Old 07-30-2008, 02:09 PM   #61 (permalink)
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Eq2 fighters use mana and things seem to go all right there. Even if there is more strategy involved in building up rage or whatever, hopefully a variety of moves and combination moves for different circumstances would make the game less hack and slash.
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Old 07-30-2008, 02:30 PM   #62 (permalink)
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Will you be more happy if they just change the "Mana" over the bar to "Rage"?
Then close your eies and imagine it!
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Old 09-17-2008, 09:52 PM   #63 (permalink)
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E management?
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Old 09-18-2008, 12:09 PM   #64 (permalink)
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At least consider the lore of Aion. The mana could be related to the aether stuff or something "drawing from its essence" etc.
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Old 09-23-2008, 07:45 AM   #65 (permalink)
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Maybe they used mana as a cover for rage? Besides, Gladiators are more blunt, hard, damage. They strike me as a slow moving class(?) that just...obliterates. Maybe its a good thing they can't infinatly spam attacks. I'm sure they've looked into this in the Korean Beta. I'm not particularly worried. Guild Wars did something along those lines.

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Originally Posted by Intaki View Post
Will you be more happy if they just change the "Mana" over the bar to "Rage"?
Then close your eies and imagine it!
Just what I was thinking.
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Old 09-23-2008, 11:40 PM   #66 (permalink)
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In GW my Warrior uses an Energy Based build and not an Adrenaline Based build. It works just as well, or even better than an Adrenaline Build. I know that I put out more Damage than most Adrenaline Based builds. Yes, I do have to watch my Energy Bar more closely, but it is not that big of a deal. I understand where you are coming from, but I just trust that the developers know what they are doing. If it is too unbalanced, I suspect they will patch it to make it better. Such as faster Mana Regeneration while in combat, or gain Mana every time you are hit (such as Shaman Shield in WOW), or Mana every time you hit something (such as Paladins in WOW). Either way I am sure it will be fine. The game will not be out for awhile anyway....I am just sitting back and waiting patiently.
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Old 09-24-2008, 02:22 AM   #67 (permalink)
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Most mmo's i have played use mana for pure str classes, they might not use very much compaired to the other classes but they still use it. Also consider that this game has the stigma system, so a tank class can use a skill from the other magic using classes. Mana is a must.
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Old 11-17-2008, 07:21 PM   #68 (permalink)
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Originally Posted by LethalGT View Post
Thing is, spell casters can pay attention to there bars all day because they're sitting at the back, usually not even getting hit or not in the mix. Warriors have to use skills quicker faster, more efficiently and smarter to work, there has to be spamming, it's used in every game. How will it possibly be the same if one is generated by combat, and the other is generated naturally, but slower and less efficiently ? Your logic fails and you have nothing to back up you're statements.
Lethal, The combat in aion can hardly be called "spamming". It's more about using the skills you learn and performing skill chains/combos that suit whatever situation you're in.

Combo 1 compliments situation A. While combo 2 compliments situation B.

I'm sure there will be some sort of spamming though. Like using one skill until it hits your enemy so you can perform the next stage of the combo. But I doubt this will be as severe as you emphasize it.
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Old 11-17-2008, 07:51 PM   #69 (permalink)
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Instead of having rage like every other standard MMORPG there is ( Excluding a couple )
"a couple", lol

Everquest uses endurance, Guild wars uses Energy and Adrenaline. Who cares what it's called, make a UI and call it rage if it bothers you so much.

How you managed to make a thread about something so superficial escapes me. It's balanced to your needs.
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Old 11-17-2008, 08:05 PM   #70 (permalink)
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it's like males and testosterone and females and estrogen. Not mutually exclusive!

omgcopter Gladiators use estrogen! :O girly-men!
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Old 11-17-2008, 08:24 PM   #71 (permalink)
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it's like males and testosterone and females and estrogen. Not mutually exclusive!

omgcopter Gladiators use estrogen! :O girly-men!
Exactly! + I lol'd
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Old 11-18-2008, 02:31 PM   #72 (permalink)
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im playing a gladiator in OBT and i solo mobs for like 1 hour or more and it even droped my mana to half of my MP bar not even 10% of it, anyway that "rage system" is basead on hit points and Aion has it like a "Divine power" DP to open some special skills almost the same but with a lot more points to aquire for use its almost the same but preventing you to use one-shot skills every ****ing rush you do! i dont thing with a combo system you can work together with Rage just becouse you have to aply skill after skill to have a full combo at the end, when you finishe some combo give you more DP so you manage to use your DP system basead in how you aply your combos! got it? good combo's (full combo's) = more DP = special skill's opened... but that DP system requer you to have a lot of DP to use special skill's ..period
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Old 11-18-2008, 05:37 PM   #73 (permalink)
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"mana" is just an arbitrary term.

it doesnt mean anything.
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Old 11-18-2008, 05:44 PM   #74 (permalink)
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As a beta tester with a lvl 19 glad. So far from what I've seen glad skills require such little energy that I don't even see the bar move. Even after a 3 hit combo.
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Old 11-18-2008, 05:46 PM   #75 (permalink)
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Rofl, let's again take a look at the failure of WoW and the fact that it's so popular, Assassins = Energy ( same as GW ), Warriors = rage ( GW = Adrenaline, same stuff. ) I mean it's simple math, you're mana bar drops way too quick when doing melee dps to do anything productive in combat. If there going to implement this let's hope they implement the fact that if you reclick a skill, it doesn't waste the mana even though it's still on CD and you're not using it but still wasting the mana. And atleast there's not a "Charge" system like in L2 so that you're wasting EVEN more mana.



Rage is produced by doing damage and taking damage.

Mana is a set number that isn't effected by combat unless you're using skills which use MP. The bar drops faster and can't be recovered quick enough to be used effectively in a warriors case.
Lol? its not simple maths - just because melee classes use mana does not mean they will run out of it XD. You seem to be fussing over a name lol - the mana would work exactly the same as rage or adrenalin, with the only difference being its called mana. Anyway, why would melee classes run out of it so quickly anyway when for no apparent reason every single other class is fine? You are just supposing that the skills for melee classes will be unbalanced where they cost huge mana and do little effect and that other classes will cost little mana and have a large effect. Seriously... why would this be the case?

Besides, as people have said - nobody actually WANTS classes to be endless button mashing anyway, its much better if you have to play tactically and think about what your doing... you know... like every other class?
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