Go Back   AionSource.com > Community Forums > Images, Art, Video & Sound
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Notices

Images, Art, Video & Sound Discussion concerning art, graphical design, music and sound in Aion.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-20-2006, 02:59 PM   #16 (permalink)
Officer
 
srinknorei's Avatar
 
Join Date: Nov 2006
Thanks: 0
Thanked 0 Times in 0 Posts

Server: Undecided

i cant see aion not having a collision system with all the detail they've put into it so far. you can walk through npcs and characters in wow, you cant in L2 from what i saw, and that made moving around town very frustrating because there were people all over the place. we didn't see the player try jumping on anything or trying to walk into a wall, so it's not a fair assessment of whether there is a collision system or not.

interface feels sparse to me. of course, 'm used to a bulkier interface. 'd like to see a few more toolbars personally and a few more little decorative touches that would go well with the game world. course the resolution is rubbish, but it does look very utilitarian from what 'm seeing.

Last edited by srinknorei; 12-20-2006 at 03:06 PM.. Reason: interface commentary
srinknorei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2006, 04:10 PM   #17 (permalink)
Daeva
 
Grymm's Avatar
 
Join Date: Dec 2006
Location: Bethel Park, Pennsylvania
Thanks: 0
Thanked 0 Times in 0 Posts

Legion: Blacklisted
Race: The Fallen

I'm hoping you can go through the NPC's too since, as said before, makes traveling through cities and towns a whole bunch easier and less stressful. As for the interface, as long as it's customizable and it's UI mod-friendly I'll be fine.
Grymm is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2006, 05:32 PM   #18 (permalink)
Dez
General
 
Dez's Avatar
 
Join Date: Nov 2006
Location: Kathia's heart
Thanks: 0
Thanked 4 Times in 4 Posts

Class: Templar
Legion: Nishibo
Race: Elyos
Server: Undecided

Send a message via MSN to Dez
In real life even if a city is overcrowded doesn't mean you can run through people lol, that's just how it is, so I would prefer that in Aion too. Going through people kinda makes it feel unreal, like they are not objects but rather ghosts hehe. Anyway it's not a big problem, bett Aion will be awesome

__________________
People live their lives bound by what they accept as correct and true. That's how they define Reality. But what does it mean to be "correct" or "true"?. Merely vague concepts. Their "reality" may all be a mirage.
- Itachi
Dez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-21-2006, 12:06 PM   #19 (permalink)
Soldier
 
Join Date: Dec 2006
Thanks: 0
Thanked 0 Times in 0 Posts

Race: The Chosen

Quote:
Originally Posted by srinknorei View Post
interface feels sparse to me. of course, 'm used to a bulkier interface. 'd like to see a few more toolbars personally and a few more little decorative touches that would go well with the game world. course the resolution is rubbish, but it does look very utilitarian from what 'm seeing.


I'm just the opposite, I hate the bulky UI's and I'm hoping that if they do make it bulkier they'll allow for extreme customization without any loss of benefits.

The worst thing is when you're fighting and the view is blocked by a triple thick UI. I don't play to see a pretty UI, I play to see the whole game and experience it all...and nothing brings you out of that wonderland faster than a big, thick ol' UI staring in your face. The UI is the 'win or miss' item for me in most games. I dropped out of a beta because the UI on the game was so bulky I wanted to bang my head in frustration on the desk. >.<

I do agree that it looks rather sparse and has no connection to the game world, probably because it's in the beginning stages, but I hope they follow the CoH or GW guides for the UI's in this game...
If they make it bulkier I hope they allow for customization without loss of benefits so that I can stream line it. And if I get into beta and it's a bulky UI...watch out!

As for the passing through people...my primary character in any game is healer and in CoH there is nothing more frustrating than being in tight spaces and the little innocent NPC is blocking my view of healing my team, the inability to pass through them is annoying. But I also can appreciate the 'reality' of 'colliding' with people...all in all I don't really care, it doesn't matter to me one way or the other...

__________________
twylight is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-21-2006, 01:00 PM   #20 (permalink)
Daeva
 
Ryuun's Avatar
 
Join Date: Dec 2006
Thanks: 0
Thanked 0 Times in 0 Posts

Race: The Chosen

Quote:
Originally Posted by Dez View Post
Nope, that's Gw
In gw you can only walk through npc in towns, outside towns you can't.

Quote:
Originally Posted by Dez View Post
In real life even if a city is overcrowded doesn't mean you can run through people lol, that's just how it is, so I would prefer that in Aion too. Going through people kinda makes it feel unreal, like they are not objects but rather ghosts hehe. Anyway it's not a big problem, bett Aion will be awesome In real life even if a city is overcrowded doesn't mean you can run through people lol, that's just how it is, so I would prefer that in Aion too. Going through people kinda makes it feel unreal, like they are not objects but rather ghosts hehe. Anyway it's not a big problem, bett Aion will be awesome
They should implement the system Assasins Creed is gonna have. You bump into people instead of walking through them, including 'pushing people aside' animations

__________________
Ryuun is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-25-2006, 09:16 PM   #21 (permalink)
Dez
General
 
Dez's Avatar
 
Join Date: Nov 2006
Location: Kathia's heart
Thanks: 0
Thanked 4 Times in 4 Posts

Class: Templar
Legion: Nishibo
Race: Elyos
Server: Undecided

Send a message via MSN to Dez
Yep Ryuun I really like that system, looking forward to playing that game too.

__________________
People live their lives bound by what they accept as correct and true. That's how they define Reality. But what does it mean to be "correct" or "true"?. Merely vague concepts. Their "reality" may all be a mirage.
- Itachi
Dez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-29-2006, 05:15 PM   #22 (permalink)
Human
 
Join Date: Dec 2006
Thanks: 0
Thanked 0 Times in 0 Posts

Race: The Chosen

Yeah I played the Guild Wars open beta along time ago. There was hardly any collision on anything. I guess they like to prioritize their work. Which is good I'd like to see all the bugs worked out then they can begin on the superficial stuff.

Wow it looks alot like Guild Wars as far as the interface. Which is good the GW interface was very user friendly imo.

Last edited by Shesmu; 12-29-2006 at 05:18 PM..
Shesmu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-29-2006, 07:24 PM   #23 (permalink)
 
Join Date: Nov 2006
Location: Jacksonville, Florida
Thanks: 0
Thanked 19 Times in 17 Posts

Character: Mark
Legion: AionBlah.com
Race: Undecided

I have to agree. GW has the best UI I've ever seen in a MMO. Most Korean UIs are more about style than usefulness, and most American UIs are so cluttered it's scary. DAoC and WoW come to mind. I've watched my buddies play them and I have no idea what button does what, especially in WoW. My friend had half of his screen filled with little tiny squares that he activated all at once. Wtf? What did each do? Are they skills? Are the skills in WoW so poor and/or unoriginal that activating a million at a time gives you no thrill whatsoever? And on DAoC, my friend just repeats the same skills over and over in a loop until whatever he's killing is dead. Wth? Is battle really that repetitive?

So again, GW ftw. Here's to hoping Aion is just as good, if not better.
Mark is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-30-2006, 07:08 AM   #24 (permalink)
Soldier
 
Join Date: Dec 2006
Location: Essex UK
Thanks: 0
Thanked 4 Times in 4 Posts

Race: Undecided

Send a message via MSN to Empyreal Rhapsody
As long as the UI is better than the one in FFXI I don't care x_x
Empyreal Rhapsody is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-30-2006, 08:50 AM   #25 (permalink)
Subscriber
 
dalin's Avatar
 
Join Date: Dec 2006
Location: Houston TX.
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos
Server: Undecided

i never felt confused with the UI in WoW... perhaps it was because it was my first MMO experience, but i wasn able to just jump right in...

user created mods certainly improved the experience though...

__________________
dalin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump