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#1 (permalink) |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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Gladiators use "mana".
This is disgusting, absolutely disgusting. Instead of having rage like every other standard MMORPG there is ( Excluding a couple ) Theyre using mana, I mean, that has to be the dumbest thing to ever be thought of. It just gets passed me how stupid a developer team can be sometime to overlook such a gamebreaking fact, everyone knows that most melee DON'T USE MANA! Why? Because they have to spam skills and use alot to generate enough damage to keep up, that's gonna drain there "Mentality" bar pretty quickly and then they have to wait for the regen. This is absolute retarded bull**** and is completely and utterly pathetic for the developers to do such a thing to warriors, ESPECIALLY in this game. PLUS the fact that mana symoblizes magic damage and often spell casting, gladiators use physical damage in the form of some sort of anger based or power based "energy" instead of mana. WHY HAVE THEY DONT THIS TO AION!
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![]() Thanks to Chaos_Theory for the amazing sig. |
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#4 (permalink) | |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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Rofl, let's again take a look at the failure of WoW and the fact that it's so popular, Assassins = Energy ( same as GW ), Warriors = rage ( GW = Adrenaline, same stuff. ) I mean it's simple math, you're mana bar drops way too quick when doing melee dps to do anything productive in combat. If there going to implement this let's hope they implement the fact that if you reclick a skill, it doesn't waste the mana even though it's still on CD and you're not using it but still wasting the mana. And atleast there's not a "Charge" system like in L2 so that you're wasting EVEN more mana.
Quote:
Mana is a set number that isn't effected by combat unless you're using skills which use MP. The bar drops faster and can't be recovered quick enough to be used effectively in a warriors case.
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![]() Thanks to Chaos_Theory for the amazing sig. Last edited by LethalGT; 06-21-2008 at 11:36 PM. Reason: Automerged Doublepost |
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#5 (permalink) | |
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Daeva
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#6 (permalink) |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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Thing is, spell casters can pay attention to there bars all day because they're sitting at the back, usually not even getting hit or not in the mix. Warriors have to use skills quicker faster, more efficiently and smarter to work, there has to be spamming, it's used in every game. How will it possibly be the same if one is generated by combat, and the other is generated naturally, but slower and less efficiently ? Your logic fails and you have nothing to back up you're statements.
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![]() Thanks to Chaos_Theory for the amazing sig. |
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#7 (permalink) | |
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Daeva
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#8 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: Lady Elsa
Class: Cleric
Legion: The Order of the Umbral Sanctum
Race: Asmodians
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Are you sure that all gladiator skills are mana activated only? I am sure that they are holding quite a few skills back we don't know for sure. Don’t panic yet.
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#9 (permalink) |
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Super Moderator
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I, for one, am perfectly okay with rants. However, please use the Class forums for more specific discussion. Thanks.
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AionSource Wiki Team [AWT] / Wiki Suggestion Thread / The Elyos of AionSource AWT Status: Closed until further notice ![]() Disclaimer: Signature may be misleading -- class is undecided. |
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#10 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Character: Dmitri
Class: Templar
Race: Elyos
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COH, every class works on the same endurance (mana) bar mechanic. There is no reason it can't work, especially considering it already has worked in other games. Games like WoW are designed to be simple and use as little thought as possible, so of course the melees in those games building up their energy to fight, so they don't have to think about it. I recommend you check out CoH or CoV and make a melee. You will find it isn't as bad as you want to pretend it is.
Don't just fly off the handle because of a concept you don't understand. Rather then making an assumption you should instead pursue a better knowledge and experience of that which you do not understand. You will find yourself a richer person for it and everyone will think you are cool. After all, in the end that is all that matters, being cool. ![]() |
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#11 (permalink) |
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Daeva
Join Date: May 2008
Location: Ontario, Canada.
![]() Character: Lethal
Class: Gladiator
Legion: Above The System.
Race: Elyos
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Well from personal experience, I played L2 on a private server ( Ooo Im bad. ) To test some stuff. I made a gladiator class and solo'ed some hard mobs that took quite a while to kill. A minute in to the fight I was almost out of mana, now I'm wondering, do you waste mana when you click the button even when it's on CD in that game? or is it just the fact that I had to recharge my sonic focus every second and keep spamming 100mp skills to do consistent damage. This obviously isn't a balanced nor valid test ground but it's a variable which has to be addressed no matter what. All I'm saying is that I better not be running out of mana a minute in to a fight in Aion just because I'm using my skills so that I can get the most damage, regardless if there on CD or not. There making a kind of idiot proof combo system which makes it so that you dont have to spam because you can use those skills in chains then rinse and repeat, if someone could elaborate on this it would be good.
__________________
![]() Thanks to Chaos_Theory for the amazing sig. |
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#12 (permalink) |
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Daeva
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I played and loved the gladiator in L2 for over a year, got hero aswell...its the funnest char i've ever played in a pvp situation before...Yes they are too MP dependant, useless in anything bigger than an 18v18 (unless its used for bishop camping)...but I do get what you're saying, it sucks being so mp dependant, i would almost rather cut off a finger than grind another gladiator up in L2 pve.
Its not meant for PvE (P.S. at lvl 78 you get a ranged skill that does damage to replace sonic focus, and it only uses up 5mp, so its really good on MP if you just want to spam it, but its the equivalent of normal attacking something)....Gladiator in L2 shines in 1v1 or small scale pvp, infact it is probably the best char in the game for that, but its a pain in PvE..trust me I know after months of: !Glad lfp exp !lolglad !glawld ...but it eventually paid off And you may not even know how it works, they could regen fast, maybe even have a special skill that regens their MP extremely fast when out of combat. Last edited by Calindor; 06-22-2008 at 12:43 AM. |
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#13 (permalink) |
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Daeva
Join Date: Mar 2008
Location: Michigan
![]() Character: Aksmaro
Class: Spiritmaster
Legion: Cruciamentum Animus
Race: Asmodians
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um lol what game have u pllayed where mp are used when hitting a skill on cd.....nvr have i seen this.
im sure that just like with wow there will be regeneration skills that dont cost mana but have a lengthy CD. |
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#15 (permalink) |
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Daeva
Join Date: Jun 2008
Location: Winnipeg
![]() Character: Erwinn
Class: Chanter
Legion: Cruciamentum Animus
Race: Asmodians
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To be honest, I can see Lethal's point. Even in GW warriors and paragons had adrenalin build up to use their skills so they're not using up all their mana. I think if NCsoft has a similar system to that, then it would be good. (Certain attack skills needing adrenalin to build up and certain skills that can be used by Mana)
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