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Old 07-03-2009, 09:44 PM   #16 (permalink)
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5hours =P but that was in C2 ... only know koreans got him down in prelude with a 1500 man raid hehe

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Old 07-03-2009, 11:31 PM   #17 (permalink)
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WTF, when does Sims 3 come into the equation ? LOL
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Old 07-04-2009, 01:31 AM   #18 (permalink)
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Do you really believe that if a boss is using random commands it is going to require anymore skill to defeat than if it was using a specific rotation?
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Old 07-04-2009, 03:45 PM   #19 (permalink)
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Do you really believe that if a boss is using random commands it is going to require anymore skill to defeat than if it was using a specific rotation?
LOL what? Yes.
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Old 07-05-2009, 12:45 PM   #20 (permalink)
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No mods at all??? Thats going to suck! i like to be able to customize my UI!

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Old 07-05-2009, 02:14 PM   #21 (permalink)
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from what i see you get enough options to do that. unless your one of those ppl that wants to have some special skin on everything. then it wont :P

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Old 07-05-2009, 09:58 PM   #22 (permalink)
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LOL what? Yes.
Lol, agreed.

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Old 07-06-2009, 07:55 AM   #23 (permalink)
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Time Sink = Difficulty
Heal rotations + No Voice Communications Yet = Difficulty
Blocky Graphics not being able to tell your character apart from an orc or a blog of dung = Difficulty
Hour long travel time = Difficulty
Too true.....EQ players have this self-righteous aura of badassedness due to their ability to endure mass periods of boredom, annoyance, and lack of detail. Personally, I think this makes them more like potatoes than gamers.
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Old 07-06-2009, 11:50 AM   #24 (permalink)
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Too true.....EQ players have this self-righteous aura of badassedness due to their ability to endure mass periods of boredom, annoyance, and lack of detail. Personally, I think this makes them more like potatoes than gamers.
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Old 07-06-2009, 01:11 PM   #25 (permalink)
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I think that taking away mods like DBM will greatly help in increasing the difficulty of an encounter for what most people are expecting.

There is a difference from the following scenarios:

World of Warcraft

[DBM] Boss flies into the air to create Vortex, group up
- - - > Boss begins to fly up, group is grouped.
- - - > Nub with DBM that is out of sync dies.
[Raid] [Elitist]: You n00b.

Aion

- - - > Boss flies into the air to create Vortex.
- - - > Group Reacts and runs togehter.
- - - > Elitist that used DBM dies.
[Raid] [Nub]: Man, you gotta watch what is happening.
[Raid] [Elitist]: This game needs DBM
Elitist has left the raid, and quits the game.
[Raid] [Nub]: Man, you would think people would get used to games having graphics.
[Raid] [Leader]: For sure, text based gaming was so 1980's.
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Old 07-06-2009, 01:53 PM   #26 (permalink)
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Personally, I don't think scripted encounters are as hard as many make them out to be.

Oh sure, the first time you reach the encounter, if your the first in the game, you'll have a ton of challenge actually learning the encounter, testing new strats and thats difficult and fun, but this is the age of the internet, and you can learn the boss fight from youtube in 30 seconds or less, then it just becomes ANOTHER roadblock that is fun maybe the first time.

Then EQ boss fights were far more random, they wouldn't tear up the floor and throw it at you, but they had their own little quirks, and were challenging because you NEVER knew what it was going to do, sometimes it would cast one spell, and on other times it would do something else, I think many of you misunderstand us when we talk about how difficult these were, they weren't difficult because of how much health they had, or because of old school tech, but because we all had to be watching them 100% of the time, or else we would die because he cast something different, and we had to adapt in a second or less, or the raid would often wipe.

Aion has a healthy mix of both, the new dungeons are scripted, so expect giant wall throwing bosses, but at the same time, they are random, and will use whatever spell they damn well want to, rather then a certain spell at an exact time, so it will be less about getting the script down right, and rather be more about how well you watch what the boss is doing, and without DBM, it will kill ALOT of former "HARDCORE RAIDERS"

*edit* Scripted Encounter means the boss will never deviate from doing a specific thing, and a specific time, if specific things occur, thus, they are very easy to identify, and after you've seen it done, and done it yourself, are pretty much cakewalks.

Random Encounters are when the boss will use certain spells when he feels they are best, and will use a variation of tactics depending on how the group is doing, I've found Random Encounters are far harder, beuse you can't set up mods like DBM to counter them, as they will change constantly, its more about learning what to do for each spell, and making sure the whole raid is paying attention.

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Old 07-06-2009, 02:29 PM   #27 (permalink)
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well not many "bosses" around, but when groups would go to the krall garrison, no matter what the tank would do, ranged mobs would always "switch" and use a ranged skill and attack a healer or sorcerer even though you were still targeted.

so yes, bad guys are smarter here. and groups can learn to adapt quickly. i.e. Kraka using the fireblast and lulluby randomly and group has to adjust accordingly.

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and without DBM, it will kill ALOT of former "HARDCORE RAIDERS"
those same "HARDCORE RAIDERS" from wow who used dbm died from easy scripted encounters when they raided without it, usually on or after patch day. i /sigh'ed a lot on those tuesdays when the game would be empty well into prime time.

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Old 07-06-2009, 03:17 PM   #28 (permalink)
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I'm sure there will be scripted boss fights according to some of the patch notes. And add-ons would be a nice addition to this game. People have there of decision of using them, if you don't want to use DBM, or Omen like add-ons, you aren't forced to.
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Old 07-06-2009, 07:31 PM   #29 (permalink)
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Why I remember sitting in low tae in EQ for 32 straight hours to get a rubicite bracer on a computer with one processor and 256 megs of ram and we liked it! sorry had to, even if it is true.
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Old 07-06-2009, 08:32 PM   #30 (permalink)
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Based on the vids I've seen, dungeon bosses are scripted (meaning you can "predict" attack patterns).
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