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Old 10-31-2009, 11:56 PM   #1 (permalink)
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Commander Barkarma - Draupnir Cave

What is the most effective strat for a balanced group when fighting Commander Barkarma. He doesn't seem to do anything special other than spawn 3 adds every now and then. the problem we where having is that the adds cannot be CC'd and it was difficult for the tank to hold agro on all 3 of them as our healers (the cleric/chanter) kept swapping agro. The double AOE stun/damage coupled with the adds was too much for our healers to heal through.

I understand in older versions of the game it was possible to leesh the adds until they reset but it looks like they have since got a speed buff and cannot be leeshed.

Any advice from someone who has killed Barkarma in the current version would be appreciated.

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Last edited by Veterin; 11-02-2009 at 10:31 PM.. Reason: Automerged Double-Post.
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Old 11-03-2009, 07:45 PM   #2 (permalink)
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Old 11-03-2009, 11:36 PM   #3 (permalink)
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Has anyone defeated him yet? no responses yet

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Old 11-04-2009, 08:41 AM   #4 (permalink)
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haven't even bothered with this instance yet whats the requirement to get in if any

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SMs are one of the few classes who can actually pull agro from the tank.

-It's not rape its suprize sex.
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Old 11-04-2009, 08:49 AM   #5 (permalink)
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Well i havnt done this place yet but just from reading maybe when the adds come out have a glda OT them while a chanter heals him and have your Sorc and *** pick them off 1 by 1 while your temp is still tankin boss and clerics heals.

Group set up would be

Templar
Sorc
Sin
Chanter
Cleric
Glad

Just

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Old 11-04-2009, 10:35 AM   #6 (permalink)
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we had

templar 48
glad 47
sorc 49
sin 49
cleric 48
chanter 48

the first add pop (@75%) is "easy" ... 3 "2 star" elites, don't remember their level (they grapple ... immu cc ... and run very fast)
each dps (glad/sorc/sin) catch an add for save healers and after we focus 1 by 1 when the aggro is "fine"
the templar go away with the boss for the ae

the 2nd add pop (@50%) ... 3 "5 stars" elites 50 (immu cc, grapple, speed run)
we had wipe every try at this phase
the boss does 3 chain ae at 50%- with the 3 add :/

the only solution, I think, it's to try to aggro the 3 add with a glad+healer and keep alive just a few seconde ... during this time, the rest of the team run at the opposite place with the boss

when the glad+healer die, normaly the 3 add will return at their pop spot (carreful to their aggro range ... 25-30yards)
but it's very difficult to catch the 3 add when they pop


we'll also try to let the tank solo with the boss just before the pop add (just for 0,5% or something like that) ...
all the team go far away ...
when the tank will die, may be just the boss will run to the rest of the team, without the add (coz the add will not have the rest of the team in their aggro list)
or the tank + healer

............

I think Koreans do not ask a nerf because they were reset the add and also because they are mostly all good stuff 50

as the capitaine grogget of shuugo when shuugo was released, players were almost all 50, so it was "easy" ... while in leveling it is impossible to kill (hence the nerf to the next patch)

there they have corrected the reset of adds, but eventually almost 50 does not order it ... they are mostly to DP and therefore no one goes up the "difficulty" of this fight

........

I think we'll go 50 and doing DP + Adma ... and we will not return to Draupnir

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Old 11-04-2009, 10:47 AM   #7 (permalink)
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Quote:
Originally Posted by totalsiege View Post
haven't even bothered with this instance yet whats the requirement to get in if any
Pretty sure you just have to have the final campaign quest in Beluslan. You really won't stand much of a chance in the instance until your entire group is 45ish, though, and Commander Bakarma won't be doable until close to 50.
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Old 11-04-2009, 10:55 AM   #8 (permalink)
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where is it? and is there some kinda attunement required. so im guesings u need the finnish the quests in heiron for elyos to get inside?

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SMs are one of the few classes who can actually pull agro from the tank.

-It's not rape its suprize sex.
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Old 11-04-2009, 12:31 PM   #9 (permalink)
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Finish all of the campaigns in beluslan. I know you can get get in there at a minimum of lvl42.


* The last campaign in beluslan is the one where you need to enter Draupnir Cave.

I would go with somebody who knows the way or you will be in there for atleast 5+ hours.



I was under the impression that the adds reset, but it seems they have fixed that. No attempt yet on the boss, only farming the other 3 for yellows:P

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Old 11-04-2009, 09:36 PM   #10 (permalink)
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Quote:
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haven't even bothered with this instance yet whats the requirement to get in if any
If your elyos there's a short quest chain. can't recall the name but it involves killing a few elites to get 2 parts to a key or something. Can be done pretty easily. (killing mobs in asmodae that is)

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Old 11-05-2009, 01:48 AM   #11 (permalink)
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pretty sure templars should grab aoe taunt for this one.

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Old 11-05-2009, 05:02 AM   #12 (permalink)
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Quote:
Originally Posted by shoseijutsu View Post
pretty sure templars should grab aoe taunt for this one.
What the cooldown on the AOE taunt? it seems like after the boss spawns the elites he has a random agro too?

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Old 11-05-2009, 05:03 AM   #13 (permalink)
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aoe taunt is 30 sec if i remember right, and the aoe taunt isn't to hold aggro since its rather weak, but it will let the templar grab the adds on him right away before they zoom to the healers.

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Old 11-05-2009, 05:25 AM   #14 (permalink)
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Quote:
Originally Posted by shoseijutsu View Post
aoe taunt is 30 sec if i remember right, and the aoe taunt isn't to hold aggro since its rather weak, but it will let the templar grab the adds on him right away before they zoom to the healers.
thanks, will try this next time. As far as his AOE stun goes what is the most effective way around that? We tried to put our 2 healers in a line so only 1 was stunned at any 1 time. Cleric healing templar for 25m and our chanter a further 25 metres back healing the cleric (50m from templar). Worked well as they won't both stunned at the same time. survived first wave of adds, wiped on second.

Is there any special positioning we need to be for the fight to mitigate the AOE stun??

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Old 11-05-2009, 05:28 AM   #15 (permalink)
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Quote:
Originally Posted by shoseijutsu View Post
pretty sure templars should grab aoe taunt for this one.
ae taunt doesn't change the fight

the healer will aggro heal just after a few seconds ... and it's insane to kill 3 elites 50 "5 stars" in the place of the ae stun/dd boss

the only chance, at the 2nd pop adds, it's to separate the boss and adds ... it's impossible to kill the 2nd pop adds in the ae boss

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