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PvP Discussion RvR and PvP discussion.

View Poll Results: which takes the most skill to play?
Gladiator 85 9.49%
Templar 103 11.50%
Chanter 96 10.71%
Cleric 63 7.03%
Sorc 82 9.15%
Spiritmaster 91 10.16%
Assassin 203 22.66%
Ranger 173 19.31%
Voters: 896. You may not vote on this poll

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Old 11-06-2009, 12:55 PM   #166 (permalink)
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Character: Mungus
Class: Cleric
Legion: Path of Dawn
Race: Asmodians
Server: Marchutan

Thats weird that sins and rangers have the most votes. Almost every server ive looked at stats for had the lowest numbers of sins and rangers.

But that was a couple weeks ago so maybe it changed.
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Old 11-06-2009, 06:03 PM   #167 (permalink)
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Quote:
Originally Posted by Mungyun View Post
Thats weird that sins and rangers have the most votes. Almost every server ive looked at stats for had the lowest numbers of sins and rangers.
The most playerskill sensitive classes in the game have the least players while sorcerors, clerics and the like are hard not to find in the dozen?
I think I see a pattern here.

Maybe it is just that a lot of people are honest and vote the classes that are actually hard to play instead of their own (yes I know this sounds unreal)
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Old 11-06-2009, 06:16 PM   #168 (permalink)
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I voted assassin.

Very confused why ranger is up there. I play my ranger alt because the class is easy and fun.

I guess maybe because of jump shot.... though jump shot is pretty easy when I have low ping.
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Old 11-06-2009, 06:30 PM   #169 (permalink)
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why on earth does people vote ranger? assassin i agree with but ranger is pretty much the same as a sorc but with more hp better armor stealth and instant cast on most skills
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Old 11-08-2009, 01:29 PM   #170 (permalink)
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Quote:
Originally Posted by Hotpocket View Post
It's weird, almost everyone voted ranger... but me (being a ranger) voted Templar... huh

Because people view things differently than you...huh

Quote:
Originally Posted by Knutzi View Post
why on earth does people vote ranger? assassin i agree with but ranger is pretty much the same as a sorc but with more hp better armor stealth and instant cast on most skills
lol, what a nub...

Last edited by Saintsinner; 11-08-2009 at 01:31 PM..
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Old 11-08-2009, 02:10 PM   #171 (permalink)
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ranged classes are almost always more difficult to play than melee.

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Old 11-08-2009, 02:31 PM   #172 (permalink)
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Chanter (always) / Templar (til 45)

Anything else is arguably pretty easymode, ranged classes have a huge advantage with how easy it is to exploit flying.

If you want to speak of skill, kiting is simply a cool rabbit you know how to pull out of your hat well. Actually having to define people's predetermined path of movement to intercept in melee alone is a feat that usually ends up eating a good portion of your hp.

Unless you're an assassin, in which case, ambush and stunlock and repeat.

Glad is up there with temp also, granted if you can get to them in melee and have either yourself or someone holding them there most of the skill flies out the window to just knowing your skill sets.

But cleric is definitely the hardest to play 1v1, true story.
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Old 11-08-2009, 05:01 PM   #173 (permalink)
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Class: Assassin
Legion: lol, Aion
Race: Asmodians
Server: Zikel

Hilarious that ranger is even a contender in this. Shows you who the kind of disabled individuals posting on AionSource are.

Top spot is a toss-up between assassin and chanter: it's more difficult for assassin in the air, chanter on the ground. I would argue that assassin requires quicker thinking and acting/reacting, whereas chanter has more time to breathe and survey the situation--but again, it's a trade-off, because assassin's superior DPS and stuns give it the edge in winning shorter-duration fights. The longer a fight extends, the harder it becomes for an assassin to win, whereas chanters can endure and whittle down other classes.

Templar, I can't agree with, given that it has so many get out of jail free cards. Gladiator is harder to play well in PvP. Neither approach the complexity of the two aforementioned classes, though.

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Old 11-08-2009, 05:16 PM   #174 (permalink)
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Class: Ranger
Race: Asmodians
Server: Undecided

Quote:
Originally Posted by Villainelle View Post
Hilarious that ranger is even a contender in this. Shows you who the kind of disabled individuals posting on AionSource are.

Top spot is a toss-up between assassin and chanter: it's more difficult for assassin in the air, chanter on the ground. I would argue that assassin requires quicker thinking and acting/reacting, whereas chanter has more time to breathe and survey the situation--but again, it's a trade-off, because assassin's superior DPS and stuns give it the edge in winning shorter-duration fights. The longer a fight extends, the harder it becomes for an assassin to win, whereas chanters can endure and whittle down other classes.
lol, so anyone that disagrees with you is stupid? Do your realize how immature that is?

Or lemme guess...everything from your pov is fact and everything from anyone else's pov is opinion?

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Old 11-08-2009, 10:46 PM   #175 (permalink)
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Class: Sorcerer
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i would bet that roughly 20.76% of aionsource posters play ranger.

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Old 11-09-2009, 09:42 AM   #176 (permalink)
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Class: Assassin
Legion: AmberEye
Race: Elyos
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I play Assassin, so OBVIOUSLY it takes the most skill. ;p
Tbh melee pvp is a bit broken here (from what I see, so maybe that's just me). And what I mean here is... Sometimes you stand right next to your target, you try to use skill/s and what you see is: "your target is too far". Poor melees.
+low hp +low def +evasion does pretty much nothing in pvp without being the "higher lvl one".


Quote:
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ranged classes are almost always more difficult to play than melee.
Didn't read a whole thread (and I won't ^^'), so I just hope that was a bad joke.

Last edited by Sob; 11-09-2009 at 09:49 AM..
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Old 11-09-2009, 04:19 PM   #177 (permalink)
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i would bet that roughly 20.76% of aionsource posters play ranger.
Or there are a lot of failed rangers out there. We have all seen them standing still and firing their bow or cant even kite a little. Most classes are just run up and massh the mob. Rangers have to kite and kite well or you die. The class cant take any damage. Sorc and SM at least have Stoneskin.
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Old 11-09-2009, 04:41 PM   #178 (permalink)
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Character: Pookatron
Class: Gladiator
Legion: Sorcelators
Race: Elyos
Server: Yustiel

The problem with this poll is people are assuming movement = skill. It doesn't. Kiting is usually probably the lack of skill. Its always the technique utilized by players against PvPers or PvE mobs when they cannot win any other way.

Lets think about this another way:

We see two players. We know the equipment of both. Now, we place them up against a particular mob or other player.

Individual 1 is the kiter. Individual 2 is the nonkiter.

Individual 1 kites the player or mob and kills it using the usual cc tactics you find. If your watching it, would you be impressed? My guess is not.

Individual 2 however, does not kite, and we are all probably laughing, because the player or mob is something that just assrapes that particular individual or class. We almost know beforehand they are going to get owned.

The battle begins. Individual 2 fighting that same mob/player manages to kill them using an elarobate uncommon skill method, and unique use of consumable items.

Are we impresssed by individual 2? nyerk yes we are. As far as we knew, what that person just did was nothing short of impossible, but they did it. And they did it possibly without even moving(cept for maybe chasing after the player/mob if that happens).

---------------

This example right here, is the problem with this poll(assuming we could get away from class bias and other such things).

Movement does not equate with skill. Look at most Raid mob kills in any mmo. The strongest almost always require someone to kite some mobs. However, does it take skill? Hell no. Half the time they just run around like a retarded monkey.

Every once in awhile though, that mob will be brought down without kiting. Most are impressed by this.

It kind of goes back to the strategy RPG argument:

Micro or Macro.

Some swear by one. Others swear by the other. Both are important. Doesn't matter how good your micro is in a strategy game if your macro sucks. A good player will just swarm demolish you. Likewise, if you macro an army, but can't control it and your fort upgrades, then you will either lose the army, or begin to fall behind your opponent.

The truth is, everything you can use, is part of skill.

Kiting something, doesn't mean your not using skill. However, it doesn't mean you are skilled either. It might just be a crutch cause you don't know how to win any other way. However, a player that is in the battle a fair amount, and kites when necessary would definitely have skill.

In the same respect, not kiting, when you need to kite or run, also can show a lack of skill. Sometimes, you need to know when the odds are stacked against you, and running is the word.
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Old 11-09-2009, 06:01 PM   #179 (permalink)
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Character: Yhonwa
Class: Sorcerer
Race: Undecided
Server: Votan

i am really annoyed while playing in parties that i am the crowd control nyerk and all others automatically

quit doing anything besides their dmg rotations.

clerics under fire wait for my roots. come on.

so i voted for sorc and it's the lazy men fault. haha.
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Old 11-09-2009, 06:42 PM   #180 (permalink)
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Quote:
Originally Posted by Wiegraf View Post
If you want to speak of skill, kiting is simply a cool rabbit you know how to pull out of your hat well. Actually having to define people's predetermined path of movement to intercept in melee alone is a feat that usually ends up eating a good portion of your hp.
People always make it sound as if kiting is an advantage. Itz is just a form of gameplay.
Kiting is the counterpart of keeping someone in melee combat/stunned/snared etc. pp

Although unlike melee classes as a ranged class you need to have great situational awareness, planning skills and be quick to think on your feet.

A melee class just goes wwww chasing you wherever you go, being total rbainafk mode and executing instant attacks when in melee range. Very little planning. While as a ranged class you have to be very careful where you walk to not add npcs and preparing a good kiting path, timing your snares and cc precisely to avoid from getting caught in their gap closer which in most MMOs leads to a 3 shot-death, as is the case in Aion. Watch some lv 50 tournament clips of templars 3 shotting assassins or rangers.

While I agree that flying definately puts melee classes in a disadvantage in the end it just means that the game design works against you. The actual skill cap for templars gladiators and, sorry, also chanters is really low. A skilled player will be able to get more out of his class if he plays an assassin or ranger. Or spiritmaster and sorceror even.
Not because these classes have an overall easier time (which they in fact also do because of the flying combat) but because they allow playerskill to make more of a difference.

Also if Aion PvP taught us anything at all it is that flying in a MMO pvp envorinment does not work at all.

Last edited by Yael; 11-09-2009 at 06:44 PM..
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