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#16 (permalink) |
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Daeva
Join Date: May 2008
Location: A perpetual sexy party
Blog Entries: 2
![]() Character: R'lyeh
Legion: Legion...LOL Lore.
Race: Undecided
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Ehh, that's kind of one sided statement isn't it? A speed buff is a joke, if that is all we get to get in range then Ill be playing a different class.
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#17 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Saint Louis
![]() Class: Chanter
Race: Elyos
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From my experience, the warrior's flaw is suppose to be their inability to get to their targets. If they're given to many resources to close the gap they become too overpowered. I'm not saying that warriors shouldn't be able to have abilities to close the gap between their target, but multiple speed buffs and charges would be too much.
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#18 (permalink) | |
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Daeva
Join Date: May 2008
Location: A perpetual sexy party
Blog Entries: 2
![]() Character: R'lyeh
Legion: Legion...LOL Lore.
Race: Undecided
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#19 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Saint Louis
![]() Class: Chanter
Race: Elyos
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If the speed boost had a cooldown of at least 3min that should be fine, its not up all the time but you can save it for certain situations. A speed buff just has more utility than a straight charge. It can be used for just plain old travel or getting to a friendly person in need of aid. Most of the time a charge needs an enemy target, so it's not abused in other ways.
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#20 (permalink) | |
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Daeva
Join Date: May 2008
Location: Perris, California
![]() Character: Andres
Class: Gladiator
Legion: Zanarkand
Race: Elyos
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Quote:
Last edited by sr7olsniper; 05-23-2008 at 11:44 PM. |
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#21 (permalink) | |
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Daeva
Join Date: May 2008
Location: A perpetual sexy party
Blog Entries: 2
![]() Character: R'lyeh
Legion: Legion...LOL Lore.
Race: Undecided
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Quote:
I want some variety in skill usage, I don't want 100 "special attacks" that basically do the same thing that just look cooler at a higher level. Whats the point of 100 special attacks if you can't get near anyone to use them anyway. People make fun of WoW but from what I have seen it looks like you have to have a bit of finesse to play a warrior effectively in that game, with the stance changes and all the utility. I'd like something like this. |
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#22 (permalink) |
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Daeva
Join Date: Apr 2008
Location: France
![]() Character: Chanter
Race: Undecided
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I think something like "Charge" ability in DAoC will be very nice.
A 5 minz cooldown, 140% speed increase (if i remind me well...), and a total immunity to magic CC (only physical stun can stop you) during 30 sec. It's not to OP and caster still own in this game.
__________________
To those at the crossroad of life and death, I offer my dance... AionJeuxOnline - Aion French Community. |
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#23 (permalink) |
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Wiki Team
Join Date: Jan 2008
Location: Greece
![]() Character: Some ancient greek name
Class: Gladiator
Legion: Creating a Greek Legion
Race: Elyos
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perforine your suggestion sound nice but if caster still own that game is this a true solution to the problem ?
__________________
looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα. |
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#24 (permalink) | |
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Daeva
Join Date: May 2008
Location: A perpetual sexy party
Blog Entries: 2
![]() Character: R'lyeh
Legion: Legion...LOL Lore.
Race: Undecided
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Quote:
A five minute cooldown? I was thinking more like 30 seconds, if that. |
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#25 (permalink) |
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Daeva
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Chances are whatever is implemented will be changed or tweaked a lot in the first year. Melee classes always clash with movement issues in every game and it's something unavoidable. Various changes while the game is active will balance everything out and eventually we will obtain a reliable skill to use while having movement issues. In the initial release, I am sure Gladiator's will have either a disadvantage or an upper hand on all other classes due to something needing to be fixed. I'm sure every other melee class will have the same problems as well.
Whether it be a charge like WoW, or just a speed boost like GW and other games, it all serves the same purpose and betters our outcome for victory. Stuns, sprints, initial charges, and all that are very nice, but what I personally want to see is something that makes us unslowable for a period of time. Catching players is easy, just getting through the annoying barrage of 'omgslowhimnow' abilities is well, annoying.
__________________
When the world has turned its back. When the days have turned pitch black.
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#26 (permalink) | ||
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Daeva
Join Date: Mar 2008
Location: Finland
![]() Race: Undecided
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Quote:
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DAoC's 5 min charge is really bad as well, because I think cooldowns longer than 2-3 minutes should be avoided. Tone down the ability if you need to, just don't make the ability too strong and try to compensate with a long cooldown. Just compare a WoW rogue with access to Vanish with one who has it on cooldown, the difference is huge. Rogues should be able to Vanish almost every time they fight but they can't, unless they go sit in a corner for a couple minutes every now and then, of course. The other extreme is super long, super powerful cooldowns that nobody even bothers using because they're always saving them for a rainy day or a specific task. Last edited by Frein; 05-30-2008 at 01:13 PM. |
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#27 (permalink) | |
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Daeva
Join Date: May 2008
Location: A perpetual sexy party
Blog Entries: 2
![]() Character: R'lyeh
Legion: Legion...LOL Lore.
Race: Undecided
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Quote:
__________________
R'lyeh, PVPing in RL since 1988.
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#28 (permalink) | |
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Daeva
Join Date: Mar 2008
![]() Character: Xan
Class: Gladiator
Race: Asmodians
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#30 (permalink) |
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Daeva
Join Date: Feb 2008
Location: Sword Shopping
![]() Character: TripleSix, Reitei, Schym
Class: Templar
Race: Asmodians
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I think that a speed boost of 50% would be sufficient to deal with most gaps, maybe lasting 5-7 seconds with a moderate cooldown (don't know what that might be though). Besides, you can always confuse them by leaping into the air if your being pursued.
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R'lyeh, PVPing in RL since 1988.