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Old 07-09-2009, 02:42 PM   #31 (permalink)
Daeva
 
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Greetings all

My question:

Recently there has been alot of talk about how unreliable Game Guard is, and also talk about Aion CN being rife with Speed Hackers, some form of attack speed hacks, removing cooldowns, and other forms of exploitation.

Will these concerns be addressed and hopefully prevented from occurring at the EU and NA release?

Hopefully this question is choosen, as I and many other players seek guidance in this issue.


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Old 07-09-2009, 02:44 PM   #32 (permalink)
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Here are my best shots!


1) Will healing outside of your own party (to help your side) be encouraged via scaling and capped Abyss Point rewards (so as to prevent abuse)? (Reference thread: http://www.aionsource.com/forum/gene...-them-die.html)

2) Will spiritmaster pets having issues with flying targets, and other Z-axis issues such as buffs not landing on party members not similar to your flying height, be fixed?

3) Player housing/guild halls: are they planned for any future patch/expansion?

4) Fluff! Who doesn't like fluff (rhetorical!)? Will we see joke weapons and /emote's that are just for fun? Costumes/masks?

5) Will there be seasonal events/quests for holidays for fun and unique rewards?

6) Will Abyss Point loss for death be reduced for NA/EU to "soften" it for the Western audience (on a personal note I like the concept of losing some, but I hear that you lose 15-20 kills worth per death when at the higher levels which seems a tad... extreme)?

7) Lucky seven! Will there be a longer test event pre-launch such as a week-long one, to help stress-test the servers for people who have pre-ordered?

8.) Is there a chance we'll see new classes in a paid expansion?

9) What would you say is your mantra/way of doing things, for class balance (i.e. do you make broader strokes/rapid changes, or do you prefer to tweak little things and see how it pans out)?


Thanks guys!

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Old 07-09-2009, 02:47 PM   #33 (permalink)
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Question : Are they planning on increasing the maximum number of ppl in a legion. seriously 90 is ridiculous we already hit 90 and we<re still 2month+ from release....

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Old 07-09-2009, 02:49 PM   #34 (permalink)
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- Are you considering adding mounts? I am againts it, but still wanna know.
- Is there player cap for lvl3 legion? Or are there higher lvls of legions?
- Can you make a list of all stigma skill from v1.5?
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Old 07-09-2009, 02:52 PM   #35 (permalink)
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1. There will be OBT? (i mean not only for beta test account and pre-order)
2. How many servers you want to open on 25 sep? (Europe Region)

Last edited by aced; 07-09-2009 at 03:00 PM..
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Old 07-09-2009, 02:53 PM   #36 (permalink)
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Will there be a service allowing us to fully recustomize (and rename) our character (same way as during the initial character creation) for some fee? It would release a lot of the stress when creating our characters which we will spend a lot of time looking at as we play.
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Old 07-09-2009, 03:08 PM   #37 (permalink)
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Are there plans in the future to release Aion novels/books expanding on the lore?

Is there a plan to "channel" the capital cities to reduce population crowding in areas such as the crafting halls?

Can I get a cookie?

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Old 07-09-2009, 03:12 PM   #38 (permalink)
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The Flying Giant Creatures spotted throughout Atreia have inspired a lot of conversations and imagination. Will these creatures play a part in the Lore of Aion and will players be able to interact with them in the future? Massive Arial Battles with a Giant Boss would be a lot of fun (hint).

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Old 07-09-2009, 03:17 PM   #39 (permalink)
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Hallo,

my question is regarding EXP gain in 1.5 - which will be 2x the amount what we get in 1.0, making it in a total of 30% per Level in the Level range of 30+.

I dont think this will be enought for the typical western casual player, taking into consideration that you get 20% more from killing Q mobs, making it 50% EXP from Q and 50% grind.

Any plans to adjust this issue? A minimum of 75% from the quest alone would be a good idea.
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Old 07-09-2009, 03:18 PM   #40 (permalink)
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Question: What measures will NCwest take to prevent and elinminate bots and gold farmers?
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Old 07-09-2009, 03:19 PM   #41 (permalink)
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1. Are there plans for opening newer lower level areas (10+) so as not to feel limited to such a linear path of leveling.

2. One of the big selling points of Aion is the ability of flight, why are there many areas to which flying is restricted?

3. If flight is going to continue to be restricted, will there at least be a min-level required to fly in the areas so you don't have to walk the whole way every time?

4. Will there be more flight paths available later on?
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Old 07-09-2009, 03:20 PM   #42 (permalink)
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Quote:
Originally Posted by Starliner View Post
The Flying Giant Creatures spotted throughout Atreia have inspired a lot of conversations and imagination. Will these creatures play a part in the Lore of Aion and will players be able to interact with them in the future? Massive Arial Battles with a Giant Boss would be a lot of fun (hint).
Very interesting question. But I doubt even NCwest themselves know the answer. And implementing air boss raids have nothing to do with NCwest, they are just responsible for translating and running the NA servers.

You would have to talk to NCsoft in Korea about that feature.
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Old 07-09-2009, 03:21 PM   #43 (permalink)
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Will AION continue to support a rich PVE experiance leading up to max levels? Or will it fall back on it's PVPVE to try and hold the Players attention? Will there be challanging PVE Raids, as well as PVPVE Raids?

I play pvp games all the time and I enjoy that aspect of my gameplay. I just don't always want to do it all the time.
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Old 07-09-2009, 03:31 PM   #44 (permalink)
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Q: What plans are made for Instance/World Raiding ? Many other MMO's have had time to incorporate elaborate battles, and while this game is still in its infancy, this is 2009 and we expect alot. Will there be scripted or otherwise complex battles in the future?

Q: CBT 3 proved to be a very laggy situation at many times. What was the cause of this and is this something to expect in the future?
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Old 07-09-2009, 03:34 PM   #45 (permalink)
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Quote:
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Q: CBT 3 proved to be a very laggy situation at many times. What was the cause of this and is this something to expect in the future?
Dunno when people learn what a beta is. There were no limits set on those realms, this wont happen on retail with set limits how many players are able to access the server.
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