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Old 07-23-2009, 07:19 AM   #46 (permalink)
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Originally Posted by Vameq View Post
Not gonna lie...I laughed while reading your post because most of the sentences sound that dumb.
Most of yours are dumb too but hey everyone is entitled to their own opinion

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Originally Posted by Vameq View Post
Of course the top guilds in wow care what their players use...when you apply to a top level guild they're going to ask you to LIST EVERY ADDON YOU USE and give them a screenshot of your UI. They want to know what you use, whether you press or click it, and which addons you gimp yourself with or which they want you to get. Some guilds have custom addon packs they distribute.
Yea...the OTHER add-ons, I'm talking about DBM, like when ulduar first came out, did you think it (DBM) was useful at all towards ulduar's progression? No.
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Old 07-23-2009, 07:24 AM   #47 (permalink)
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So, from what I gather, L2 was balls to the wall difficult, where as WoW is easysauce in comparison? Is this a good interpretation?
If that's the case, I hope Aion can strike a nice balance between the two extremes.
Only by playing lineage 2 will you understand how not so "easy-sauce" it is. and When you do play it and compare it to aion you'll notice how aion is much more easier and enjoyable to play... reminds me of the time when I picked up archer I decided to choose a 100# 28in configuration after practicing with it I decided to tone it down to 80# and found it to be much easier and enjoyable when it comes to pulling the bow :3 (this is rl btw)
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Old 07-23-2009, 10:20 AM   #48 (permalink)
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Originally Posted by FSky5 View Post
Most of yours are dumb too but hey everyone is entitled to their own opinion



Yea...the OTHER add-ons, I'm talking about DBM, like when ulduar first came out, did you think it (DBM) was useful at all towards ulduar's progression? No.
Yes it was.

The guilds that blizzard let test ulduar already knew the abilities, along with people datamining the new ulduar xpac let them know every bosses abilities.

We used DBM the very first time in Ulduar, on the night it was released.
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Old 07-23-2009, 11:35 AM   #49 (permalink)
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there isn't much info, but every boss is scripted, even in FFXI.

But in ffxi mobs had a cooldown on their abilities, they just didnt use them right as the cooldown came up so it seemed random. Which is about the same as in EQ. But EQ fights were longer, bosses hit harder, you needed a lot of healers on the tank, and if one person messed up the raid went down.

No game has ever been as hardcore raiding as EQ is/was.
Indeed! I remember our 40, and later 80 man raids well. I beat everything from the first game through Time (and getting attuned for all the time bosses was insane).

WoW never seemed as difficult (the closest perhaps was the original RG encounter)
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Old 07-23-2009, 12:02 PM   #50 (permalink)
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Bosses should be human controlled.

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Old 07-23-2009, 02:34 PM   #51 (permalink)
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Hahahahahahaha. "Boss is using XX skill, do YY" Yeah. That's hard stuff right there.
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Old 07-23-2009, 05:46 PM   #52 (permalink)
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First of all, I've never got past level 2 in WoW, nor have I wanted to, nor will I ever especially based on the two former WoW players above me. It takes SKILL to hold agro from your group. That's the tank's job. It takes skill for the DPS to know how much DPS they can do and not take agro. It takes skill for a healer not to pull agro. Using add on's like the ones posted above...You really are turning the game into a text based skillless game. It doesn't take skill to read. (well, it shouldn't take skill to read English if you were raised in an English-speaking area.) You're taking away the fun of a raid encounter.
Eh, before KTM/Omen even existed, or perhaps even well known. I remember back in my Molten Core raids where it was basically just wait till 5 sunders and then dps, and if you get 2-3 crits, just stop dps for a few seconds. Of course, this might have been overkill, but you pretty much never pulled aggro, but you were also likely not to be up on the tank's *** on threat (~90%). If anything made something easier it was probably the strats that were shared online by other players, more so than any mod in my opinion. One more thing, I was able to raid pretty well with just the default UI (I usually went with Photek's UI on my mage since it looked very nice and freed up a lot of screen space too).

Also, blame the Blizzard LUA API for being too flexible. I've never really been a fan of using macros, seen a few designed for arenas/PvP in general. On a side note, I do support the UI being modified, that's different than having scripts or "mods" as we call them.

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Scripted fights are only good for the 1st 2-3 kills then they loose there flavour. A random boss encounter should leave us sat on the edge of our seats having heart attacks and total panic when all the groups work comes crashing down. Thats entertainment .
This is true, but one downside of a true "random" encounter is that you probably can't make things hit as hard, or you could do the path of Ragnarok Online and make some of the modern bosses pretty overpowered where you just glitch the AI/exploit kill it.

Last edited by Bison; 07-23-2009 at 05:56 PM..
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Old 07-26-2009, 03:15 PM   #53 (permalink)
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Seems that the majority perception in this thread is that WoW encounters are completely scripted and everything happens on exact timers.

People with this perception obviously haven't played the game very much or have a very poor understanding of how it works.
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Old 07-27-2009, 01:11 AM   #54 (permalink)
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Originally Posted by FSky5 View Post
Most of yours are dumb too but hey everyone is entitled to their own opinion



Yea...the OTHER add-ons, I'm talking about DBM, like when ulduar first came out, did you think it (DBM) was useful at all towards ulduar's progression? No.
A. When Ulduar came out colelctions of retarded monkeys were considered high-end raiding guilds
B. You don't read very well; when I said add-ons I meant ALL add-ons including DBM. I don't remember using the word "other" before "add-ons".
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Quote:
Seems that the majority perception in this thread is that WoW encounters are completely scripted and everything happens on exact timers.

People with this perception obviously haven't played the game very much or have a very poor understanding of how it works.
This is true, but at the same time...they might as well be on exact timers...bosses hardly ever waited very long to use their abilities once they were off cooldown...and most people would go all retarded and start saying crap like "why he no use 'X'? Timer sez it go off nao? Op...there it goes, I died" on vent...

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Old 07-27-2009, 03:23 PM   #55 (permalink)
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The first of anything always seems the best when it comes to MMOs. Especially when its your first. Played EQ2 for four years listening to playes rave about how great EQ1 was while they left it to play the new game. EQ1 players are the most nostalgic bunch I have ever come across in any game.
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So many raid night conversations in vent where just like this. --->

Remember the trains through Unrest??? OMG yeah!!

Camps? Pshhh You don't know camps.... We camped blah blah mob in plain of who gives a crap for 5 real life days for my epic... that was a camp! Those were the good old days.

I remember when bards were bards.... It took skill to play one! Weaving songs was skill.

OMG remember Heal rotations!??

Portals and zoning? I remember when it took hours to get where you were going in game. Get on the boat. That was real.

Quest trackers and turn in hints? Psshhh you guys have it so easy.

Man my druid used to kite everything. That took skill, kitting did.

*Response* So you basically ran in a circle recasting snares and dots? How did that take skill? I am sure thats not how the developers planned on you killing those mobs. The game system was so primitive and the time sinks so long you had to basically legal exploit to kill things in mass groups.

Nah ah! Kitting was expert skill and not an exploit of any kind. It was hard. If you only knew of Fancy the bard.

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This mental flashback of the same stories I heard in ventrilo for four years as been brought to you by nostalgia. Because developing ideas aren't quite efficient enough yet, so we make you believe that camping something for 5 days is actually hard and not a time sink of any kind.

Time Sink = Difficulty
Heal rotations + No Voice Communications Yet = Difficulty
Blocky Graphics not being able to tell your character apart from an orc or a blog of dung = Difficulty
Hour long travel time = Difficulty

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BTW I respect EQ1 it brought a lot to the MMO world. I am just sick of hearing about the old. Its 2009 culture has changed. People have jobs / school and real lives... at least I like to think so. Back then when EQ came out people played unholy amount of hours. More than WoW I dare to say. Things have changed a little. Let things evolve.
when velious came out remeber all the good bards that kited the dragons solo in western waste.

Ambassador D'vinn to zone!!!!!!!!!!!!!!!!!!!

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Old 07-31-2009, 01:20 AM   #56 (permalink)
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Originally Posted by FSky5 View Post

Yea...the OTHER add-ons, I'm talking about DBM, like when ulduar first came out, did you think it (DBM) was useful at all towards ulduar's progression? No.
actually yes they do! even if they cant use dbm the first time it is not the only time they are going to do that fight and yes they will require you to have it maybe there is a guild out there that doesnt require your dbm, omen, ect. it is a basic raiding bundle for wow
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Old 07-31-2009, 05:01 AM   #57 (permalink)
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...and most people would go all retarded and start saying crap like "why he no use 'X'? Timer sez it go off nao? Op...there it goes, I died" on vent...
I laughed so hard at this. It's the perfect description of the "raiders" of WoW.
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Old 07-31-2009, 05:26 AM   #58 (permalink)
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One intersting thing in EQ certian mobs had differnt things that would Change yoru threat.. In order to regen mana casters ahd to sit down.. You would often macro yoru spells to Stand -> Cast Spell -> Sit but for some mobs/bosses sitting was a huge + hate and the mob would peel off the tank to smack you for sitting down.

and yes even in EQ and EQ 2 we used stop watches and had skills timed and someone on raid would be sitting there with timers going giving warnings before major AoE/skill useage type things..


and Overall Wow is easysauce coming from playing MMO's sicne 93 (if you count Text based MUD's) EQ end game content was even more unapprocahable then WoW end game content. (Sunwell is still damn hard and very well designed)

I Choose to play Everquest 2 over WoW cause of how easy wow is .. Yeah I Play wow now.. and have a level 80 and I raid and stuff... but I can tell you Overall Wow is an easy game.. but very complex while remaning approchable and one of the reaosns it has such mass appeal.. Many of the difficult games fall by the wayside in favor for the easier to play and approcahable Wow.. Easy ins't nescarilly an insult it just is teh overall difficulty level and yes WOw has its hard Raids but that a small part of the game
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Old 08-04-2009, 12:11 PM   #59 (permalink)
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"Bosses should be human controlled", interesting idea but it wouldn't work, if i was a boss i'd stomp flat your Healers right from the get go. They'd be nothing but red slimy people chunks, teeth, and bits of skull in 10 seconds, i wouldn't even mess with the tank.

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Old 08-04-2009, 12:30 PM   #60 (permalink)
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Originally Posted by kriashun View Post
I think that taking away mods like DBM will greatly help in increasing the difficulty of an encounter for what most people are expecting.

There is a difference from the following scenarios:

World of Warcraft

[DBM] Boss flies into the air to create Vortex, group up
- - - > Boss begins to fly up, group is grouped.
- - - > Nub with DBM that is out of sync dies.
[Raid] [Elitist]: You n00b.

Aion

- - - > Boss flies into the air to create Vortex.
- - - > Group Reacts and runs togehter.
- - - > Elitist that used DBM dies.
[Raid] [Nub]: Man, you gotta watch what is happening.
[Raid] [Elitist]: This game needs DBM
Elitist has left the raid, and quits the game.
[Raid] [Nub]: Man, you would think people would get used to games having graphics.
[Raid] [Leader]: For sure, text based gaming was so 1980's.

You must seriously suck at WoW to not pick up on the visual cues to EACH AND EVERY SPELL THAT DBM warns about. If you want to talk about someone not paying attention and sucking, it is you who cannot pickup on either DBM warnings or visual warnings in WoW.

Your attitude, in fact, is the elitist one. The game must be played in the way you like (no mods) or you scorn others. Visual cues exist in both games. And in fact, the n00b in WoW that missed the visual cue and the DBM warning is, yes you got one thing right, a TRUE n00b. And calling out someone that fails on 2 levels is not elitist. Calling someone out who doesn't like what you like is true elitism.

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Originally Posted by Nilty View Post
and Overall Wow is easysauce coming from playing MMO's sicne 93

I'm wondering how much end game WoW content you've played. Naxx 25 or even Ulduar 25 normal mode first 4 bosses is NOT end game WoW content. That content is designed to be accessible to large proportions of the game's population. Achieving what the developers intended for the vast majority to achieve, does not make the content easy, it makes the content successful at fulfilling the developer's intentions. Come back and tell me when you've killed Firefighter hard mode, and tell me it was easy.

Last edited by thegreatheed; 08-04-2009 at 12:39 PM.. Reason: Automerged Double-Post.
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