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Old 07-09-2007, 12:54 AM   #1 (permalink)
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Stat Window

Found on Aion.Gamemeca.com


Warrior/Fighter class
--------------------------------------------------
Attack power 222
- The right hand 222
- Left hand 0
Defensive strength 228
Magical defense 227
---------------------------------------------------
Force 112 \ Physical Strength 114
(not sure) 102 \ Agility 104
Knowledge 92 \ Will 94
----------------------------------------------------
Hit 122 \ Evasion 108
(not sure) 28 \ Speed of travel 6.0
----------------------------------------------------
Non-Resistance 8
Water resistance 12
Wind Resistance 10
Earth Resistance 10
----------------------------------------------------





Scout/Ranger class
--------------------------------------------------
Attack power 279
- The right hand 207
- Left hand 72
Defensive strength 149
Magical defense 211
---------------------------------------------------
Force 102 \ Physical Strength 104
(not sure) 106 \ Agility 108
Knowledge 97 \ Will 109
----------------------------------------------------
Hit 126 \ Evasion 116
(not sure) 33 \ Speed of travel 6.0
----------------------------------------------------
Non-Resistance 8
Water resistance 12
Wind Resistance 10
Earth Resistance 10
----------------------------------------------------





Wizard class
--------------------------------------------------
Attack power 106
- The right hand 106
- Left hand 0
Defensive strength 74
Magical defense 120
---------------------------------------------------
Force 97 \ Physical Strength 99
(not sure) 97 \ Agility 99
Knowledge 116 \ Will 118
----------------------------------------------------
Hit 167 \ Evasion 113
(not sure) 23 \ Speed of travel 6.0
----------------------------------------------------
Non-Resistance 8
Water resistance 12
Wind Resistance 10
Earth Resistance 10
----------------------------------------------------





(assuming this is the Chanter / Cleric it did not translate this part)
--------------------------------------------------
Attack power 97
- The right hand 97
- Left hand 0
Defensive strength 212
Magical defense 184
---------------------------------------------------
Force 102 \ Physical Strength 104
(not sure) 92 \ Agility 94
Knowledge 112 \ Will 114
----------------------------------------------------
Hit 112 \ Evasion 106
(not sure) 16 \ Speed of travel 6.0
----------------------------------------------------
Non-Resistance 8
Water resistance 12
Wind Resistance 10
Earth Resistance 10
----------------------------------------------------

I used google translation to translate these, it came out good except for the 2 it wouldn't translate. Other than that though that is basically how the stat window looks at the moment.
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Last edited by Deryck; 07-09-2007 at 01:09 AM..
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Old 07-09-2007, 01:21 AM   #2 (permalink)
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are those the basic stats a character has when its lvl 1?
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Old 07-09-2007, 01:22 AM   #3 (permalink)
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Quote:
Originally Posted by gr4vity View Post
are those the basic stats a character has when its lvl 1?
from what it said in the translation it sounded like the stats were at level 20 at the first class change or something, the translation was very rough and extremely literal so there was quite a bit of nonsense.



Example: for the translation of the warrior it came out like this " Level 20 [we] rear [su] [thays] information (with [ci] star 2006 version information it will follow in development progress and it could be changed)"
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Old 07-09-2007, 03:31 PM   #4 (permalink)
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very similar setup to lineage2 , although i am a bit suprised by how close the stats are for each class... maybe 1 point makes a huge difference?
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Old 07-09-2007, 03:55 PM   #5 (permalink)
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Quote:
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very similar setup to lineage2 , although i am a bit suprised by how close the stats are for each class... maybe 1 point makes a huge difference?
all are level 20, and they are only from the e3 playable client from 2006 i believe
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Old 07-09-2007, 03:56 PM   #6 (permalink)
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Nice find, thanks for this
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Old 07-09-2007, 06:41 PM   #7 (permalink)
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Quote:
Originally Posted by Deryck View Post
all are level 20, and they are only from the e3 playable client from 2006 i believe
That's a possibility. E3 2007's only one more day away. Perhaps NCsoft will have a new client version to show off this time around.
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Old 07-09-2007, 08:47 PM   #8 (permalink)
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I thought that they said something like stats weren't going to change and would be set from lvl 1?
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Old 07-09-2007, 08:51 PM   #9 (permalink)
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Doesn't mean you still couldn't look at them. They also said something about the weapons determining the final stats of someone, or something...
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Old 07-10-2007, 12:49 AM   #10 (permalink)
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To explain what they mean by "static stats".

In some MMORPGS every time you gain a level, you gain stat points, which you can distribute to the 6 base stats of your character. This way you could customise your character. Taking Ragnarok Online as an example, this could lead to an agility knight (stat points into agility) or a vitality knight (stat points into vitality). NCSoft's reason for against this idea was to prevent the player having to do extensive stat calculations to maximise their character.

In lineage 2, and Aion as well, the stat distribution is set. All warrior classes will have the same default stats. These stats will grow as we level, but they will be set. To tweak them, we need to use items.
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Old 07-13-2007, 04:49 PM   #11 (permalink)
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Anyone who played WoW will know exactly how that works. And yeah i like that system, collecting items is kinda funny.
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Old 07-28-2007, 02:19 PM   #12 (permalink)
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Cool.

That is nice we won't have to worry about planning the perfect stat distribution from level 1.
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Old 07-28-2007, 02:55 PM   #13 (permalink)
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hmm... a ranger have more m.def. than a wizard? lol...
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Old 07-28-2007, 03:14 PM   #14 (permalink)
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Quote:
Originally Posted by Ether View Post
To explain what they mean by "static stats".

In some MMORPGS every time you gain a level, you gain stat points, which you can distribute to the 6 base stats of your character. This way you could customise your character. Taking Ragnarok Online as an example, this could lead to an agility knight (stat points into agility) or a vitality knight (stat points into vitality). NCSoft's reason for against this idea was to prevent the player having to do extensive stat calculations to maximise their character.

In lineage 2, and Aion as well, the stat distribution is set. All warrior classes will have the same default stats. These stats will grow as we level, but they will be set. To tweak them, we need to use items.
I like that. I hated games where I had control over every stat. I had no idea which stat to upgrade! ...Except for GuildWars, of course, which I set my stats to match what my armor or weapon needed to be most effective.
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Old 08-29-2007, 04:18 PM   #15 (permalink)
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On the contrary Lineage 2 gave you dyes to customize your stats to an extent. Hopefully Aion will have the same
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