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#31 (permalink) |
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Officer
Join Date: Jun 2009
Location: SG
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Gladiator
Race: Asmodians
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Seriously, I think Gladiators are the weakest class in solo pvp too. But instead of getting so worked up complaining non-stop about the woes of this class, I analysis our weakness, came up with new ideas to use them to my advantage, made adjustment to my strategies/gears, ask for advice from more experienced players, think out of the box to find solutions and read intensively into other class so that I know how to counter them. In the end, I may or may not be a better player, but I have to say I'm thoroughly enjoying myself while doing all that. If my efforts pays off and I'm able to defeat previously undefeatable foes, my enjoyment factor just got doubled.
I've played both a sorcerer and a gladiator. When it's time to decide on which account to keep, I chose the gladiator. Playing a sorcerer just doesn't feel the same. I don't have to bother with strategies. I don't have to strive to get the best gears. I don't even need to think and I'm already wining the PvPs. What fun is there in playing such a class? If you can stop your complaining and ready to listen, the forum will be a good source of information and advice for you. |
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#32 (permalink) | |
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Soldier
Join Date: Sep 2009
Thanks: 0
Thanked 13 Times in 13 Posts
Character: Divine
Class: Cleric
Legion: Atlas Shrugged
Race: Elyos
Server: Zikel
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Quote:
__________________ feels good man
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#34 (permalink) | |
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Officer
Join Date: Jul 2009
Thanks: 6
Thanked 8 Times in 8 Posts
Class: Assassin
Race: Elyos
Server: Zikel
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Quote:
Ranged classes always have the advantage? Sorry to bring up WoW, but there are many times throughout the games life where melee classes dominated (warriors, rogues, feral druids). If this game were really about "group pvp" like some people claim, then Rangers, Sorcs, and SM's would have to rely on other classes to protect them but instead they're completely self-sufficient. They have tons of CC's, roots, snares, and defensive skills. "Get X class to help you" is not a legitimate response when other classes don't need another classes help in order to compete. Right now the biggest threat to ranged classes are other ranged classes. |
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#35 (permalink) | |
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Soldier
Join Date: Sep 2009
Thanks: 0
Thanked 13 Times in 13 Posts
Character: Divine
Class: Cleric
Legion: Atlas Shrugged
Race: Elyos
Server: Zikel
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Quote:
__________________ feels good man
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#36 (permalink) | |
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Officer
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Azphel
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Quote:
so far my experience has been about the same as the OP. The gladiator PvP role seems to be AFK ........ A Free Kill still my favorite class to play so far, even if the pvp has been irritating so far, I realize this is not a solo pvp game, but it does seem like some classes are godlike 1 on 1.(and the glad is the exact opposite of that) The world pvp I have experienced so far was either gettting smashed by a large group while in a small one, or endlessly chasing elyos around with a huge group of others ... still waiting for some actual fun tactical combat other than one-shot ganks or endless keystone cops chases. The abyss fortress sieiges sound awesome but my legion is small, and currently our server (azphel) is DOMINATED by the Elyos in the abyss, they literllly own everything have been unsuccessful in finding any pug pvp stuffs either I realize I rambled waaaay offtopic, I do love the gladi while currently frustated with pvp lackings, I still love the game and am excited to try and master the class and try some of the larger scale pvp that this game is touting. |
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#37 (permalink) | |
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Daeva
Join Date: Sep 2009
Thanks: 4
Thanked 2 Times in 2 Posts
Character: Terelle
Class: Chanter
Race: Asmodians
Server: Fregion
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Quote:
Honestly, this thinking in the context of 1v1 or even small group vs small group is short sighted. The power of PvP in Aion is the coordinated alliance working to an objective, with each class playing their designated role. There is no room for epeen, which has sadly become an epedemic in the modern MMO. Different groups within an alliance will have different roles, and will play those roles. The MMO community has a lot to learn about the power and effectiveness of specialized group design and play within a larger multi-group engagement, being as games like Wow pretty much immasculated the concept for the last 5 years. To the OP, respectfully, learn the designed roles, strengths, and weakness of the class (for that matter, every class). More importantly, learn the context under which end game PvP is designed in this game. It's large party open warfare and siege play that the game is balanced around. 1v1 and small group are side shows that amount to nothing but some epeen fulfillment, or more likely griefing. Hopefully, American and European understanding and belief in organized large scale warfare takes root over the next 12 months in Aion. The old DAOC folks know what I am talking about, and it's high time we dusted it off the shelf and used it again for the enjoyment of organized meaningful alliance level PvP. Objectives actually means something in this game, so the devolvement that DAOC suffered down into 1v1 and 8man gank groups will only ever become a side show here. |
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#38 (permalink) |
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Soldier
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Hrm, this thread is full bad Gladiators. I'm guessing those of you who frequently lose to ranged classes are the idiots that just run towards them and don't use terrain/getting out of range to their advantage. Gladiators are definitely a hell of a lot better in groups, but this game has been about group combat since it was first in development. If you want 1v1, find a different game, if you didn't know (somehow) that this game was based off of large group pvp, you didn't do ANY research before playing. Most classes have huge weaknesses in solo pvp that are relieved in group pvp. Some classes seem to have it all 1v1 and in the group settings, but it's different at 50. Clerics are always the first targets, and generally get killed very quickly. Who's going to target a Gladiator over the majority of other classes in pvp? No one will, a glad in group pvp is very difficult to kill.
I will agree that ranged classes are a bit more "powerful" than melee, like in most games, but if you're not terribad they aren't impossible to kill. Hell, if things start going bad, just run/fly away. If you can win 100% of your fights then your class is overpowered, if you can win 70% by being skilled at your class, and using terrain and class weaknesses to your advantage, then you're not overpowered. 70% win ratio (not 1v1) by actually being good is VERY doable. |
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#39 (permalink) |
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Daeva
Join Date: Aug 2009
Thanks: 1
Thanked 0 Times in 0 Posts
Race: Asmodians
Server: Israphel
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First off I'm a lvl 32 Glad and I spend alot of time in misery. I have not mastered the class nor have I reached max lvl to have all the tools the class has to offer, although those tools are seeming less and less impressive as I progress. I think the fundamental issue is not cc, or lack there of but hp pool. Glads are extremely gear dependant and crit is essential, and alot of plate gear and weapons seem to offer crit or hp but not both, the end game gear offers both alot more often from what I've seen.
The reason that this is an issue, is that we have to bypass survivability to do any kind of real pvp damage, while sorcs can stack hp and still have blasts that do 1750 damage. Case in point, I was involved in some pvp the other day inside the eastern shard. A sorc flying unnoticed above dotted me, and when I went to attack him he used aether focused and hit me for 2700 damage. I have about 3700 hp and at this point I was dead goin wtf. Now he's one my ****list and I'm determined to kill him. I thought I had an oppurtunity later in the battle, he tried to fly underneath and attack our back lines. I ran right up to him and was dead after my first melee strike landed. This time he used dots and inferno. He didn't cc me, he didn't even try to run away. This was demoralizing. I've always played heavy armor melee classes in MMO's. My fondest memories would be the IB in WAR and the Conqueror in AoC. When I charged at clothies the quivered in fear and ran away and any that were brave (or stupid) enough to go toe-to-toe with me soon regretted it. In this game however we're a joke. Now I play my glad with a "Conserve AP mentality". I stand behind the temps waiting for my ankle snare to cd. Then I run forward ankle snare some idiot that charged out of his healer's range, get in two hits, turn around and charge in the other direction, hoping I'll get healed before my last quarter of health gets nuked or dotted away and also hoping that the rest of the group focus fired the guy I ankle snared. That's not how I envisioned playing my class. I expected to be ble to charge into the front lines and wreak havoc on the opposing faction with my polearm dishing out aoe godliness to those in my wake. Sin's are supposed to strike and run, not warriors. @ Whendy - I agree with a lot of what you said. I've had some pretty good times during fortress sieges, with our sorcs freezing the enemy at our backs and the glads running in and unleashing aoe storms, but this situations seem to be few and far between in open pvp and I want to enjoy both. I hope its true things get better at endgame, but that seems so far away as lvling gets slower and slower with each ding. I don't want to be invincible, just sturdier. I mean I am wearing plate. |
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#40 (permalink) |
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Great General
Join Date: May 2009
Location: Eye of Terror
Thanks: 2
Thanked 24 Times in 23 Posts
Character: Fulgrim
Class: Gladiator
Race: Elyos
Server: Perento
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Just a heads up ,Gladiator is a class made for masochists ... it will be hard solo all the way up to 50 (wich takes alot of time,u need 70mil XP just for lvl 44),if you want a easy class play a sorc or ranger,they lvl realy fast solo and have no trouble in 1vs1.
Ive actualy lvled my sorc to lvl 22 in less then half the time I did on my glad ... mobs dont even reach me before they die,also if you didnt notice about 80% of the mobs in the game have alot of heavy anti-melee abilities blinds,aoe/directional melee stand-still attacks.Openning attack as stun. The game overall has being built around lvl 45-50 from what I can see and ranged classes have a huge advantage over melee,tons of CC and/or heals.The only sollution is to get extendable weapons as melee. __________________ ![]() Say it now before the cleansing begins! |
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#42 (permalink) |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Undecided
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It seems to me that most of the naysayers in here either didn't read the original post or they dont play a glad. They keep saying "omg in a group you are so much better!" but like the OP states what other dps class are we better than when we bring no utility and sub par dps? Also to those that say this game is designed around large alliance based pvp I disagree. So far every alliance that I have been a part of while pvping gets me very minimal AP. The most AP I ever get is ganking by myself (which is very hard but can be done by using a full DP bar, all cool downs, and all consumables...maybe) or in a small group. It seems this game rewards either solo ganking or small group play rather than large group play (am i missing something here?) Also, I have talked with many 40+ glads on my server and they say that things are still pretty much the same up there. As for me I think I will be taking a break from Aion's massive amount of gold spam, buggy combat, and overall lack of originality (seems they should have copied more from wow when it comes to combat and class balance). Hope that new star wars MMO will be good
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#44 (permalink) |
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Daeva
Join Date: Jul 2009
Location: Oh--Io
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Deer & Summoner
Class: Gladiator
Legion: BloodLust
Race: Asmodians
Server: Marchutan
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@ All the "group players"
This is not a fix for the Glad problems. Everyone will do better in a group. If you are making a group to so saaayyy an instance, who would you pick? The glad for a tank? No we can get a templar for that. The Glad for MDPS? No we can get a Sin for that. The Glad for AOE? Why then you just break all the sleeps/stuns/roots. The Glad for CC? What a 10 second 2 min cool down snare? Take any other class over the Glad for this. The Glad for Raw DPS? Nope Sin SM Ranger Sorc, or any other class in game. PVP? The Glad for a tank? Nope take the Temp still, they have that sweet pull. DPS? Nope we still hit like lil girls compared to the other classes. CC? Nope 2 min cool down on our only CC, or 3 mins for ALD. The Glad doesnt shine in groups, they just dont seem to suck so bad. The Glad is a Heavy Armored MDPS class. We should be able to kill a healer, and if a Ranged class slips up and lets us get in range we should be able to kill them too. Yet this isnt the case. Its not even close. Like someone else said, a caster in this game can go toe to toe with a Glad and win because of the shields and huge amount of dmg they can dish out. If this isnt the case then please some Glad God come in here and shine some light please. __________________
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#45 (permalink) | |
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Officer
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Gladiator
Race: Asmodians
Server: Triniel
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Quote:
Oh, you poor little failure... Last edited by Hexendral; 10-07-2009 at 01:07 PM.. |
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