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Old 01-23-2009, 09:15 PM   #31 (permalink)
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this will ruin the game imo.and i really want to like this game but transformations and that ****..so no lifers rule them all...too stupid
This concept can be applied in anything including life. Anyone who invests an X amount of time gets X amount of reward/privilege.

There's no escaping this system. Of course, you can reward more "casual" players in other ways but it can't be equivalent to what the "no-life" players get.
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Old 01-23-2009, 10:29 PM   #32 (permalink)
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This concept can be applied in anything including life. Anyone who invests an X amount of time gets X amount of reward/privilege.
Doesn't mean it's a good concept though. Not everything in life is a competition. Games are supposed to be a form of relxation or entertainment, not a competition.

If I go play sports or go swim or go play a board game....I don't get new ranks which make me superior to the opponent.

I don't like this system one bit really. Where are all the PVE raids and PVE content, all I hear about is PVP PVP PVP /snif

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Old 01-24-2009, 01:21 AM   #33 (permalink)
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This system reminds me the one used in wow, when it was launched, always liked this kind of system, thanks alot for the info (Golden info), really nice charts.
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Old 01-24-2009, 01:35 AM   #34 (permalink)
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Sure games are meant to be for relaxation and fun but lets face it, Aion has a hefty amount of PvP and that is certainly meant to be a competition.

Save the equal rewards/fun for PvE and RPing, PvP is there to compete and if those who invest the most time get the most rewards well... go figure.

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Old 01-24-2009, 03:09 PM   #35 (permalink)
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I look forward to see what rank I can get my Cleric up too. I just hope there will be a limit on how low level someone can be killed to gain these points. It would suck if the grab is too big for someone unable to defend themselves.

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Old 01-27-2009, 06:11 AM   #36 (permalink)
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I cannot believe they're using Commander in Chief for a PvP ranking...

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I believe its Supreme Commander, but I guess there are different words the korean context can translate too.
Keep in mind that these terms are not official nor are they final. It may not be a translation we will be using in the English version of Aion, but more likely a literal translation from the Korean version.

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Old 01-27-2009, 06:19 AM   #37 (permalink)
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Reverse Effect of Rank System
Aion’s Rank system was originally designed in order to stimulate RvR. However, it is hard to find such in Aion today. Rather than RvR, people are turning to other methods to boost their Abyss Points, and continuing to use such methods in order to maintain their rank; occurrences which developers clearly didn’t have in mind in the first place.

<Examples>

1. Pre-arranged killing between Asmodians and Elyos ‘Abusing the system’ and farming of the fortress guards - “Guard farm”‘ in order to become a high-ranker

2. Continuing the guard farming / slaughtering low levels to maintain rank

3. Avoiding large PvP in order to prevent point loss

Considering that these often lead to other problems as well, the problems that Aion’s Rank System face are quite serious.



Separation of zones doesn’t allow natural conflict between two factions; creating a barrier that prevents active RvR. Combined with the Rank System, Aion could end up as “League of the Rankers.”

Hence, I’d like to propose some ideas that could improve this Rank system, which has lost its original purpose.


It was posted by Elliot on his blog. I figured it would be appropriate to add it here for the sake of conversation and education.

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Old 01-27-2009, 07:05 AM   #38 (permalink)
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Originally Posted by InuSeito View Post
Reverse Effect of Rank System
Aion?s Rank system was originally designed in order to stimulate RvR. However, it is hard to find such in Aion today. Rather than RvR, people are turning to other methods to boost their Abyss Points, and continuing to use such methods in order to maintain their rank; occurrences which developers clearly didn?t have in mind in the first place.

<Examples>

1. Pre-arranged killing between Asmodians and Elyos ?Abusing the system? and farming of the fortress guards - ?Guard farm?? in order to become a high-ranker

2. Continuing the guard farming / slaughtering low levels to maintain rank

3. Avoiding large PvP in order to prevent point loss

Considering that these often lead to other problems as well, the problems that Aion?s Rank System face are quite serious.



Separation of zones doesn?t allow natural conflict between two factions; creating a barrier that prevents active RvR. Combined with the Rank System, Aion could end up as ?League of the Rankers.?

Hence, I?d like to propose some ideas that could improve this Rank system, which has lost its original purpose.


It was posted by Elliot on his blog. I figured it would be appropriate to add it here for the sake of conversation and education.
Sad thing is I can already for seeing it happening now, once your higher up's get the higher lvl ranks, they could avoid PVP situations that could cause them to die all togehter and never be de-throned. Looks like the bumper sticker philosophy applies to aion as well.
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Old 01-27-2009, 07:38 AM   #39 (permalink)
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Sad thing is I can already for seeing it happening now, once your higher up's get the higher lvl ranks, they could avoid PVP situations that could cause them to die all togehter and never be de-throned. Looks like the bumper sticker philosophy applies to aion as well.
They'll fix that - its obviously not meant to be how its used. When they fix it is another matter entirely
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Old 01-27-2009, 08:17 AM   #40 (permalink)
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ye as kinda discussed above, i beleive the major flaw of this system is that its too much based around Kill to Death ratios. Although this system has its advantages it also has big flaws.

As posted previously it could create inactive PvP and create a disencentive effect for high ranked PvPers.

However, I think the actual pvp in itself will be penalised. This is because people won't be willing to take 'risks' in the battlefield for fear of dying and thus consequently losing their rank. This might not be the case for the lower ranks in which killing outweighs dying but for the higher ranks this would probably be the case. This could create a kind of flawed pvp game, which I hope will not be the case.
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Old 01-27-2009, 09:47 AM   #41 (permalink)
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ye as kinda discussed above, i beleive the major flaw of this system is that its too much based around Kill to Death ratios. Although this system has its advantages it also has big flaws.

As posted previously it could create inactive PvP and create a disencentive effect for high ranked PvPers.

However, I think the actual pvp in itself will be penalised. This is because people won't be willing to take 'risks' in the battlefield for fear of dying and thus consequently losing their rank. This might not be the case for the lower ranks in which killing outweighs dying but for the higher ranks this would probably be the case. This could create a kind of flawed pvp game, which I hope will not be the case.
Guess we can do it like real life, Your higher ups do no actual fighting, and just send the grunts in to die and kill the enemy. But one has to wonder, as a grunt, if all the top slots are filled.. Why the hell am I going to fight? I get nothing out of it, I mean okay you get some points, and the statisfaction of killing your enemy. But your not moving up the ladder, your still a grunt at the end the day, sooooooooo your fighting cause why? Maybe it's just me, I mean I'm 100% down for a lil murder and mayhaem, but there has to be something in it for me. Killing to get points, and going no where? 0% Motivation, if anything inclines me more to LEAD the enemy to my leaders to have them kill them just out of spite of the system.
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Old 01-27-2009, 11:01 AM   #42 (permalink)
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Correct me if I am wrong, but I thought I read somewhere that Abyss Points get reset every week or every month. Wouldn't that mean the top ranks would have to start all over again at 0 with everyone else?

(Of course they will start off with the buffs weapons and skills though)
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Old 01-27-2009, 11:29 AM   #43 (permalink)
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1. Pre-arranged killing between Asmodians and Elyos ?Abusing the system? and farming of the fortress guards - ?Guard farm?? in order to become a high-ranker
The way I found to fix this is to find them, report them and then continually rape them. you will feel better

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Old 01-27-2009, 04:07 PM   #44 (permalink)
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We just don't want this to end up anything like Warhammer.

What has happened with WAR is that the opposing armies go out of their way to avoid eachother to cap Keeps and Battle objectives since they give a flat amount of renown for everyone as opposed to rank affecting renown from players. If a keep is defended, pass it, if you see the enemy, avoid them... it's just not efficient and the playerbase will ALWAYS take the path of least resistance.

Now I personally like a ratio system (mitigates those people who simply play 18 hours a day and gives other people a chance), but it does seem to have inherent flaws. Regardless of what ncsoft does, they can't allow this system to mirror warhammer, and have people avoid fighting, because to do so in a pvp game is to kill the game.

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Old 01-28-2009, 10:31 AM   #45 (permalink)
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Here are two modifications that might potentially fix the current problems mentioned by others:

1) Implemented graded pts gained/lost based upon rank differences.

2) Make it so that certain amount of abyss points are lost on weekly basis (of course more pts lost higher the ranking).

These rules will force continuous PvP I believe.
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