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Old 06-29-2009, 11:09 AM   #1 (permalink)
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Magic Boost

Orginally had this in the Sorc section, but it should go here. Feel free to delete or move my old one located Here. I basically copy pasted all my posts here to sum up info for those who didn't follow. Thanks.

------

This is in Aion China, Values may differ in other versions
I did some test on my 38 sorcerer and I come with solid results about Magic Boosting and how it affects damage. I'll let you interpret the data as you wish.

Tooltip Damages of Tested Skills
Code:
Snare Chain: 444
Flame Fusion: 418
Flame Bolt: 584

Base Damage w/ 19 Magic Boost (Stupid passives)

Code:
Snare Chain: 428
Flame Fusion: 403
Flame Bolt: 566
Damage used for Testing w/ 59 Magic Boost
Code:
Snare Chain: 441
Flame Fusion: 417
Flame Bolt: 584

Damage w/ 1060 Magic Boost

Code:
Snare Chain: 794
Flame Fusion: 748
Flame Bolt: 1049

% Increase of 1001 Magic Boost

Code:
Snare Chain: 80.0453515%
Flame Fusion: 79.3764988%
Flame Bolt: 79.6232877%
Damage with 537 Magic Boost
Code:
Snare Chain: 609 
Flame Fusion: 575
Flame Bolt: 806
% Increase of 478 Magic Boost
Code:
Snare Chain: 38.0952381%
Flame Fusion: 37.8896882%
Flame Bolt: 38.0136986%

Conclusion:

Code:
10 Magic Boost increases damage by roughly .8%
100 Magic Boost increase damage by roughly 8%
500 Magic Boost increases damage by roughly 40%


-------

Quote:
Originally Posted by alias333 View Post
i think these thread is made mostly for after my post.

so get me in details.

my level skill at 3 level ice damage wich has 105 attak rate with 28 magic boost hits 108.
my level skill at 3 level ice damage wich has 105 attak rate with 312 magic boost hits 134.

so it means?
From what you are saying, having an extra 284 magic boost increased that skills damage roughly 23%. This works perfectly with the data I had collected.

Code:
312-28 = 284/300 = .946666666 * 24 = 22.72 | 108 * 1.2272 = 132.5376(End damage)
Thanks for posting this!
-----------------------------
I tested hellfire just now.

Code:
 Damage w/ 19 M.Boost: 2107
Damage w/ 447 M.Boost: 2847
Damage w/ 1169 M.Boost: 4095
Code:
 1169-19 = 1150/100 = 11.5 * 8 = 92 | 2107*1.92 = 4045.44 (Supposed Damage)
As you can see, the damage is fairly accurate. Can we now assume 10 M.Boost = .8% increase?


----------

Quote:
Originally Posted by Fusoya View Post
I'm pretty sure that +10 magic boost is 1% dmg.

On the mobs being tested I think people are ignoring the mob resistance (similiar to mob mitigation i suppose). Meaning your spells aren't going to hit for full damage on a mob unless they have a resist debuff on them, or are susceptible to a certain type of spell.

If mobs being tested have roughly 20% magic mitigation that would make +1% seem like +0.8%, but would make more sense if it scaled the same way as melee stats do, which is +10=1%.
I'm level 38 I tested on the lvl 10 Practice Dummies in the Elyos starting zone. I doubt they have resistances.

Quote:
Originally Posted by Nimreth View Post
Rettig did u test it on different mobs? Or u used always the same as target?

Would be nice if u do a single test on a PC if the numbers are correct. Ask someone to duel you or in arena.

appreciate your work.
Read what I said above. I might do tests on PC's but idk.

Quote:
Originally Posted by Babe View Post
I'm seeing an average 1/3 decrease in damage done to PC's at lv35.

My Weaken Spirit hits PvE mobs for ~1500. It hits all players I have dueled so far for 990-1000.

Resistance in people's gear nerfs our damage pretty badly while our armor hardly nerfs melee damage against us on the same degree.
40 Resistance is about -3% dmg I think, but don't take this as solid fact and I am not sure on pvp damage reduction, but there is definitely a reduction.

Quote:
Originally Posted by Tangman View Post
Not entirely true, PvP has a passive -dmg done by default as well I believe.
Shooting people at level 10 makes me do like 220 iso 350 and they don't really carry resistance gear
This is true I believe.
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Old 06-29-2009, 11:54 AM   #2 (permalink)
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Can you try on PC again?
Would be nice to find out how much dmg is reduced. Hellfire dmg was reduced for sure on other players.

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Old 06-29-2009, 03:49 PM   #3 (permalink)
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Quote:
Originally Posted by 2aimless View Post
Can you try on PC again?
Would be nice to find out how much dmg is reduced. Hellfire dmg was reduced for sure on other players.
What level are you? If you're elyos and 30+ you could help. Send me a pm
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Old 06-29-2009, 04:21 PM   #4 (permalink)
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Originally Posted by Rettig View Post
What level are you? If you're elyos and 30+ you could help. Send me a pm
No sorry i was playing korean i don't play anymore there because of the beta events.

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Old 06-29-2009, 06:07 PM   #5 (permalink)
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Quote:
Originally Posted by 2aimless View Post
No sorry i was playing korean i don't play anymore there because of the beta events.
I'm playing Chinese, oh well.
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Old 06-29-2009, 06:25 PM   #6 (permalink)
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Originally Posted by Rettig View Post
I'm playing Chinese, oh well.
I'm in Azariel server; I could help you.
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Old 07-02-2009, 05:16 PM   #7 (permalink)
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I might see 3 flaws in your research.

Firstly, you forget to count the object's defence. According to your tooltip damage, Flame Bolt IV deals 439. How can you come up with 584 damage when you have only 19 magic boosting point? Even with 59 magic boosting point, your output damages cannot be equal to the tooltip damages. Every calculation after that are incorrect because of your incorrect formula. BTW, dummies have their defence too.

Secondly, your damage formula is not appropriate. I come up with 2 formulas:
- Output Damage = (Tooltip Damage + Tooltip Damage x %magic increase) - defence (a constant number)
- Output Damage = (1-%def) x (Tooltip Damage + Tooltip Damage x %magic increase)
I assume that the object can reduce a percent of damage

Thirdly, I do not think that magic resistance reduce out magical damage. When you pvp with a sorcerer with your armors or without your armors, the damages you receive are the same. I think magic resistance give us more chance to avoid the spells, not to reduce their damages. However, that's what others said. I tested and saw that magic resist does not reduce damage, but I do not know if it increase the chance to avoid spells.

I'm doing my own research. I do not try to insult you. I just want to point out some flaws in your research. I will level my cleric to 25 and try to understand Fire Resist, Earth Resist,....

Thanks for your contribution to the community. Peace!

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Last edited by quivpham; 07-02-2009 at 05:28 PM..
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Old 07-02-2009, 05:24 PM   #8 (permalink)
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Quote:
Originally Posted by quivpham View Post
I might see 3 flaws in your research.

Firstly, you forget to count the object's defence. According to your tooltip damage, Flame Bolt IV deals 439. How can you come up with 584 damage when you have only 19 magic boosting point? Even with 59 magic boosting point, your output damages cannot be equal to the tooltip damages. Every calculation after that are incorrect because of your incorrect formula. BTW, dummies have their defence too.

Secondly, your damage formula is not appropriate. I come up with 2 formulas:
- Output Damage = (Tooltip Damage + Tooltip Damage x %magic increase) - defence (a constant number)
- Output Damage = (1-%def) x (Tooltip Damage + Tooltip Damage x %magic increase)
I assume that the object can reduce a percent of damage

Thirdly, I do not think that magic resistance reduce out magical damage. When you pvp with a sorcerer with your armors or without your armors, the damages you receive are the same. I think magic resistance give us more chance to avoid the spells, not to reduce their damages. However, that's what others said. I have no evidences.

I'm doing my own research. I do not try to insult you. I just want to point out some flaws in your research. I will level my cleric to 25 and try to understand Fire Resist, Earth Resist,....

Thanks for your contribution to the community. Peace!
2 types of restistance. Magic works like you say, gives a chance to resist the spells. Elemental resistance however reduces the dmg from spells (Hence why you do crap dmg if you hit someone with curse:tree on them).
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Old 07-02-2009, 05:30 PM   #9 (permalink)
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I don't know, let's do some research before claiming something.

-------------------------

I tested and saw fire resist reduced fire damages. Confirm!

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Last edited by quivpham; 07-02-2009 at 05:40 PM.. Reason: Automerged Double-Post.
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Old 07-03-2009, 03:09 AM   #10 (permalink)
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Ultima | An Aion Legion • View topic - How to calculate Magic dmg!

This can confirm what you say (Godmode rarely tells BS on these boards ^_^).
12 MB = + 1% dmg which is nearly the same as you got ~0.96% (since you didn't add all those numbers after the coma)
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Old 07-03-2009, 04:54 AM   #11 (permalink)
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Wow, amazing, I came up with that number too, 0.95%. But it seems we forgot to count the object's defence. Thank you so much!

PS: I do not believe that is an approppriate number because that is just a claim without any proofs or evidence. We need a real research, not just a blank claim!

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Old 07-04-2009, 05:53 AM   #12 (permalink)
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On a similar matter, what's the difference(if any?) between Magic Boost and Magic Attack?



As seen here, this spellbook has both.
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Old 07-07-2009, 12:18 AM   #13 (permalink)
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Quote:
Originally Posted by quivpham View Post
I might see 3 flaws in your research.

Firstly, you forget to count the object's defence. According to your tooltip damage, Flame Bolt IV deals 439. How can you come up with 584 damage when you have only 19 magic boosting point? Even with 59 magic boosting point, your output damages cannot be equal to the tooltip damages. Every calculation after that are incorrect because of your incorrect formula. BTW, dummies have their defence too.

Secondly, your damage formula is not appropriate. I come up with 2 formulas:
- Output Damage = (Tooltip Damage + Tooltip Damage x %magic increase) - defence (a constant number)
- Output Damage = (1-%def) x (Tooltip Damage + Tooltip Damage x %magic increase)
I assume that the object can reduce a percent of damage

Thirdly, I do not think that magic resistance reduce out magical damage. When you pvp with a sorcerer with your armors or without your armors, the damages you receive are the same. I think magic resistance give us more chance to avoid the spells, not to reduce their damages. However, that's what others said. I tested and saw that magic resist does not reduce damage, but I do not know if it increase the chance to avoid spells.

I'm doing my own research. I do not try to insult you. I just want to point out some flaws in your research. I will level my cleric to 25 and try to understand Fire Resist, Earth Resist,....

Thanks for your contribution to the community. Peace!

First off, I merely presented information and then made an assumption and I did not produce any formulas for calculating damages using defense and such. All I did was show % increase of different magic boost values.

Secondly, you are mistaken of when talking about flame bolt. The tool tip damage was 584, my damage with 19 magic boost was 566. I do not know why I didn't do as much as the tool tip says, but who knows.

Finally, I don't know how you came up with those formulas when you don't know the target's defense or magic resistance. I only say that because I assume you didn't find a buddy and test yourself, I could be wrong.

Quote:
Originally Posted by Trocian View Post
On a similar matter, what's the difference(if any?) between Magic Boost and Magic Attack?



As seen here, this spell book has both.
Magic attack refers to the auto attack that orbs and spell books do. It's a wasted stat point a long with magic crit as both only apply to auto attacks.
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Old 07-07-2009, 01:09 AM   #14 (permalink)
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Great information here! Thanks it helped me allot!
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Old 07-07-2009, 01:45 PM   #15 (permalink)
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Well, almost all monsters have magical deffence, but some critics around villiages have no deffences. You should test your spell on them and have the precise statistic. I'm doing my research!

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