Old 05-18-2008, 12:35 PM   #46 (permalink)
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I think that towards endgame, you will see more balance in the 1 vs 1 stuff like with glads/temp vs assassin/ranger. I think that when you see a tank fight an assassin, if they're both good players and reasonably geared to their level, and if they are close to the same level, then it will probably come out even. But thats a lot of speculation. Will probably see more definitive answers in CBT3.
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Old 05-19-2008, 03:23 AM   #47 (permalink)
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Since Gladiators can also deal out heavy damage, and have better gear, I think they'll be evenly matched. It might depend on how fast the gladiator counters the assassin after he pops out of stealth though.
He can stealth once if that fails hes dead


And Honestly i think its going to be up to what skills the player uses and stigmas etc.
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Old 05-19-2008, 07:11 AM   #48 (permalink)
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Originally Posted by Otium View Post
The person behind the character is always the most important thing during a PvP.
Not always true, but we don't know details since Aion isn't open to most of us here.

If you guys remember, developers said that Assassin would be made BETTER overall because their leveling was slow, as well as their killing power. I can only guess they will be slightly better, and if you factor in things like DP moves, Elyos assassins, for example, are immune to all melee attacks for 10 secs I think. Only makes it harder for a glad to beat them. But I also recall warrior c lasses getting a buff too, so only time will tell. Can't find the sources though, so I coulod be wrong.

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Old 05-21-2008, 04:11 PM   #49 (permalink)
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Not always true, but we don't know details since Aion isn't open to most of us here.

If you guys remember, developers said that Assassin would be made BETTER overall because their leveling was slow, as well as their killing power. I can only guess they will be slightly better, and if you factor in things like DP moves, Elyos assassins, for example, are immune to all melee attacks for 10 secs I think. Only makes it harder for a glad to beat them. But I also recall warrior c lasses getting a buff too, so only time will tell. Can't find the sources though, so I coulod be wrong.
Hmm.. that sucks big time. Immune to physical for 10 secs? That should be a Templar Skill not Assassin. IMO the class should be balanced out so that they are rock paper scissors or something alike. For exanple Assassin owns Cloth, Plate owns Assasin, Cloth Owns Plate, etc etc. But also make it so that even tho they are at a disadvantage depending on the situation, a warrior could beat a cloth, or an assassin could beat a Glad. If they overpower one class more than the others, then we will have more of that class in game, not to mention it will be really annoying.
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Old 05-22-2008, 04:45 PM   #50 (permalink)
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If you guys remember, developers said that Assassin would be made BETTER overall because their leveling was slow
Curious, but do you have a source or link for this? Just wondering.
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Old 05-22-2008, 08:00 PM   #51 (permalink)
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Curious, but do you have a source or link for this? Just wondering.
You can find the article in the following link:

http://www.aionsource.com/articles/t...rom-week-2-11/


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Assassin: We've received a lot of complaint and feedback regarding assasins being weak and having a small role in both small and large group PVP. To fix this issue we will be adding 2 new skills to assasins: [strong strike] and [master stealth].

We expect these changes to impact on the PVE aspect of an assassin as well. However this will still be dependent mainly on players' ability to control and rotate their skill usage.
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Old 05-23-2008, 12:43 AM   #52 (permalink)
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You can find the article in the following link:

http://www.aionsource.com/articles/t...rom-week-2-11/
I read that article too, but it never says that the Assassins will be MADE better than the other classes. It only says that it currently suck and they are gonna try and balance it out.

Im still curious about your source from the previous post
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Old 05-23-2008, 03:00 AM   #53 (permalink)
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Assassin: We've received a lot of complaint and feedback regarding assasins being weak and having a small role in both small and large group PVP. To fix this issue we will be adding 2 new skills to assasins: [strong strike] and [master stealth].

We expect these changes to impact on the PVE aspect of an assassin as well. However this will still be dependent mainly on players' ability to control and rotate their skill usage.
that is what I'm talking about. they just feel me
an assassin is a hard playable class with lowest rate of training, but u will shine in PvP mostly later in game. But still u need expiriance in playing a sin and player skills for this.
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Old 05-24-2008, 03:52 AM   #54 (permalink)
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The person behind the character is always the most important thing during a PvP.
Lies. Gear, level, and class determine far more. Then, supposed "skill" comes into play. Even then though, skill in pvp only amounts to knowing what to do for a given situation, or figuring it out.

I believe that if it were truly balanced, a gladiator should be able to defeat an assassin in one on one combat roughly 70% of the time. This is assuming both players are of equal pvp prowness, gear, and both are at endgame. I can only see sins as primarily caster-killers. A sin that can take on a gladiator and win just seems overpowered, or sad on the gladiator class's part.

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Old 05-24-2008, 06:20 AM   #55 (permalink)
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Lies. Gear, level, and class determine far more. Then, supposed "skill" comes into play. Even then though, skill in pvp only amounts to knowing what to do for a given situation, or figuring it out.

I believe that if it were truly balanced, a gladiator should be able to defeat an assassin in one on one combat roughly 70% of the time. This is assuming both players are of equal pvp prowness, gear, and both are at endgame. I can only see sins as primarily caster-killers. A sin that can take on a gladiator and win just seems overpowered, or sad on the gladiator class's part.
I completely agree, Seeing as how Leather should not be able to kill Plate that easily. On the other hand, however, they should have enough power to kill Caster where Heave plate have a huge disadvantage. The fast DPS burst from assassins should take care of clothies pretty quick. But seeing them take down a Plate wearer with easy is just ridiculous, unless of course the Gladiator was a poor excuse of a player. I dont mean to say that glad should win 100% but a 65-70% win ratio is fair on a 1v1.
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Old 05-24-2008, 02:25 PM   #56 (permalink)
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Lies. Gear, level, and class determine far more. Then, supposed "skill" comes into play. Even then though, skill in pvp only amounts to knowing what to do for a given situation, or figuring it out.

I believe that if it were truly balanced, a gladiator should be able to defeat an assassin in one on one combat roughly 70% of the time. This is assuming both players are of equal pvp prowness, gear, and both are at endgame. I can only see sins as primarily caster-killers. A sin that can take on a gladiator and win just seems overpowered, or sad on the gladiator class's part.
gear yes.. makes ppl strong and unique from others.. but gearing urself doent include the person behind the sreen? and why u should name a class assassin.. if he can't kill u and have specific PvP characteristics . that is wrong with u pll.. u think that if u have muscles and heavy geared u r the most powerful class. wrong. can ur muscles dodge bullets?

if u compare a heavy armor with a light armor.. yes heavy wins. but u here compare classes. let me give u an example. I've played assassin before and I know how in general works. can u imagine a sin winning a pvp with a warrior same lvl? i don't think so... but here it is.. the sin: around 300 def, 360 atk, 2000 HP ... with this configure.. a same lvl warrior should have 330atk, 330 def, over 3000 hp and u know why the sin wins? first hide when warrior starts combo so u break the most powerful combo he has.. then strike over the warrior with a bit of range that warrior doesnt have and must come near the sin... but the sin has a lot of crits and kill him with only couple of skills. the warrior doesn't stand a chance . but yeah.. if the sin didnt hide and didnt moved away from the warrior he didnt wined . remember same lvl, same gear

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I completely agree, Seeing as how Leather should not be able to kill Plate that easily. On the other hand, however, they should have enough power to kill Caster where Heave plate have a huge disadvantage. The fast DPS burst from assassins should take care of clothies pretty quick. But seeing them take down a Plate wearer with easy is just ridiculous, unless of course the Gladiator was a poor excuse of a player. I dont mean to say that glad should win 100% but a 65-70% win ratio is fair on a 1v1.
and anyway this ratio it doesnt seem 2 be a balanced classes
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Old 05-24-2008, 03:53 PM   #57 (permalink)
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gear yes.. makes ppl strong and unique from others.. but gearing urself doent include the person behind the sreen?
My comment was limited to the scope of pvp only, not the process of attaining gear beforehand. I suppose if you look at it that way, the person who's spent more time grinding, merchanting, etc., wins out; which is what I knew from the beginning. What I'm saying though, is that in a scenario with two people of equal gear, level, and pvp prowness, the rules of their class, and character-specific skills will determine who wins.

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and why u should name a class assassin.. if he can't kill u and have specific PvP characteristics . that is wrong with u pll.. u think that if u have muscles and heavy geared u r the most powerful class. wrong. can ur muscles dodge bullets?
Again, a gladiator class that can be preyed upon like a caster is worthless to me. Nobody is saying gladiators should be the strongest, as I have not even considered the scenario of "gladiator vs x" where x =/= sin. I just happen to think a gladiator-like class should win out over an assassin most of the time.

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if u compare a heavy armor with a light armor.. yes heavy wins. but u here compare classes. let me give u an example. I've played assassin before and I know how in general works. can u imagine a sin winning a pvp with a warrior same lvl? i don't think so... but here it is.. the sin: around 300 def, 360 atk, 2000 HP ... with this configure.. a same lvl warrior should have 330atk, 330 def, over 3000 hp and u know why the sin wins? first hide when warrior starts combo so u break the most powerful combo he has.. then strike over the warrior with a bit of range that warrior doesnt have and must come near the sin... but the sin has a lot of crits and kill him with only couple of skills. the warrior doesn't stand a chance . but yeah.. if the sin didnt hide and didnt moved away from the warrior he didnt wined . remember same lvl, same gear
I don't know, I don't really have any knowledge of the exact numbers currently involved in the game; I can only speak in broad ideal terms. Although, from this example, I'd say sins shouldn't be able to stealth in the middle of combat.

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and anyway this ratio it doesnt seem 2 be a balanced classes
I guess you are approaching the game with the idea that in the end, classes are just illusions and everyone at endgame should be equal. I wouldn't want it so. Each class should have a specific role, which determines how any particular scenario will turn out for them. I suppose it will be this way no matter what, but I want to see it happen my way.
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Old 05-25-2008, 02:53 AM   #58 (permalink)
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This whole topic reminds me of how Warriors from WoW always end up dominating Rogues.

Anyways, they say that they're adding that charge ability for Warriors and Templars, they should allow them to stun the target as well.

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Old 05-25-2008, 05:03 AM   #59 (permalink)
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This whole topic reminds me of how Warriors from WoW always end up dominating Rogues.

Anyways, they say that they're adding that charge ability for Warriors and Templars, they should allow them to stun the target as well.
Stun <3
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Old 05-25-2008, 09:43 AM   #