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Old 10-25-2008, 01:00 PM   #31 (permalink)
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Originally Posted by poorbuggers View Post
All I know, is the chanter (based on all I've read and watched) seems to be able to hold his own in battle. I think as long as you keep him buffed, he'll be kind of like a weaker gladiator with less armor (but can buff and heal himself). I just plan on getting him sigma to learn heavy armor and polearm (if the skills aren't staff only).

That's simply because the heavy armor looks so incredibly bad ***, yet I want to be a Chanter.
You probably won't be able to keep mantras and buffs up if you go heavy (and of course, you won't have any mp to heal even yourself that much), they don't have any mp recovery nor max mp bonuses. Maybe the pole is a very good idea, yet maybe staffs have mp/buffs bonuses too.
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Old 10-25-2008, 01:52 PM   #32 (permalink)
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Dammit now their trying to replace us >_>
dont worry baby,it will never happen.

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Old 10-26-2008, 07:55 PM   #33 (permalink)
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Quote:
Originally Posted by Aggelos View Post
You probably won't be able to keep mantras and buffs up if you go heavy (and of course, you won't have any mp to heal even yourself that much), they don't have any mp recovery nor max mp bonuses. Maybe the pole is a very good idea, yet maybe staffs have mp/buffs bonuses too.
Is all that known? Or are you making assumptions from past games (heavy armor sucks with mana stats, etc)? I'm hoping (note hoping) that I will be able to craft a good armor.

If it's not possible, I'll probably have an Asmodian Gladiator and an Elyos Chanter (different servers). That way I can have one badass and a chanter.

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Old 10-27-2008, 12:17 AM   #34 (permalink)
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It's already known, read Hellrose's translations
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Old 10-29-2008, 10:42 AM   #35 (permalink)
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Dammit now their trying to replace us >_>
yeah seriously Chanters give the Clerics a break

all clerics have got is there ability to keep groups alive, you chanters can go fight stuff and buff!
clerics will have to stay back- i dont care what some of the healers out there believe about going and tanking stuff while healing at the same time but it doesnt work-

i dont care how leet you think you are if you are a good healer in a hardcore situation you will be more focused on keeping people alive, its hard enough as is already without trying to worry about aggro control and killing things.

thus the chanter comes in, they are a secondary healer who CAN go and fight stuff while helping keep damage down on the party

im with aggelos. if you want to do something hard you will need a healer cause two chanters who think that the can kill heal and buff all at the same time need to have their ego deflated a bit.

IMO i think it will be more like GW, you can have protection monks and healing monks.
protection monks (chanter) will be there to help keep damage down and help keep the instant kills off
healing monk(cleric) will keep the party alive over the long haul

Clerics have only got there healing! leave us that and dont attempt to replace us please i like being wanted in a group=P
plus if the game balances out your going to need a cleric anyway

-rant done-

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Old 11-02-2008, 07:19 AM   #36 (permalink)
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I wouldn't be worried about healers being replaced anytime in the future in any MMO... Including Aion.

As long as we're predicting, we're not keeping the potions (buff, heal and mana) in the picture... If there are strong buff potions, charms or whatever, lets say similar to WoW, I'd scrape the chanter for a pure DD... Like someone said, don't make assumptions on previous games. Lets wait and see.
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Old 11-03-2008, 06:12 PM   #37 (permalink)
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Another way to go about it for example would be to just eat pots, you can have the gladiator fighting the mob doing dps and then the ranger shooting the mob from a distance also doing dps. After the gladiator has ran out of pots the ranger can then pass his load of pots out of his bag and refill the gladiators bag.

Therefor no need for healer or buffer Probably nowhere near as effective as a having a healer type with you, although think about how many mobs would have died in the process from two dps classes, as apose to one.

Obviously theres all sorts of combo's. What i'm thinking is.. any class can group and have success with any other class, it will just be different.
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Old 11-04-2008, 06:45 AM   #38 (permalink)
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It will be fun to see what they do with it, I'm sure they might be able to sub heal, but the most likely wont be counted on as a main heal, They could always go with EQ2 Healers as you had about 3? to pick from or 4 and most of them could keep the group a line, one would just be more heal then the other but both able to keep them alive.
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Old 11-04-2008, 09:01 AM   #39 (permalink)
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It will be fun to see what they do with it, I'm sure they might be able to sub heal, but the most likely wont be counted on as a main heal, They could always go with EQ2 Healers as you had about 3? to pick from or 4 and most of them could keep the group a line, one would just be more heal then the other but both able to keep them alive.
You're going priest again?
=_= nice :P

Probably will go down L2 style but we never know. I'm planning to have an alt chanter though, the way they swing those poles is so....Smexxeh <(.////////////////.)>
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Old 11-04-2008, 09:26 AM   #40 (permalink)
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Originally Posted by BlitzAcez View Post
Another way to go about it for example would be to just eat pots, you can have the gladiator fighting the mob doing dps and then the ranger shooting the mob from a distance also doing dps. After the gladiator has ran out of pots the ranger can then pass his load of pots out of his bag and refill the gladiators bag.

Therefor no need for healer or buffer Probably nowhere near as effective as a having a healer type with you, although think about how many mobs would have died in the process from two dps classes, as apose to one.

Obviously theres all sorts of combo's. What i'm thinking is.. any class can group and have success with any other class, it will just be different.
I don't think you can survive by eating pots, they have a very very long cooldown.
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Old 11-05-2008, 08:00 AM   #41 (permalink)
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to start off with i read nothing above me... but i thought id give my 2 bits about the chanter (since the first comment said something about it)

Im expecting the buffs to flat out prevent damage! hence lessening the need for healing. Clerics should be able to keep up with whatever (duh, main healing class for a reason). But since the chanter will have lesser healing, its going to need to slice off some of that damage to be able to keep up with heals!
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Old 11-05-2008, 12:17 PM   #42 (permalink)
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I don't think you can survive by eating pots, they have a very very long cooldown.
In that case you would always need a cleric with you? hmm.
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Old 11-19-2008, 10:59 AM   #43 (permalink)
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You guys may also want to consider this: A lot of people prefer the buffing of a Chanter to the healing of a Cleric, however, if a group came up behind you in the Abyss and they had a Chanter as well, effectively you no longer have buffs. The buffs give you an advantage, but if the other group has that same advantage, you're back on even ground. It would come down to who has the better healer ^_~

The same can be said for raids and boss battles, where even with buffs you're still taking high amounts of damage. Remember that raid video with the huge boss and hundreds of people fighting? Those guys were getting buffed and still dying in 1-2 hits. So ya, I think it's going to be necessary to have BOTH, though I don't see why a Chanter alone wouldn't be sufficient for average questing.
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Old 11-19-2008, 02:18 PM   #44 (permalink)
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Personally I would like to see a good mix of everything needed in groups, Cleric, Chanters, Tank and dd's
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Old 04-25-2009, 09:32 PM   #45 (permalink)
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Playing a 16 chanter and a 17 cleric atm seeing which one I like better... chanter auras just have an initial mp cost as another poster said... there is no mp drain to have them up atm, whether that will change or not is anyones guess.... since chanters have fewer ranged DPS spells, more melee focused obviously, I don't seem to run out of mana at all. Cleric on the other hand I have to watch my mana but with pots and mana regen spell it isn't hard to keep up nonstop killing... really never have to sit down and rest with either one. As far a PvP, I still have to get to 25 before I can see how both classes pan out. I can say that atm I am enjoying both of them in PvE...
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