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#31 (permalink) | |
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Subscriber
Join Date: Nov 2006
Location: Canada
Blog Entries: 2
Thanks: 0
Thanked 6 Times in 6 Posts
Character: Pat
Class: Gladiator
Legion: Genesis~Leader~
Race: Elyos
Server: Lumiel
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Quote:
There's no escaping this system. Of course, you can reward more "casual" players in other ways but it can't be equivalent to what the "no-life" players get. |
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#32 (permalink) | |
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General
Join Date: Aug 2008
Location: Flemish state of Belgium
Thanks: 0
Thanked 44 Times in 26 Posts
Race: Asmodians
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Quote:
If I go play sports or go swim or go play a board game....I don't get new ranks which make me superior to the opponent. I don't like this system one bit really. Where are all the PVE raids and PVE content, all I hear about is PVP PVP PVP /snif __________________
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#33 (permalink) |
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Daeva
Join Date: Jan 2009
Location: Portugal
Thanks: 0
Thanked 1 Time in 1 Post
Character: Wearnopanties
Class: Cleric
Legion: Akatsuki
Race: Asmodians
Server: Castor
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This system reminds me the one used in wow, when it was launched, always liked this kind of system, thanks alot for the info (Golden info), really nice charts.
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#34 (permalink) | |||
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Website Maintenance
Join Date: Jan 2009
Location: New Zealand
Thanks: 0
Thanked 299 Times in 98 Posts
Character: Cynic
Class: Sorcerer
Legion: PirateLords - o_O
Race: Asmodians
Server: Siel
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Sure games are meant to be for relaxation and fun but lets face it, Aion has a hefty amount of PvP and that is certainly meant to be a competition.
Save the equal rewards/fun for PvE and RPing, PvP is there to compete and if those who invest the most time get the most rewards well... go figure. __________________ ![]() Quote:
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#35 (permalink) |
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Great General
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I look forward to see what rank I can get my Cleric up too. I just hope there will be a limit on how low level someone can be killed to gain these points. It would suck if the grab is too big for someone unable to defend themselves.
__________________ ![]() CPU: Intel Core i7 920 GPU: NVIDIA GeForce GTX 295 1.8Gb RAM: Corsair 6GB DDR3
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#36 (permalink) | ||
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NCWest Community Manager
Join Date: Nov 2006
Location: Seattle, WA
Thanks: 0
Thanked 151 Times in 56 Posts
Character: Ayase
Legion: NCsoft West
Race: Undecided
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Quote:
Quote:
![]() __________________ Your just and noble, Ayase ~ Sebastian Streiffert Community Manager Do not miss vital information - follow me on Twitter now: aion_ayase |
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#37 (permalink) |
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General
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Reverse Effect of Rank System
Aion’s Rank system was originally designed in order to stimulate RvR. However, it is hard to find such in Aion today. Rather than RvR, people are turning to other methods to boost their Abyss Points, and continuing to use such methods in order to maintain their rank; occurrences which developers clearly didn’t have in mind in the first place. <Examples> 1. Pre-arranged killing between Asmodians and Elyos ‘Abusing the system’ and farming of the fortress guards - “Guard farm”‘ in order to become a high-ranker 2. Continuing the guard farming / slaughtering low levels to maintain rank 3. Avoiding large PvP in order to prevent point loss Considering that these often lead to other problems as well, the problems that Aion’s Rank System face are quite serious. Separation of zones doesn’t allow natural conflict between two factions; creating a barrier that prevents active RvR. Combined with the Rank System, Aion could end up as “League of the Rankers.” Hence, I’d like to propose some ideas that could improve this Rank system, which has lost its original purpose. It was posted by Elliot on his blog. I figured it would be appropriate to add it here for the sake of conversation and education. |
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#38 (permalink) | |
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Lieutenant
Join Date: Apr 2008
Location: Palo Alto
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Spiritmaster
Race: Elyos
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#39 (permalink) | |
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Officer
Join Date: Oct 2008
Thanks: 0
Thanked 3 Times in 3 Posts
Class: Templar
Race: Elyos
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#40 (permalink) |
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Daeva
Join Date: Jan 2009
Location: Switzerland
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Tyrand
Class: Cleric
Legion: Semper Dius
Race: Elyos
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ye as kinda discussed above, i beleive the major flaw of this system is that its too much based around Kill to Death ratios. Although this system has its advantages it also has big flaws.
As posted previously it could create inactive PvP and create a disencentive effect for high ranked PvPers. However, I think the actual pvp in itself will be penalised. This is because people won't be willing to take 'risks' in the battlefield for fear of dying and thus consequently losing their rank. This might not be the case for the lower ranks in which killing outweighs dying but for the higher ranks this would probably be the case. This could create a kind of flawed pvp game, which I hope will not be the case. |
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#41 (permalink) | |
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Lieutenant
Join Date: Apr 2008
Location: Palo Alto
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Spiritmaster
Race: Elyos
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Quote:
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#42 (permalink) |
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Banned
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Correct me if I am wrong, but I thought I read somewhere that Abyss Points get reset every week or every month. Wouldn't that mean the top ranks would have to start all over again at 0 with everyone else?
(Of course they will start off with the buffs weapons and skills though) |
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#43 (permalink) |
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Soldier
Join Date: Jun 2008
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Chanter
Race: Elyos
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The way I found to fix this is to find them, report them and then continually rape them. you will feel better
__________________ ![]() Clear your mind of what was and will be. See only the task that is.
The past is the present and the future is an illusion. The only moment that matters is now. |
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#44 (permalink) |
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Lieutenant
Join Date: Dec 2008
Location: The West
Thanks: 1
Thanked 6 Times in 5 Posts
Character: Antagonist
Class: Spiritmaster
Race: Asmodians
Server: Zikel
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We just don't want this to end up anything like Warhammer.
What has happened with WAR is that the opposing armies go out of their way to avoid eachother to cap Keeps and Battle objectives since they give a flat amount of renown for everyone as opposed to rank affecting renown from players. If a keep is defended, pass it, if you see the enemy, avoid them... it's just not efficient and the playerbase will ALWAYS take the path of least resistance. Now I personally like a ratio system (mitigates those people who simply play 18 hours a day and gives other people a chance), but it does seem to have inherent flaws. Regardless of what ncsoft does, they can't allow this system to mirror warhammer, and have people avoid fighting, because to do so in a pvp game is to kill the game. __________________ Trample the weak... hurdle the dead. |
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#45 (permalink) |
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Daeva
Join Date: Sep 2008
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
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Here are two modifications that might potentially fix the current problems mentioned by others:
1) Implemented graded pts gained/lost based upon rank differences. 2) Make it so that certain amount of abyss points are lost on weekly basis (of course more pts lost higher the ranking). These rules will force continuous PvP I believe. |
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