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| Images, Art, Video & Sound Discussion concerning art, graphical design, music and sound in Aion. |
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#1 (permalink) |
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Daeva
Join Date: Nov 2007
Location: New Zealand
![]() Race: Undecided
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different forms, spirit master
I didn't know the spirit masters forms change as you progress
i found this music video, watch from 00:55 to 01:45, shows fire, earth, water forms change into their next lvls (gotta love the last fire form) if this has been posted before then feel free to close YouTube - Aion-Last of the Wilds
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#5 (permalink) |
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Subscriber
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Im just hoping theres multiple forms for each race....Im im thinking there are because I remember reading that fire excels at ranged and that fire form is all melee lol....
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Celibacy is not hereditary ![]() Made by HunterX XBL GT: x G H A N D ii D2 Acc: Pr3y |
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#6 (permalink) |
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Daeva
Join Date: Nov 2006
Location: Melbourne, Australia
Blog Entries: 1
![]() Class: Ranger
Legion: [GM] Blood Lust
Race: Asmodians
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i think the summons will look the same on both sides
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CPU:AMD X2 6000+ GPU:9600GT RAM:4GIG 800 Can't wait for WoW:LK 13th Nov is all most here
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#9 (permalink) |
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Daeva
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Well all the info we get from the koreans have them comparing aion to L2 and theres that rumor about the aion project being originally called "Lineage Forever" but whatever nothing to argue about...I just wouldnt think that in such a diverse game there would be.......no diversity
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#10 (permalink) |
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Super Moderator
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Yes, talking about Fire Elementals, there was this one vid I recently viewed. I think it was called "World of Winged people" or something. At any rate, as soon as everyone put their wing-emote on, I noticed that there were more fire elementals than anything else.
In other words, I can predict fire will be the most popular element... just like Guild Wars =*(
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AionSource Wiki Team [AWT] / Wiki Suggestion Thread / The Elyos of AionSource AWT Status: N/A
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#11 (permalink) | |
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Daeva
Join Date: Jul 2007
Location: Louisiana
![]() Class: Templar
Race: Undecided
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. But yeah, the SM's creatures evolve...like POKEMON! :P lol.










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