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#166 (permalink) | ||
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Star Officer
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kamyla
Class: Ranger
Race: Elyos
Server: Lumiel
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Quote:
Clerics are the ones I have issues with. Honestly, I think they might hit harder than Chanters which is incredibly unfair to those playing Chanters. ------------------------- Quote:
Silence can be potted. That insta-heal thing is on a decently short CD. (Not sure exactly.) Flash of Recovery or something, that's the big thing that prevents me from killing them. I really have to be strategic in killing clerics 1v1, and chances are I still won't if they use the consumables available to them which most don't. I have to "goad" them into thinking their health is ok and they can DPS me down, which surprisingly, I've found, can happen. Then I have to hope everything lands, I don't get totally owned by the RoG on stunning/rupture, and that they don't use consumables. Again, my opinion is that clerics should have to rely on their group to get their uber healing which they can do which I've already stated in a long paragraph that I'm not going to retype hehe. I'm fine with an focused healer being able to keep one guy up under heavy DPS, I'm not against that, but being able to do that, take hits, and then also dish out damage is OP.Last edited by Rim; 11-05-2009 at 12:12 AM.. Reason: Automerged Double-Post. |
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#167 (permalink) | |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Telemachus
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#168 (permalink) | |
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Officer
Join Date: Sep 2009
Thanks: 0
Thanked 1 Time in 1 Post
Character: Eldratch
Class: Cleric
Legion: Nex Imperium
Race: Elyos
Server: Zikel
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Quote:
------------------------- Try to save all of your burst skills and get him down to about 50-75% health. Many times healers get nyerky when they realize you are not doing that much damage to them so they stop healing themselves as frequently and allow thier HP to go a little low in favor of trying to damage you, thinking that they will just be able to health to full if they get too low. Thats when you unleash all of your burst damage and cc. Thats how I beat clerics, and I AM a cleric. Last edited by Balrak; 11-05-2009 at 09:31 PM.. Reason: Automerged Double-Post. |
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#169 (permalink) | |
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Star Officer
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kamyla
Class: Ranger
Race: Elyos
Server: Lumiel
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Quote:
(BTW, I actually have used mobs to a kill a cleric once. Was playing a friend's assassin and JUST didn't have enough DPS to kill the guy, so I gave him a short KB into a mob. Was pretty funny. But anyways, that's beyond the point.) One class shouldn't have to rely on NPC's to kill another class. |
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#170 (permalink) |
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Lieutenant
Join Date: Oct 2009
Location: SoCal
Thanks: 0
Thanked 2 Times in 2 Posts
Class: Cleric
Legion: The Crimson Guard
Race: Elyos
Server: Kaisinel
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If a cleric could not survive being wailed on by himself, he would be useless in PVP, especially mass PVP. He would implode upon hitting the abyss, let alone a siege.
'Let the group...' It doesn't work that way. Not only do our heals aggro every mob within range (including mobs hitting people outside your own group), but we're the target of every PC trying to take down the group. If we're overpowered 1v1, it's because fights for Clerics are rarely 1v1. It's the Cleric vs the mob and his add friends, or the whole opposite side, because those things rightfully are trying to take us out so they can wipe the rest of the party. 'Then gimp their damage!' Excuse me? This is a PvPvE game and I would like to level, too. I don't exist just to be your healbot or your AP farm. We get extra damage in the next update, yes, but that is on a skill that is the second in a chain which starts with a spell that has a three second cast-- IE, we can't use it against classes that can interrupt anything with a long cast time. If I can get a Smite chain off, you are not doing it right. If you want to beat me in PVP, learn to play. There are ways to shut us down. 'But I can't beat one 1v1! I should be able to...' Like I said. Clerics rarely get a 1v1 fight. We have to be able to put out damage or we are unplayable and can't level, and the skill they are upgrading is one of the hardest to get off. Every other class is capable of soloing, and now you want healers to be able to do literally nothing but support you or die? They already have to heal you because you chose a class that couldn't heal itself. Talk about selfish. 'Yes, not only do you exist to do NOTHING but heal me so I can slay things, you are not allowed to be able to defend yourself, even though you are invariably going to be EVERYONE'S target in a game that does not limit the size of the party trying to gank you. Now, get down on your knees and suck my nyerk. No, that's just your job. Oh, and remind me to tell you how terribad you are at healing when we group together and everyone attacks you whilst ignoring me until you're dead. Wait, you're ten levels below me?' 'I can't level on my own. I can only level if I can find a group. Yes, even at weirdass o'clock when not much folks are around. Then I just sit around whilst my friends shoot up past me because they can solo on their own time.' 'How are you supposed to be my healer, then?' 'nyerked if I know, you're the wanker who wanted me to be a healbot. You never actually bothered to think about how you gimped my class because I made your epeen feel tiny.' The only reason Clerics can level at all in Guild Wars, as they are squishies who wear cloth and have little offensive capability (apart from really specialised builds for really specialised scenarios, usually for farming), is to bring NPCs or Heroes (player-controlled NPCS) along while they 'solo'. Aion has no option for that at all. Removing a Cleric's ability to do damage means that you will have very, very few Clerics who ever hit level 50 because they won't be able to keep up with the rest of the classes-- and they are already, I am told, among the slowest to level. (So much for our famed DPS.) But hey, if you want a massive shortage of the people tasked with keeping a whole party alive whilst being the most targeted person in said party, you go right ahead, and see how long your group PVP lasts. I've played a healer with little offensive capability. Aion's PVP and PVE would simply make that kind of class impossible to play. __________________ ![]() Mortrialus: I want to say, congratulations on the most androgynous looking character I have ever seen. Last edited by Amadaeo; 11-06-2009 at 12:49 AM.. |
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#171 (permalink) | |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Telemachus
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Quote:
Btw. As a templar. In "vs cleric fight" its a really really boring and long battle. neither can take the other down fast, unless wastly outgearing/outlevel the other or not bothering with pot. Yes a templar with everything on cooldown will die to a cleric, but he will also die to every other class out there, welcome to templar "cooldowns needed". Last edited by Atchoo; 11-06-2009 at 02:54 AM.. |
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#172 (permalink) |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Blasa
Class: Chanter
Legion: Eleventh Hour
Race: Elyos
Server: Ariel
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I love how nobody has mentioned this simple solution: if a fight is in a stalemate, fly away, or bring your friends. The OP is a retard because they wasted 30 minutes of their life trying to fight a battle that was going nowhere.
This game is not based off 1v1. __________________ Proud leader of NA Aion's original Eleventh Hour legion
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#173 (permalink) | |
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Soldier
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Alleyana
Class: Templar
Race: Elyos
Server: Kaisinel
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Quote:
01234567890 __________________ ![]() You'll know I'm dead when I stop collecting my pay. |
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#174 (permalink) |
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Soldier
Join Date: Aug 2009
Location: Canadia
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Cleric
Legion: Thirteenth in name, RQ at heart
Race: Elyos
Server: Azphel
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Anyone that says clerics need to die easily by 1 person should gtfo right now. This isn't a 1v1 game, if a cleric gets pressured enough to not even outlive 1 person while kiting (and i am saying this because 45+ everyone gets so much more dmg from advanced stigmas that clerics can only keep up with their OP as **** blessed shield+ dots combo...which btw used to heal for 200% more, so it was 2k dots per 2 sec for 20 sec not 1k per 2 sec, already got nerfed on that). Do we do a lot of dmg? Yes, between 42 and 45, we do more than the average person, in fact, 3rd in dmg. After 45, **** hits the pavement. Focus shots = 2k+ pvp crits. Ice harpoon doing 1.7k dmg on an mres cleric, + frost for 1k + instant earth chunk of rape for another 1k. SMs get another debuff move of absolute pwn, that btw does more dmg than the other 1 that does 1k+. Templars get fear, " I tank your whole party for 30 secs skills of omfg can't debuff that **** off moves". Assasins...haha, alright, assasins are still weak as **** unless they gank you on the ground, and gladdies with their "I keep your face on the ground and you moan in pleasure" crit passives are just wtfpwn amazing distractions when ignored in a group. So in fact, unless you do stand in the back and nyerking kite like there's no tomorrow, you're nyerked, and yes, even 1 person can kill you while you're trying to heal your team and not just yourself from 1 person's dmg, making a group fight into 6 1v1 fights.
So in fact, closer to 50, game gets way more balanced, but if you don't know what you're doing you'll suck anyway. |
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#176 (permalink) | ||
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Star Officer
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kamyla
Class: Ranger
Race: Elyos
Server: Lumiel
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Quote:
You've still yet to give me advice on what to do when the fight goes to the air and there are 0 mobs around. Again, I shouldn't have to rely on NPC's to help me kill someone that is similarly leveled, geared, skilled. Stun/KB on a crit is a low % chance of happening. I think like something around 10% chance when you get a crit, which is 34% chance on me right now. My gear does not suck. It's not the best, but it definitely does not suck. http://na.aiononline.com/livestatus/...750&serverID=8 ------------------------- Quote:
Yes, as a group class (healer), you should rely on your group to keep you alive. You should have the skills to POSTPONE your death a little while to give your group some reaction time, but it is incredibly OP if you have the ability to keep yourself alive under someone's fire all by yourself if we're talking similar gear/level/skill and, of course, you are getting hit by a pure DPS class. For the classes that thrive in solo/very small-scale combat but are gimped in large-scale combat, it is very, very unfair that another class can excel in both. If your group does not help you, you deserve to die because that's what a stealth DPS's job is. We kill the casters and healers from behind, inevitably we will probably die, but still. If we're not given the tools, or you have too many tools that make you unkillable alone, then there is no reason for our classes. Again, I'm not saying we should come up and roflstomp all clerics we see, that's not the point. I'm saying that cleric should have some abilities that postpone his death a few seconds to give his group time to react, but if they don't react then the guy should go down. In no way would that make clerics useless because good groups would protect their clerics, not allowing them to die. Last edited by Rim; 11-06-2009 at 11:18 AM.. Reason: Automerged Double-Post. |
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#177 (permalink) |
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Daeva
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-Agrees with everything Rim says-
I was fighting a Cleric 3 levels lower than me, he had about the same gear. He was doing more damage than me. I fail to see why a Cleric should be able to hit harder than a Chanter. Yes, I know we're a support class, but so are they. Just look at their DP move. How could anyone say that isn't OP? A lone Cleric should not be able to wipe a party with just one skill, even if it is a DP move with an hour cooldown. Not to mention their over the top Root skill, why the hell do they even have a CC anyway? And with a.. what 6 second cooldown? Chanters only get one ranged skill and a waste of a stigma bind spell, and even then the stun isn't 100%. I don't agree with nerfing the heals, thats their job. But to do high damage on top of it? And to be able to CC? ![]() As for the people who are saying Chanters are OP.... nyerking. LOL. |
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#179 (permalink) | ||
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Soldier
Join Date: Sep 2009
Thanks: 1
Thanked 0 Times in 0 Posts
Character: Nyd
Class: Cleric
Legion: Blue Garter
Race: Elyos
Server: Vaizel
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Quote:
Quote:
The other 'burst' we get is at level 42, has twice the cooldown of our melee skill, activates the melee skill cooldown, and leads into either our low-damage, low-chance-to-stun skill, or Divine Touch. Yes, if I get lucky against an unprepared, equal-level player that isn't a Sorc, SM, or Temp, I can burst about 70% of their health before they turn around and stun, silence, root, or otherwise CC me while they pop a health pot. In order to make Healers viable in PvP, we need the survivability and damage that we have. It's true that the game isn't balanced around 1v1, but no class should ever be an easy kill. 95% of my 1v1 fights have come down to either skill, level, or the RNG. tl;dr: Healers aren't squishy anymore. Stop expecting us to fall over in a light breeze. __________________
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#180 (permalink) |
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Officer
Join Date: Sep 2009
Thanks: 0
Thanked 2 Times in 2 Posts
Character: Mungus
Class: Cleric
Legion: Path of Dawn
Race: Asmodians
Server: Marchutan
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People with heals heal when they cant do anything else. What do you expect? Them to just say 'ok, all im doing is healing myself' and let you kill them?
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I'm fine with an focused healer being able to keep one guy up under heavy DPS, I'm not against that, but being able to do that, take hits, and then also dish out damage is OP.







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