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Old 07-07-2009, 08:25 AM   #31 (permalink)
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but depending on how hard they make the bosses, even scripted ones can be and are difficult to fight, human error on the part of one person can and will bring down the whole fight, so there is still skill involved even if it is formulaic.
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Old 07-08-2009, 05:51 AM   #32 (permalink)
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Originally Posted by Orinoco View Post
Aion doesn't allow add-ons like DBM.
That I am pleased to here, mods like DBM ruined raiding in wow. It became if you dont have CTRAID and DBM and Omen you can not raid. Playeers should be able to work out when a boss is doing somthing from the emotes and not a mod saying Black Breath atack run to the walls....
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Old 07-08-2009, 09:55 PM   #33 (permalink)
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Originally Posted by R4ven View Post
That I am pleased to here, mods like DBM ruined raiding in wow. It became if you dont have CTRAID and DBM and Omen you can not raid. Playeers should be able to work out when a boss is doing somthing from the emotes and not a mod saying Black Breath atack run to the walls....
Can't agree more. It's become not a topic of choice, where if you don't choose to play with DBM or other mods that take away from strategy you don't have to, but the fact that you are now at a disadvantage compared to the other players. If Aion allows mods like this into the game, players will be forced to download them to stay with the rest of their teammates. It would probably have a greater effect on this game than WoW also because it is more PvP oriented.

I believe mods like DBM, CT and the other infections are taking away the interaction and strategy of WoW (the little is used to have anyways). However, I think things that effect your HUD like custom skins and manipulation of the hotbars should be allowed, but nothing that effects/takes away gameplay.
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Old 07-13-2009, 01:33 PM   #34 (permalink)
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Originally Posted by Skoll View Post
YouTube - 1st and successfull Antharas Raid on Lionna

5hours =P but that was in C2 ... only know koreans got him down in prelude with a 1500 man raid hehe
Lawl Lagfest at it's finest. Just notice the amount of people just STANDING there doing nothing.

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I'm sure there will be scripted boss fights according to some of the patch notes. And add-ons would be a nice addition to this game. People have there of decision of using them, if you don't want to use DBM, or Omen like add-ons, you aren't forced to.
The last thing I want to see in Aion are addons. Seriously. Once something becomes available and makes something easier it automatically becomes a MUST for most of the so called "elite" guilds. Show me one serious WoW raiding guild that is happy with their members not using DBM?

Hell if it wasn't for DBM and similar addons you wouldn't see 1/5 of the people currently raiding raiding.

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Last edited by Squat; 07-13-2009 at 01:46 PM..
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Old 07-20-2009, 10:47 AM   #35 (permalink)
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i hope they deliver, and fights dont end up entirely tank vs boss...

I also hope there will be content that wont require 1000+ players to kill, im pretty sure thats not a fun thing to do if your computer and connection cant handle it. 1000+ on screen would probably kill most cpu's on low...or make them stutter.

Stutter gaming is'nt fun. Too WoW like. (sit back and click)
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Old 07-20-2009, 02:06 PM   #36 (permalink)
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Originally Posted by enjin View Post
I'm sure there will be scripted boss fights according to some of the patch notes. And add-ons would be a nice addition to this game. People have there of decision of using them, if you don't want to use DBM, or Omen like add-ons, you aren't forced to.
Except, over the course of WoW, it went from "it's nice to have these addons" to "you won't raid unless you download them". And yes, I know that's a player issue, but it still happened in nearly every guild. And more and more addons kept getting added.

For me, I really hope NCsoft keeps addons out of Aion. At most, some minor UI customization, but no addons please. I really dislike how addons made WoW seem even more rigid. On that topic, I'm also hoping bosses are more random that they were in WoW. I hate how all bosses do things at easily predictable intervals, and addons can tell you exactly what to do and when.

Keep Aion addon-free and random!
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Old 07-21-2009, 01:54 PM   #37 (permalink)
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Originally Posted by Opkier View Post
-snip-

So, from what I gather, L2 and EQ were balls to the wall difficult, where as WoW is easysauce in comparison? Is this a good interpretation?

If that's the case, I hope Aion can strike a nice balance between the two extremes.
I'm pretty sick of people saying WoW is easysauce.

Link me your Tier 3 gear. Link me your protodrakes. Then we can talk about easysauce. Just because you completed content which was meant and designed to be easily completed by 90% of the game population, it doesn't mean it's easysauce. The game would be easysauce if that was the total extent of progression or character development; if hard modes and achievement rewards didn't exist. It means you're an avg schmoe, playing the game how it was designed to be played. Link me your achievements that were truly hard before you say the game was too easy.

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I believe mods like DBM, CT and the other infections are taking away the interaction and strategy of WoW (the little is used to have anyways). However, I think things that effect your HUD like custom skins and manipulation of the hotbars should be allowed, but nothing that effects/takes away gameplay.
Mods like DBM CT and threat meters don't take away from interaction and strategy. They ENABLE interaction and strategy.

Without a threat meter you're blind until you pull aggro. So you do as much damage as you can. Until you die. Or try to ration your damage. Fearing for your life at every second. Sounds like fun. Having a meter enables you to gauge, tailor, and customize your abilities to a higher extent.

DBM only gives you exact cooldowns for bosses with exact cooldowns. Many boss abilities don't have exact cooldowns. And the ones that do have exact cooldowns have them for a reason. Developers knew we could time those abilities, and thus expect any competent raid group to do so. Again, if you want to play blind, go ahead. But if we can't be expected to predict boss abilities, then they must be survivable, and healable. IE, they must be weaksauce and pointless, other than adding to the complexity of healer whack-a-mole. (this is LIMITING strategy, not increasing it) Wooo, I won't be rolling a healer without anything similar.

I'm sorry, you're probably another no skill WoW dropout, blaming your failures on WoW. I have never seen a raid encounter so highly tuned, interactive and FUN than firefighter. Do some real content before you cry.

I have no special love for WoW, I am on the boards because I'm very much looking forward to playing Aion. I have burnt out a bit in my guild in WoW and am looking for a change. But the completely uninformed idiotic wow-bashing that occurs on this site is entirely silly.

Last edited by thegreatheed; 07-21-2009 at 02:06 PM..
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Old 07-21-2009, 07:04 PM   #38 (permalink)
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I agree with thegreatheed. I used to play vanilla WoW and BC, though I quit the game a few months before WotLK even came out. Mods such as DBM and Omen/KTM didn't really make the game "easy" as one would think. As mentioned, the boss skills were changed to cooldown based skill usage, so the best a mod could do is say... "okay, the cooldown is up, so this skill can be used on the raid again". Also, with the fact that threat meters exist doesn't make the game "easy" either, it simply allows you to perform the best as possible without getting yourself or the raid killed.

Blizzard took into account that threat meters existed, therefore a lot of the encounters had either soft or hard timers where raid dps was pushed to the limit (see Sunwell Mu'ru or Brutallus). With WotLK, people jumped on the bandwagon of saying that the game is now "easy", yet they don't acknowledge the fact that hardmodes were also included to keep the upper tier guilds happy while making content more accessible overall. To my knowledge, only three guilds have killed Algalon-25 and Yogg Saron-25 +0, "notsoez"?
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Old 07-21-2009, 08:20 PM   #39 (permalink)
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Originally Posted by Axxident Prone View Post
Too true.....EQ players have this self-righteous aura of badassedness due to their ability to endure mass periods of boredom, annoyance, and lack of detail. Personally, I think this makes them more like potatoes than gamers.
You have no clue...seriously.
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Old 07-22-2009, 12:45 PM   #40 (permalink)
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First of all, I've never got past level 2 in WoW, nor have I wanted to, nor will I ever especially based on the two former WoW players above me. It takes SKILL to hold agro from your group. That's the tank's job. It takes skill for the DPS to know how much DPS they can do and not take agro. It takes skill for a healer not to pull agro. Using add on's like the ones posted above...You really are turning the game into a text based skillless game. It doesn't take skill to read. (well, it shouldn't take skill to read English if you were raised in an English-speaking area.) You're taking away the fun of a raid encounter.

Now back on Topic sort of. I really hope they aren't totally scripted. Randomness makes the fight fun and makes it to where only the truly skilled groups or legions or whatever can take down a boss. Doing the same thing over and over and over and over is boring, just like typing the word over so much.
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Old 07-22-2009, 09:18 PM   #41 (permalink)
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I dont think you are going to escape addons like DBM in wow. I have never used any addons and had no problem clearing all content in wow. I think if people wish to use addons then it only makes gaming less fun and more of a standard grind. I really hope they dont bring addons into the game. Especially addons that will help on any bosses. Leave those addons for the kids on wow to use. Personally i cant stand wow pvp its just boring. In this from what i have seen the good pvpers are going to be able to take down 7-8 unskilled players with no problems. Just hope its not gimped over time to allow more and more access for useless pvpers. Let them learn and if they fail they got wow to fall back on.

Scripted fights are only good for the 1st 2-3 kills then they loose there flavour. A random boss encounter should leave us sat on the edge of our seats having heart attacks and total panic when all the groups work comes crashing down. Thats entertainment .

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Old 07-23-2009, 03:05 AM   #42 (permalink)
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Sure, in EQ there was a lot of time sinks, like 4 hours of clearing trash in GoD expansion when it first came out, omfg.

But the boss fights, even the early ones, blew away anything that is in WoW now, and yes I have raided all the way through Ulduar in wow, on the very first night of the ulduar xpac we went in and cleared 9 bosses in the 10 man instance and 7 or 8 in the 25 man the night after.

Hard? lol. We even had to hold back on a couple to prevent getting put into hard mode because we didn't want to do yogg hard mode if we got that far.

WoW has very very little randomness in it's boss encounters, what you think are random in wow are not, they are on a set cooldown timer, so you know that once boss_2 uses skill_1 he wont be able to use it again for 30 seconds, then be ready. EQ did not have that, there would be times when a large ability would be used 2 or 3 times in a row, and you had to react to it.

Mods in wow are easymode.

Seriously, how can you not tell me that BIG FKING RED LETTERS POPPING UP ON YOUR SCREEN TELLING YOU TO MOVE BECAUSE YOU ARE TOO DUMB TO PAY ATTENTION Doesn't make it easier? lol. The first thing you saw when you started reading my post were those big red letters. How is it any different in a game? you spend your time reading big red letters and listening for sounds for every ability in the game.

DBM Totally took out any skill it took for someone to pay attention in that game.
Threat meters were and are still a joke, it's still an approximation, there were times when my enhancement shaman showed 30% over the tank and I didn't pull agro.
Seriously, Click to heal? Dont have to target? Have a series of boxes with numbers, left click for big heal right click for heal over time, ctrl click to decurse. Makes it feel like you are too stupid to do anything except play whackamole the whole raid.

And PvP addons were fking rediculous. Totem Stomper anyone? automatically have your pet target and attack any totem an enemy shaman lays down and kill it without you ever having to push a button(big red letters again lawl). Seriously. Big old cooldown meters so you know who has casted what and when and when it's coming back up, so you don't have to react, just watch a bunch of text on your screen.

I'm really going to laugh when you wow players start getting into pvp and you whine and complain because you can't tell what level person you are about to attack or is about to attack you. No matter what level you are. fun stuff imo, but the wow kiddies who want everything handed to them will just cry and cry and cry.

Without addons, it is going to be clear cut, plain as day who is a tool and who can pay attention and play with skill. And I'm going to laugh and laugh and laugh at the posts that are made by the wow raiders whining about how the raid bosses are too hard because you can't use addons.
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Old 07-23-2009, 04:18 AM   #43 (permalink)
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Yea true some add-ons are a joke, but some add-ons are necessary to fix the interface. I dunno about you but I would like to see an add-on that tells me what level pattern ( assassin skill, kind of like combo points in WoW for rogues ) I have on the enemy, why? Because the only difference between each pattern's level are different shades of green and THAT imo are just stupid.

It would be nice to have some sort of threat meter, even if it is just an approximate. Think about it, say a boss have a 1 minute enraged timer, have tons of health, and hits very hard, this is where you need your DPS/healers to go all out and sometimes no tanks can do that much threat in first couple of seconds. So, yea you need your dps/tanks to see approximately where they're standing in aggro list. Not saying it is needed but it would be nice to have.

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Show me one serious WoW raiding guild that is happy with their members not using DBM?
I'm not 100% sure but I'm pretty sure most of the top guilds in the world that plays WoW don't care if their members use DBM or not, since DBM was not designed by blizzard so it's completely useless when you're trying to kill a boss that just came out for the first time.

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Old 07-23-2009, 05:25 AM   #44 (permalink)
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...THAT imo are just stupid.
Not gonna lie...I laughed while reading your post because most of the sentences sound that dumb.

Of course the top guilds in wow care what their players use...when you apply to a top level guild they're going to ask you to LIST EVERY ADDON YOU USE and give them a screenshot of your UI. They want to know what you use, whether you press or click it, and which addons you gimp yourself with or which they want you to get. Some guilds have custom addon packs they distribute.

A fully customizable interface is good...not sure how you could argue otherwise...why wouldn't you want to fine-tune the way that you interact with and see everything? I think Aion has some nice customization options, but I'd be happy if they patched in more...wouldn't go so far to say addons are necessary for this, though.

However, back in the realm of...I dunno...this threads topic...It's much more challenging and enjoyable to fight a boss who has tactics and not a set 'schedule' by which to operate.

Felmyst: "How'd you manage to defeat me?!"
Raid: "Well...encapsulate...gas nova...encapsulate...gas nova...fly up...spray south...spray north...spray middle...encapsulate...gas no-"
Felmyst: "ALRIGHT! I GET IT...SHUT THE HELL UP! You're like a broken record..."

It helps if there's an opposing faction of players there to try and kill you while you're fighting the boss...one can only hope NCsoft does this right (This game is amazing...and then I realize they chose to use gameguard and can't help but think that deepdown they're all retards...)

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Old 07-23-2009, 06:08 AM   #45 (permalink)
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This is why I love conan.
Especially after 1.5 patch, even some of the easier, not end game group dungeons are hard.
Especially hard when you have someone not following commands, or someone who doesn't grasp concept of teamwork.
I am not bashing, but on my personal experience this people come from wow, where addons spell out for them every single action. Its just silly. And yes not having dbm's makes you more of a skilful team player.
Add-ons are unnecessary, moving ui parts around screen is fine, making it more/less transparent is fine. Anything else is junk.

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