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#1 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Malta
![]() Character: Silent , Hopeless , Faithless
Class: Gladiator
Legion: War Machine
Race: Asmodians
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Warrior's Speed Buff
How Much faster do u think the speed buff should make a warrior move?
I think a sprint kind of skill shud give like 100% more speed.
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#2 (permalink) | |
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Daeva
Join Date: May 2008
Location: ATL - The Durty Durty
![]() Character: Swan
Class: Gladiator
Legion: Divinity
Race: Elyos
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Never giving you a chance to apply your snare, because you obviously have to be in melee range. I vote for a charge as well as a reliable (not proc based) stun/daze skill.
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High on life, and glue! |
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#3 (permalink) |
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Wiki Team
Join Date: Jan 2008
Location: Greece
![]() Character: Some ancient greek name
Class: Gladiator
Legion: Creating a Greek Legion
Race: Elyos
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this speed skill sounds to me like the one from Lineage 2 called Sonic Move,only drawback of the skill is that you have to charge your gladiator 3 focus out of 7 ... and think that the gladiators skill in l2 needs 4 focus...lol
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looking for greek players in order to create a greek legion.Άν είσαι έλληνας και ενδιαφέρεσαι για το Aion στείλε μύνημα. |
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#4 (permalink) |
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Human
Join Date: Jun 2007
Location: Missouri
![]() Class: Templar
Race: Elyos
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A 100% speed bonus sprint is kind of excessive, depending how long it would last. And not to take sides with sorcerers, but they are suppose to be capable of staying out of melee range, otherwise they kind of die in 3 hits. I don't see a charge, similar to what WoW had, to come into Aion. It would be too overpowering for Gladiators and Templars alike compared to what other classes have.
I do think a speed boost is the best option. Not to say that the speed boost couldn't remove current snares on you either. Basically, a 60% speed boost with snare removal that lasts 6-8 seconds would likely be a pretty decent skill.
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#6 (permalink) | |
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Daeva
Join Date: May 2008
Location: ATL - The Durty Durty
![]() Character: Swan
Class: Gladiator
Legion: Divinity
Race: Elyos
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Quote:
This mechanic would have to give you immunity to snares as well as remove a number of snare effects. I mean if you have three guys on you that are stacking snares, then what? Then of course you have the issue of other classes having speed buffs themselves....at this point you'd never catch them with the above mechanic. A charge is essential, as well as an immobilizing effect - the immobilizing effect of course would be removable with a defensive purge-like mechanic which I am sure a number of the classes will have. Also this charge mechanic will have to be able to used in combat, and not as just an opener. It can, of course, have a reasonable cooldown.
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High on life, and glue! |
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#7 (permalink) | ||||
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Human
Join Date: Jun 2007
Location: Missouri
![]() Class: Templar
Race: Elyos
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Let's analyze this...
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This is all speculation on my behalf, so, try not to take anything I say too seriously. I'm not in the closed beta or anything, I only base my opinion off of videos and screens I've seen.
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#8 (permalink) | |||||
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Daeva
Join Date: May 2008
Location: ATL - The Durty Durty
![]() Character: Swan
Class: Gladiator
Legion: Divinity
Race: Elyos
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__________________
High on life, and glue! |
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#9 (permalink) | |||
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Human
Join Date: Jun 2007
Location: Missouri
![]() Class: Templar
Race: Elyos
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It seems excessive and reliant to have a charge on a 15 second cooldown. 30 is usually allright, making it a "safety" button. I think it was said the charges are part of a combo. Weird I thought, but I remember reading something like that on a Templar skill list. If I can find it again, I'll post it.
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#10 (permalink) | |
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Daeva
Join Date: Dec 2007
Location: U.S.
Blog Entries: 1
![]() Character: slytemplar
Class: Gladiator
Race: Undecided
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#11 (permalink) | |
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Daeva
Join Date: May 2008
Location: ATL - The Durty Durty
![]() Character: Swan
Class: Gladiator
Legion: Divinity
Race: Elyos
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__________________
High on life, and glue! |
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#12 (permalink) |
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Human
Join Date: Jun 2007
Location: Missouri
![]() Class: Templar
Race: Elyos
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Gladiator skills completed on wiki going here will directly take you to a list of Templar skills that are said to be either in game or to be put into CBT3. (Although the link says "gladiator skills", the permalink sends you to the post about Templar)
These are two skills for the Templar that'd pretty much solve issues of getting kited. Seal of Earth - Ranged stun a single target. Titan Charge (AoE) - Charge and slows down all surrounding targets
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#13 (permalink) | |
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Daeva
Join Date: May 2008
Location: ATL - The Durty Durty
![]() Character: Swan
Class: Gladiator
Legion: Divinity
Race: Elyos
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Quote:
__________________
High on life, and glue! |
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#14 (permalink) |
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Daeva
Join Date: Apr 2008
Location: Malta
![]() Character: Silent , Hopeless , Faithless
Class: Gladiator
Legion: War Machine
Race: Asmodians
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OK im guessing since 100% is OP then how about...
25% speed buff for 15 seconds 30 second recharge and another 50% speed buff for 5 seconds. (20 second recharge)
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Last edited by Silent; 05-21-2008 at 03:58 AM.. |
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