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Old 06-29-2009, 12:03 PM   #1 (permalink)
Daeva
 
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Another Scripted Game?

Hey this has probably come up, but I didn't find anything when I looked.

My question is:
Are the bosses all scripted like they were in WoW or randomized like FFXI in the skills they used? Basically I wanna know if this game is going to be easy and ruined by a possible deadly boss mods or if will actually take some thought and/or skill.

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Old 06-29-2009, 02:32 PM   #2 (permalink)
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Typical EQ-vein encounters, I hear. But the beef of the game is in PvPvE, in conjunction with PvE.
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Old 06-29-2009, 02:39 PM   #3 (permalink)
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Originally Posted by Cocidius View Post
Typical EQ-vein encounters, I hear. But the beef of the game is in PvPvE, in conjunction with PvE.
I never played EQ, how do those bosses work?

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Old 06-29-2009, 08:14 PM   #4 (permalink)
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there isn't much info, but every boss is scripted, even in FFXI.

But in ffxi mobs had a cooldown on their abilities, they just didnt use them right as the cooldown came up so it seemed random. Which is about the same as in EQ. But EQ fights were longer, bosses hit harder, you needed a lot of healers on the tank, and if one person messed up the raid went down.

No game has ever been as hardcore raiding as EQ is/was.
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Old 06-30-2009, 09:55 PM   #5 (permalink)
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A lot of the early bosses are supposed to be fairly basic - typical of new release MMOS - but some of the content in the patches looks very innovative.

Mobs also have some kind of dynamic 'hate list' which is described like a system for making the monster change tactics to counter successful strategies against it. No word as to exactly how it works, or how well.

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Old 06-30-2009, 09:57 PM   #6 (permalink)
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Quote:
Originally Posted by Cad View Post
there isn't much info, but every boss is scripted, even in FFXI.

But in ffxi mobs had a cooldown on their abilities, they just didnt use them right as the cooldown came up so it seemed random. Which is about the same as in EQ. But EQ fights were longer, bosses hit harder, you needed a lot of healers on the tank, and if one person messed up the raid went down.

No game has ever been as hardcore raiding as EQ is/was.
Thank you, finally someone with wisdom

Have played just about every game out there and nothing has held a light to EQ.
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Old 06-30-2009, 09:58 PM   #7 (permalink)
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Quote:
Originally Posted by Druin View Post
Hey this has probably come up, but I didn't find anything when I looked.

My question is:
Are the bosses all scripted like they were in WoW or randomized like FFXI in the skills they used? Basically I wanna know if this game is going to be easy and ruined by a possible deadly boss mods or if will actually take some thought and/or skill.

Aion doesn't allow add-ons like DBM.
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Old 06-30-2009, 10:59 PM   #8 (permalink)
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Quote:
Originally Posted by Cocidius View Post
Typical EQ-vein encounters, I hear. But the beef of the game is in PvPvE, in conjunction with PvE.
I LOL'd when I read this. I'd so that the encounters in this game are more in line with L2, than with EQ.

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Old 07-01-2009, 12:27 PM   #9 (permalink)
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I think it is difficult to break the mold. All boss fights, no matter what the game, seem to be a new skin on the same mechanics. Aion promises something grander, and I am anxious to see it.

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Old 07-01-2009, 09:43 PM   #10 (permalink)
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Originally Posted by Orinoco View Post
Aion doesn't allow add-ons like DBM.
Shock, shock, horror, horror!
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Old 07-01-2009, 10:43 PM   #11 (permalink)
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Quote:
Originally Posted by Smason View Post
Thank you, finally someone with wisdom

Have played just about every game out there and nothing has held a light to EQ.
The first of anything always seems the best when it comes to MMOs. Especially when its your first. Played EQ2 for four years listening to playes rave about how great EQ1 was while they left it to play the new game. EQ1 players are the most nostalgic bunch I have ever come across in any game.
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So many raid night conversations in vent where just like this. --->

Remember the trains through Unrest??? OMG yeah!!

Camps? Pshhh You don't know camps.... We camped blah blah mob in plain of who gives a crap for 5 real life days for my epic... that was a camp! Those were the good old days.

I remember when bards were bards.... It took skill to play one! Weaving songs was skill.

OMG remember Heal rotations!??

Portals and zoning? I remember when it took hours to get where you were going in game. Get on the boat. That was real.

Quest trackers and turn in hints? Psshhh you guys have it so easy.

Man my druid used to kite everything. That took skill, kitting did.

*Response* So you basically ran in a circle recasting snares and dots? How did that take skill? I am sure thats not how the developers planned on you killing those mobs. The game system was so primitive and the time sinks so long you had to basically legal exploit to kill things in mass groups.

Nah ah! Kitting was expert skill and not an exploit of any kind. It was hard. If you only knew of Fancy the bard.

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This mental flashback of the same stories I heard in ventrilo for four years as been brought to you by nostalgia. Because developing ideas aren't quite efficient enough yet, so we make you believe that camping something for 5 days is actually hard and not a time sink of any kind.

Time Sink = Difficulty
Heal rotations + No Voice Communications Yet = Difficulty
Blocky Graphics not being able to tell your character apart from an orc or a blog of dung = Difficulty
Hour long travel time = Difficulty

Wisdom




BTW I respect EQ1 it brought a lot to the MMO world. I am just sick of hearing about the old. Its 2009 culture has changed. People have jobs / school and real lives... at least I like to think so. Back then when EQ came out people played unholy amount of hours. More than WoW I dare to say. Things have changed a little. Let things evolve.

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Last edited by Elegy; 07-01-2009 at 10:50 PM.. Reason: Because...
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Old 07-01-2009, 10:44 PM   #12 (permalink)
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Old 07-03-2009, 03:02 AM   #13 (permalink)
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Quote:
Originally Posted by Elegy View Post
BTW I respect EQ1 it brought a lot to the MMO world. I am just sick of hearing about the old. Its 2009 culture has changed. People have jobs / school and real lives... at least I like to think so. Back then when EQ came out people played unholy amount of hours. More than WoW I dare to say. Things have changed a little. Let things evolve.

-snip-

So, from what I gather, L2 and EQ were balls to the wall difficult, where as WoW is easysauce in comparison? Is this a good interpretation?

If that's the case, I hope Aion can strike a nice balance between the two extremes.

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Old 07-03-2009, 03:45 AM   #14 (permalink)
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most of the bosses in L2 for the first few years were massive raid bosses needing multiple parties, it was only recently when they introduced single party do-able bosses
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Old 07-03-2009, 08:55 PM   #15 (permalink)
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Quote:
Originally Posted by Opkier View Post
-snip-

So, from what I gather, L2 and EQ were balls to the wall difficult, where as WoW is easysauce in comparison? Is this a good interpretation?

If that's the case, I hope Aion can strike a nice balance between the two extremes.
It's boasting to be somewhere between EQ1/2 (Aion) WoW (Aion) WAR (Aion) Connan (Aion) LotRO (Aion) Final Fantasy (Aion) Sims3.
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