Old 05-21-2008, 11:49 AM   #16 (permalink)
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Yeah, i agree a charge skill like WoW's warrior one would be too imba. I mean mages are supposed to be able to kill tanks right? With their disables/entangles/slows etc.... not to mention the tank's low magic defence.
Ehh, that's kind of one sided statement isn't it? A speed buff is a joke, if that is all we get to get in range then Ill be playing a different class.
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Old 05-21-2008, 12:44 PM   #17 (permalink)
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Ehh, that's kind of one sided statement isn't it? A speed buff is a joke, if that is all we get to get in range then Ill be playing a different class.
From my experience, the warrior's flaw is suppose to be their inability to get to their targets. If they're given to many resources to close the gap they become too overpowered. I'm not saying that warriors shouldn't be able to have abilities to close the gap between their target, but multiple speed buffs and charges would be too much.
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Old 05-21-2008, 01:20 PM   #18 (permalink)
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From my experience, the warrior's flaw is suppose to be their inability to get to their targets. If they're given to many resources to close the gap they become too overpowered. I'm not saying that warriors shouldn't be able to have abilities to close the gap between their target, but multiple speed buffs and charges would be too much.
Aye, and one speed buff would be too little. I like the idea of a charge and a controled stun, and maybe a speed boost on a longer cooldown. That would be fine with me.
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Old 05-21-2008, 03:50 PM   #19 (permalink)
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If the speed boost had a cooldown of at least 3min that should be fine, its not up all the time but you can save it for certain situations. A speed buff just has more utility than a straight charge. It can be used for just plain old travel or getting to a friendly person in need of aid. Most of the time a charge needs an enemy target, so it's not abused in other ways.
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Old 05-24-2008, 12:40 AM   #20 (permalink)
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Yeah, i agree a charge skill like WoW's warrior one would be too imba. I mean mages are supposed to be able to kill tanks right? With their disables/entangles/slows etc.... not to mention the tank's low magic defence.

Probably something not too OP like the simple speed boost as everyone has already said would be balanced for both sides.
I think the right way is the WoW charge. Take WoW as example, even thought they warriors have charge, ppl still kill them. That being said, its should probably have a movement imparing effect on the enemy, and most likely the other classes will have something to remove such a debuff. I only see it fair for them to have a Charge like feature, seeing how they are kited easily by other classes not to mention the mages teleport. However, im still intriged about the Stigma system. I read in another post that you could for example teach your glad teleport. Then this charge skill WOULD be too overpowered. Any thoughts on that? Also, granting speed bonus is pretty much useless. If the gladiator uses it, and gets trapped, all the ranger has to do is keep him kited long enough and the buff is over. As stated before, Charge like feature with no stun, rather a small movement imparing effect, would be perfect.

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Old 05-27-2008, 10:22 AM   #21 (permalink)
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I think the right way is the WoW charge. Take WoW as example, even thought they warriors have charge, ppl still kill them. That being said, its should probably have a movement imparing effect on the enemy, and most likely the other classes will have something to remove such a debuff. I only see it fair for them to have a Charge like feature, seeing how they are kited easily by other classes not to mention the mages teleport. However, im still intriged about the Stigma system. I read in another post that you could for example teach your glad teleport. Then this charge skill WOULD be too overpowered. Any thoughts on that? Also, granting speed bonus is pretty much useless. If the gladiator uses it, and gets trapped, all the ranger has to do is keep him kited long enough and the buff is over. As stated before, Charge like feature with no stun, rather a small movement imparing effect, would be perfect.
Depends on what the other classes have. For some reason (especially after reading the new interview) I have a feeling that warriors are going to have zero utility in this game. I have friends that play WoW (I play L2) and I think the way Blizzard did warriors in that game is great. They have a handful of debuffs, a snare, 2 charges (I think), and it looked like a couple of stuns - lots of utility here. They are highly represented in the Arena but can still be defeated, sometimes easily, by ranged classes who use their roots and snares wisely.

I want some variety in skill usage, I don't want 100 "special attacks" that basically do the same thing that just look cooler at a higher level. Whats the point of 100 special attacks if you can't get near anyone to use them anyway. People make fun of WoW but from what I have seen it looks like you have to have a bit of finesse to play a warrior effectively in that game, with the stance changes and all the utility. I'd like something like this.
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Old 05-27-2008, 10:42 AM   #22 (permalink)
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I think something like "Charge" ability in DAoC will be very nice.

A 5 minz cooldown, 140% speed increase (if i remind me well...), and a total immunity to magic CC (only physical stun can stop you) during 30 sec.

It's not to OP and caster still own in this game.
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Old 05-27-2008, 12:41 PM   #23 (permalink)
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perforine your suggestion sound nice but if caster still own that game is this a true solution to the problem ?
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Old 05-27-2008, 01:33 PM   #24 (permalink)
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I think something like "Charge" ability in DAoC will be very nice.

A 5 minz cooldown, 140% speed increase (if i remind me well...), and a total immunity to magic CC (only physical stun can stop you) during 30 sec.

It's not to OP and caster still own in this game.

A five minute cooldown? I was thinking more like 30 seconds, if that.
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Old 05-27-2008, 03:50 PM   #25 (permalink)
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Chances are whatever is implemented will be changed or tweaked a lot in the first year. Melee classes always clash with movement issues in every game and it's something unavoidable. Various changes while the game is active will balance everything out and eventually we will obtain a reliable skill to use while having movement issues. In the initial release, I am sure Gladiator's will have either a disadvantage or an upper hand on all other classes due to something needing to be fixed. I'm sure every other melee class will have the same problems as well.

Whether it be a charge like WoW, or just a speed boost like GW and other games, it all serves the same purpose and betters our outcome for victory. Stuns, sprints, initial charges, and all that are very nice, but what I personally want to see is something that makes us unslowable for a period of time. Catching players is easy, just getting through the annoying barrage of 'omgslowhimnow' abilities is well, annoying.
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Old 05-29-2008, 07:51 PM   #26 (permalink)
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They have a handful of debuffs, a snare, 2 charges (I think), and it looked like a couple of stuns - lots of utility here.
Actually, they have two snares, one is AoE. Also, the first charge is out of combat only, so generally you can only use it once if at all.

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I want some variety in skill usage, I don't want 100 "special attacks" that basically do the same thing that just look cooler at a higher level. Whats the point of 100 special attacks if you can't get near anyone to use them anyway. People make fun of WoW but from what I have seen it looks like you have to have a bit of finesse to play a warrior effectively in that game, with the stance changes and all the utility. I'd like something like this.
I agree with what you're saying here. If the gladiator is going to be the Benny Hill sprinter who's best bet at catching someone is to chase them until they get bored and let you catch them, I'm not going to play gladiator, in fact, I may not play Aion at all if that happens, because it would mean a complete downgrade from WoW's game design, which would be really stupid considering the game is out there and we're not exactly talking about industry secrets here.

DAoC's 5 min charge is really bad as well, because I think cooldowns longer than 2-3 minutes should be avoided. Tone down the ability if you need to, just don't make the ability too strong and try to compensate with a long cooldown. Just compare a WoW rogue with access to Vanish with one who has it on cooldown, the difference is huge. Rogues should be able to Vanish almost every time they fight but they can't, unless they go sit in a corner for a couple minutes every now and then, of course. The other extreme is super long, super powerful cooldowns that nobody even bothers using because they're always saving them for a rainy day or a specific task.
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Old 05-29-2008, 08:30 PM   #27 (permalink)
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I agree with what you're saying here. If the gladiator is going to be the Benny Hill sprinter who's best bet at catching someone is to chase them until they get bored and let you catch them, I'm not going to play gladiator, in fact, I may not play Aion at all if that happens, because it would mean a complete downgrade from WoW's game design, which would be really stupid considering the game is out there and we're not exactly talking about industry secrets here.

DAoC's 5 min charge is really bad as well, because I think cooldowns longer than 2-3 minutes should be avoided. Tone down the ability if you need to, just don't make the ability too strong and try to compensate with a long cooldown. Just compare a WoW rogue with access to Vanish to one who has it on cooldown, the difference is huge. Rogues should be able to Vanish almost every time they fight but they can't, unless they go sit in a corner for a couple minutes every now and then, of course. The other extreme is super long, super powerful cooldowns that nobody even bothers using because they're always saving them for a rainy day or a specific task.
Amen. I'm considering rolling a hunter class first and see how the warrior classes progress in the game before devoting a significant amount time to leveling one.
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Old 06-01-2008, 03:09 PM   #28 (permalink)
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Yeah, i agree a charge skill like WoW's warrior one would be too imba. I mean mages are supposed to be able to kill tanks right? With their disables/entangles/slows etc.... not to mention the tank's low magic defence.

Probably something not too OP like the simple speed boost as everyone has already said would be balanced for both sides.
Games should never be balanced with the idea that one button press when you first made your character dictates you will always beat someone who clicked a different button.
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Old 06-01-2008, 04:34 PM   #29 (permalink)
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Yes they should to some extent, atrocities such as melee dders killing tanks should never happen.
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Old 06-01-2008, 05:36 PM   #30 (permalink)
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I think that a speed boost of 50% would be sufficient to deal with most gaps, maybe lasting 5-7 seconds with a moderate cooldown (don't know what that might be though). Besides, you can always confuse them by leaping into the air if your being pursued.
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