machine
Race: Asmodians
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Quote:
![]() And Honestly i think its going to be up to what skills the player uses and stigmas etc.
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![]() We Are A Product Of Our Environment
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#48 (permalink) | |
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Daeva
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If you guys remember, developers said that Assassin would be made BETTER overall because their leveling was slow, as well as their killing power. I can only guess they will be slightly better, and if you factor in things like DP moves, Elyos assassins, for example, are immune to all melee attacks for 10 secs I think. Only makes it harder for a glad to beat them. But I also recall warrior c lasses getting a buff too, so only time will tell. Can't find the sources though, so I coulod be wrong. Last edited by eVenom; 05-19-2008 at 07:13 AM.. |
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#49 (permalink) | |
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Daeva
Join Date: May 2008
Location: Perris, California
![]() Character: Andres
Class: Gladiator
Legion: Zanarkand
Race: Elyos
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#51 (permalink) | ||
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Daeva
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Quote:
http://www.aionsource.com/articles/t...rom-week-2-11/ Quote:
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#52 (permalink) | |
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Daeva
Join Date: May 2008
Location: Perris, California
![]() Character: Andres
Class: Gladiator
Legion: Zanarkand
Race: Elyos
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Quote:
Im still curious about your source from the previous post |
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#53 (permalink) | |
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Daeva
Join Date: Mar 2008
Location: Transylvania (where vampires r borned)
![]() Class: Assassin
Legion: Guildless until the game starts
Race: Asmodians
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Quote:
![]() an assassin is a hard playable class with lowest rate of training, but u will shine in PvP mostly later in game. But still u need expiriance in playing a sin and player skills for this.
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#54 (permalink) | |
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Daeva
Join Date: Apr 2008
Location: Outside of thought and time
![]() Character: <undef>
Class: Gladiator
Race: Elyos
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Quote:
I believe that if it were truly balanced, a gladiator should be able to defeat an assassin in one on one combat roughly 70% of the time. This is assuming both players are of equal pvp prowness, gear, and both are at endgame. I can only see sins as primarily caster-killers. A sin that can take on a gladiator and win just seems overpowered, or sad on the gladiator class's part. Last edited by d0minus; 05-24-2008 at 03:58 AM.. |
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#55 (permalink) | |
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Daeva
Join Date: May 2008
Location: Perris, California
![]() Character: Andres
Class: Gladiator
Legion: Zanarkand
Race: Elyos
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Quote:
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#56 (permalink) | ||
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Daeva
Join Date: Mar 2008
Location: Transylvania (where vampires r borned)
![]() Class: Assassin
Legion: Guildless until the game starts
Race: Asmodians
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Quote:
if u compare a heavy armor with a light armor.. yes heavy wins. but u here compare classes. let me give u an example. I've played assassin before and I know how in general works. can u imagine a sin winning a pvp with a warrior same lvl? i don't think so... but here it is.. the sin: around 300 def, 360 atk, 2000 HP ... with this configure.. a same lvl warrior should have 330atk, 330 def, over 3000 hp and u know why the sin wins? first hide when warrior starts combo so u break the most powerful combo he has.. then strike over the warrior with a bit of range that warrior doesnt have and must come near the sin... but the sin has a lot of crits and kill him with only couple of skills. the warrior doesn't stand a chance . but yeah.. if the sin didnt hide and didnt moved away from the warrior he didnt wined . remember same lvl, same gear Quote:
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![]() Last edited by adrianus; 05-24-2008 at 02:26 PM.. Reason: Automerged Doublepost |
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#57 (permalink) | |||
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Daeva
Join Date: Apr 2008
Location: Outside of thought and time
![]() Character: <undef>
Class: Gladiator
Race: Elyos
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Quote:
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I guess you are approaching the game with the idea that in the end, classes are just illusions and everyone at endgame should be equal. I wouldn't want it so. Each class should have a specific role, which determines how any particular scenario will turn out for them. I suppose it will be this way no matter what, but I want to see it happen my way. |
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#58 (permalink) |
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Daeva
Join Date: Nov 2006
![]() Race: The Chosen
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This whole topic reminds me of how Warriors from WoW always end up dominating Rogues.
Anyways, they say that they're adding that charge ability for Warriors and Templars, they should allow them to stun the target as well. Last edited by Caeis; 05-25-2008 at 02:57 AM.. |
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#59 (permalink) | |
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Daeva
Join Date: Apr 2008
Location: Malta
![]() Character: Silent , Hopeless , Faithless
Class: Gladiator
Legion: War Machine
Race: Asmodians
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Quote:
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__________________
![]() We Are A Product Of Our Environment
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