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Old 10-29-2009, 02:33 AM   #1 (permalink)
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Class: Gladiator
Race: Asmodians

[SIZE="5"]Gief dash to us![/SIZE]

Gief assasin dash to glajiator!
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Old 10-29-2009, 03:05 AM   #2 (permalink)
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hmm..

I..umm....blame the kimchi odeshi
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Old 10-30-2009, 02:50 PM   #3 (permalink)
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A skill, instantly dashes at 1 target in 0.5 sec in a range of about 25m, cooltime about 60-90 sec... Glads(Warriors) became very balanced by that type of implementions in other mmo yet. It is not a bad idea and doesnt really make Glad OP in any way.

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Old 10-31-2009, 01:56 AM   #4 (permalink)
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A skill, instantly dashes at 1 target in 0.5 sec in a range of about 25m, cooltime about 60-90 sec... Glads(Warriors) became very balanced by that type of implementions in other mmo yet. It is not a bad idea and doesnt really make Glad OP in any way.
Assasin dash is on a 30 second CD
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Old 10-31-2009, 02:00 AM   #5 (permalink)
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Character: Faction
Class: Assassin
Legion: david bowie
Race: Elyos
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Assassin dash is an absolutely horrible ability, have it. Please.

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Old 10-31-2009, 02:42 AM   #6 (permalink)
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Whats so bad about a 20m gap closer?
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Old 10-31-2009, 02:48 AM   #7 (permalink)
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It doesn't close the gap. The animation is so long that by the time you regain control of your char, the enemy is out of range.

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Old 10-31-2009, 02:49 AM   #8 (permalink)
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Dash? No,

Flying pole vault dropkick? /signed

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Old 10-31-2009, 11:32 AM   #9 (permalink)
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Dash? No,

Flying pole vault dropkick? /signed

Both would be nice imo
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Old 10-31-2009, 08:50 PM   #10 (permalink)
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Quote:
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It doesn't close the gap. The animation is so long that by the time you regain control of your char, the enemy is out of range.
that's too bad, and it is a serious deficiency. I remember WoW getting around this spacing problem with a minor (1-2 sec) stun..not long enough to really do anything, but long enough for your machine to catch up with lag and for you to be able to hit them before they try to run away again. And it made for a sweet interrupt
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Old 10-31-2009, 11:13 PM   #11 (permalink)
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Sure, but gief precision cut plx
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Old 11-07-2009, 04:23 AM   #12 (permalink)
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Cleave should stun imo

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Old 11-07-2009, 09:43 AM   #13 (permalink)
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Cleave should stun imo
Cleave Chain knocks down on critical. Its fairly the same, just get the most physical critical you can, theres a reason why its important for Glad.

Well im still for a Skill which ports you in a flash to a target with minimal dmg, or no dmg, is still fine.

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Old 11-07-2009, 09:49 AM   #14 (permalink)
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Can we sorcs get invisibility?
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Old 11-07-2009, 11:58 AM   #15 (permalink)
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Character: Enemy
Class: Gladiator
Legion: Imitatio Dei
Race: Asmodians
Server: Kaisinel

Personally we do need abilities like that, and yes the 1 sec stun would of course be excellent so we can counteract the fact of our machine catching up before the victim flees. Charge should have a 45 second cool down because its mostly useless and easily evaded, and really only ever used to catch up to people who have flown away from us during one of our massively long skill animations.

Last but not least, we should have a soft range increase, and the ability to keep auto attack on regardless of positioning, simply being in combat with your target should mean you will attack it when it comes in range. Nothing nyerkes you the nyerk off more then this ridiculous "you are out of mother nyerking range" ******** bug crap that literally destroys our class, since we already dont have any battle control, and even if we do, its on a super long cooldown.

We are built for the front line pvp "apparently" but unlike any other mmo they decided to take all our tools that actually allowed us to do our job and, you know... mean something, and threw them out the window, where it then fell to its death via smashing on top of a passing car.

The Assassins ability mentioned would really only fix 5% of our ****, so you blink onto them, from behind and after 1 second of stun.... they do this thing called moving away from you, what next? usual ****.

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