Old 06-22-2008, 01:23 AM   #16 (permalink)
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That's it, I've had it with the paranoia:

Watch the monsters HP and the Glads MP

If this video doesn't do it for ya, look for more if that doesn't calm ya down you just don't want to be calmed.

Now stop crying, there are no monsters under the bed.
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Old 06-22-2008, 01:27 AM   #17 (permalink)
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Originally Posted by Zanaionic View Post
um lol what game have u pllayed where mp are used when hitting a skill on cd.....nvr have i seen this.
im sure that just like with wow there will be regeneration skills that dont cost mana but have a lengthy CD.
in L2 around 25% of the MP of a skill is consumed as soon as you start casting, the rest is consumed once the skill is completed

p.s. that video means nothing, if anything its a bad sign, looks like a glad in L2 where you'll be out of mana after a few mobs or people in pve/pvp
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Old 06-22-2008, 01:32 AM   #18 (permalink)
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That video means plenty, you simply choose to write it off. You paid more attention rather then assuming you are right you would notice how his MP is regenerating throughout the whole combat, that's why he wasn't flatlining and it wasn't moving to much except when he was really dropping the hammer.

You're observation made need a second opinion.

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Old 06-22-2008, 01:39 AM   #19 (permalink)
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Originally Posted by LethalGT View Post
This is disgusting, absolutely disgusting. Instead of having rage like every other standard MMORPG there is ( Excluding a couple ) Theyre using mana, I mean, that has to be the dumbest thing to ever be thought of. It just gets passed me how stupid a developer team can be sometime to overlook such a gamebreaking fact, everyone knows that most melee DON'T USE MANA! Why? Because they have to spam skills and use alot to generate enough damage to keep up, that's gonna drain there "Mentality" bar pretty quickly and then they have to wait for the regen. This is absolute retarded bull**** and is completely and utterly pathetic for the developers to do such a thing to warriors, ESPECIALLY in this game. PLUS the fact that mana symoblizes magic damage and often spell casting, gladiators use physical damage in the form of some sort of anger based or power based "energy" instead of mana. WHY HAVE THEY DONT THIS TO AION!
What are you talking about? Throughout history all manners of physical combatants have used mana to fuel their repertoire of combat abilities. The practice became especially popular around the peak of the Roman Empire as gladiators began to experiment with ways to improve their combat efficiency past the limitations of the human body while engaged in bloody combat. Among the most famous of these pioneers is perhaps Marcus Giovesse who rewrote the book on mana infused combat when he first demonstrated the mana vault ability that allowed combatants to build up mana over time during the course of battle to fuel greater, more powerful attacks later on. Since then, mana usage among combatants has not only become a staple of basic training, but a key element in determining a combatant's strength as well.

Additionally...

I've always found endless rage, stamina, energy, whatever to be stupid if caster classes can't have endless mana at the same time. It's poor game balance that one class should have unlimited combat resources while another class have limited combat resources. Either everybody has limited combat resources or everybody has infinite combat resources. So if you're so caught up on endless rage, it's only fair caster classes have endless mana.

Don't give me some illogical or logical ****. When you perform actions in real life, you don't have endless stamina neither. You tire out as you perform actions and use your stamina. Therefore, if anything, warriors should have the same system casters do, except renamed to stamina or energy or rage or something instead of mana. You start out with x, and over the course of the fight, it depletes, not gains.

And it's a fantasy setting. There's no reason why caster classes can't have infinite mana and never tire neither.

There, I've countered your argument both logically and illogically. You can go on to worry about bigger things now.
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Old 06-22-2008, 01:52 AM   #20 (permalink)
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I've always found endless rage, stamina, energy, whatever to be stupid if caster classes can't have endless mana at the same time. It's poor game balance that one class should have unlimited combat resources while another class have endless combat resources. Either everybody has limited combat resources or everybody has infinite combat resources. So if you're so caught up on endless rage, it's only fair caster classes have endless mana.

Don't give me some illogical or logical ****. When you perform actions in real life, you don't have endless stamina neither. You tire out as you perform actions and use your stamina. Therefore, if anything, warriors should have the same system casters do, except renamed to stamina or energy or rage or something instead of mana. You start out with x, and over the course of the fight, it depletes, not gains.

And it's a fantasy setting. There's no reason why caster classes can't have infinite mana and never tire neither.

There, I've countered your argument both logically and illogically. You can go on to worry about bigger things now.
I agree completely with this statement. Also the complaint of "You will only be able to fight one or two people before you have to rest" is a poor counter point considering everyone uses MP. Each class with its own MP to damage conversion. Mages do more damage and at range but also consume more mp per move. In other words everyone has a similar limitation with mp.
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Old 06-22-2008, 02:32 AM   #21 (permalink)
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%100 agreed , celestin
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Old 06-22-2008, 02:54 AM   #22 (permalink)
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Originally Posted by Writh View Post
That's it, I've had it with the paranoia:

Watch the monsters HP and the Glads MP
YouTube - Aion - CBT2 Gladiator Skills and Skillchains (AMV)

If this video doesn't do it for ya, look for more if that doesn't calm ya down you just don't want to be calmed.

Now stop crying, there are no monsters under the bed.

Seems like they have a decent mana regen and the skills don't cost that much mana, if it is like this then at least I am sure it will work out.
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Old 06-22-2008, 08:50 AM   #23 (permalink)
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Originally Posted by Writh View Post
That's it, I've had it with the paranoia:

Watch the monsters HP and the Glads MP
YouTube - Aion - CBT2 Gladiator Skills and Skillchains (AMV)

If this video doesn't do it for ya, look for more if that doesn't calm ya down you just don't want to be calmed.

Now stop crying, there are no monsters under the bed.
Agreed, nice video. It looks like he is fighting mobs higher level then him to me, and his mana bar is lasting longer than his health, so there should be no problem.
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Old 06-22-2008, 09:11 AM   #24 (permalink)
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Old 06-22-2008, 09:51 AM   #25 (permalink)
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I played and loved the gladiator in L2 for over a year, got hero aswell...its the funnest char i've ever played in a pvp situation before...Yes they are too MP dependant, useless in anything bigger than an 18v18 (unless its used for bishop camping)...but I do get what you're saying, it sucks being so mp dependant, i would almost rather cut off a finger than grind another gladiator up in L2 pve.

Its not meant for PvE (P.S. at lvl 78 you get a ranged skill that does damage to replace sonic focus, and it only uses up 5mp, so its really good on MP if you just want to spam it, but its the equivalent of normal attacking something)....Gladiator in L2 shines in 1v1 or small scale pvp, infact it is probably the best char in the game for that, but its a pain in PvE..trust me I know after months of:
!Glad lfp exp
!lolglad
!glawld

...but it eventually paid off

And you may not even know how it works, they could regen fast, maybe even have a special skill that regens their MP extremely fast when out of combat.
Or they could introduce a new system, they could have gladiators use mana, but they could regenerate mana on every hit. Kind of like a rage/mana split. Or you're idea where they regenerate mana extremely quickly OOC ( Out of combat. )

Quote:
Originally Posted by Writh View Post
That's it, I've had it with the paranoia:

Watch the monsters HP and the Glads MP
YouTube - Aion - CBT2 Gladiator Skills and Skillchains (AMV)

If this video doesn't do it for ya, look for more if that doesn't calm ya down you just don't want to be calmed.

Now stop crying, there are no monsters under the bed.
Oo, it regenerates fairly quickly and it does drop substantially when a skill is used but it regenerates just as quickly which is easing. Thanks guys, this is what these forums are for
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Last edited by LethalGT; 06-22-2008 at 09:54 AM. Reason: Automerged Doublepost
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Old 06-22-2008, 10:13 AM   #26 (permalink)
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all classes should have some type of ability bar, im sorry you dont like it being called mana
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Old 06-22-2008, 11:10 AM   #27 (permalink)
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The problem isn't in running out of mana while "spamming" attacks because then you're assuming a whole lot about mana costs and whatnot. However, there is a different problem and it's called itemization. If phyiscal combatants have to spread their stat focus to encompass mana stats, such as intelligence, which was used for, among other things, expanding your mana pool in WoW, they will be at a disadvantage. Casters sure as hell won't bother with anything phyiscal attack related when they can just boost casting stats and health.

Will we have gladiators running around in Manalicious Robe of Wizardry because they need the mana stats? I sure hope not.
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Old 06-22-2008, 11:14 AM   #28 (permalink)
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all classes should have some type of ability bar, im sorry you dont like it being called mana
I'm guessing you didn't read one post here and just read the thread title and clicked reply right?

Quote:
Originally Posted by Frein View Post
The problem isn't in running out of mana while "spamming" attacks because then you're assuming a whole lot about mana costs and whatnot. However, there is a different problem and it's called itemization. If phyiscal combatants have to spread their stat focus to encompass mana stats, such as intelligence, which was used for, among other things, expanding your mana pool in WoW, they will be at a disadvantage. Casters sure as hell won't bother with anything phyiscal attack related when they can just boost casting stats and health.

Will we have gladiators running around in Manalicious Robe of Wizardry because they need the mana stats? I sure hope not.
Yeah that also comes into question..
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Last edited by LethalGT; 06-22-2008 at 11:14 AM. Reason: Automerged Doublepost
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Old 06-22-2008, 11:24 AM   #29 (permalink)
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I don't see what's wrong with melee classes using Mana. They have mental power too. Don't tell me rage is the source of defensive buffs.
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Old 06-22-2008, 11:37 AM   #30 (permalink)
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Good point Yaku. And to Frein.

the difference between a Caster and a Warrior type class would be the amount of mana used per skill.

Dont expect a warriors skills to cost anywhere near the same amount of mana as a caster class's skills would.

say the warriors most powerfull atk costs around 200MP....the Casters most powerful skill will most likely do MORE dmg and cost 3-5X more MP than the Warrior.

This is what saves the Warrior from having to Extensively put Attpts into Intel/Psyche/Mp. Though Both Classes will use Mana. the Caster is a MANA BASED class where as the Warrior is assisted by the Mana to add power to their attacks

And who knows Maybe NC will make it so that 15% of the Strength count will be added to the Gladiator's Overall Mana pool.

We dont know whats going on yet so dont jump to conclusions just yet.
Wait 9 more days to do that lol.
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