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Old 10-26-2009, 09:44 PM   #31 (permalink)
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Originally Posted by Niir View Post
I play a cleric and if i would rather have a game where the main healer was over powered.

If the healer is under powered it just becomes a loldps nukefest of an fps mmo.

I know all the dps cry when a healer can 1v1 them into next week but you have to see the big picture.
I totally agree with this sentiment. I look forward, hoping that smallscale group PvP in this game will take a little more co-ordination and setup than 'lol lets all just train the healer'. The only way for this to be possible is for the healer to be strong.
Plus, whether they're gods in 1v1 or not really doesn't bother me, I'll be rolling with a group at 50, not focusing on 1v1 to make lolvideos

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Old 10-26-2009, 10:11 PM   #32 (permalink)
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I'd be quite happy with Clerics being OP 1v1, it means they'll be tougher to bring down in group play when it matters. That said, Sorcs/SMs/Rangers can typically do Clerics in with a combination of ranged attacks and ample forms of CC to keep them from healing. Rangers seem to have an especially easy time killing Clerics since they have excellent burst damage, and have instant-shots to cancel the Cleric heals (Sorcs and SMs typically have to time their shots a bit better and keep the Cleric CC-chained for longer).

Still, priest classes are a bit separate from the rock-paper-scissors class dynamics of the other 3 archetypes (that is, Warrior > Scout > Mage > Warrior). Poor Chanters though, they just seem so helpless 1v1 - they really do need a team in order to shine, much like Gladiators.

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Old 10-26-2009, 10:39 PM   #33 (permalink)
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Problem is they are not OP 1v1 because of being overly defensive, its more that + the fact they have some very decent nukes and cc.
Giving one class all that is kinda stupid.

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Old 10-26-2009, 11:40 PM   #34 (permalink)
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Well geared Clerics are very hard to kill even in group pvp. We usually CC clerics and kill chanters/mages/scouts first. Then focus fire them.
However, even you can't kill a cleric alone, it's considerably easier to get away from them.
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Old 10-27-2009, 12:21 AM   #35 (permalink)
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Quote:
Originally Posted by vash1980 View Post
However, even you can't kill a cleric alone, it's considerably easier to get away from them.
That. Clerics do have a root on rather short CD at that but it's still pretty easy to get away from a Cleric if you want to that being said it also works the other way around.
Just don't fight a Cleric 1on1 you'll regret it unless you're much higher, at that point the Cleric will simply run away because they can. A Cleric in your group can be your best friend, try it.

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Old 10-27-2009, 12:42 AM   #36 (permalink)
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I'm fine with clerics, but that insta-heal is really annoying. I'm fine with them having an insta-heal, but it seems to be on too short of timer. I've had a cleric use it twice in a fight. It really should be on a longer CD and a oh crud ability like DAoC healer insta-heals.
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Old 10-27-2009, 01:07 AM   #37 (permalink)
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I played cleric to 50 in KA, they're mad OP.

But Sorcs own the **** out of them.

Which is why I'm sorc...



Very few clerics I have seen pre-heal the damage... actually not a single one...

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Old 10-27-2009, 02:21 AM   #38 (permalink)
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Very few clerics I have seen pre-heal the damage... actually not a single one...
This will likely change with time. I hope.

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Old 10-27-2009, 02:34 AM   #39 (permalink)
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Only class I hate fighting is rangers, spiritmasters can be a pain aswell.
Sorcerers might be down if some stuff to kite them around.

Rest of the classes = eating cake!

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Old 10-27-2009, 02:57 AM   #40 (permalink)
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Healers need to be stable, or as was pointed out, they'll go down too quick in PvP.

In daoc the healers were hard enough to take down that you didn't focus on them primarily (good armor+HP) this usually meant you went for the casters 1st (after the CC blanket)

I see a similar pattern here (in groups)

1v1, anything that can heal is going to beat something that can't, unless you can attack for a while without them being able to react... which is wishfull thinking due to a pretty solid balance in CC
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Old 10-27-2009, 05:05 AM   #41 (permalink)
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Wouldnt mind a reduction in my PvP damage, but dont touch my grinding pace.

And ofcourse don't touch the heals.

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Old 10-27-2009, 05:28 AM   #42 (permalink)
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Who would bother playing cleric if it did very poor damage, and was one or two shot dead by every other class? I don't agree that they are over powered, i just think that most of you are used to healers being squishy.
Oh thank you Aion for making a healing class able to last more than 10 seconds in any PvP fight.

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Old 10-27-2009, 05:31 AM   #43 (permalink)
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Two things.

1. healers are usaly strong 1vs1 because a) they need to survive a few seconds in group pvp b) the game breaks without them so they need to be a reasonable crowd

2. (perhaps more important) We're all still leveling up to 50, our heals can't scale while everyones dps will increase, if we don't beat you now there's little hope in 3 months time.


The lack of diminishing returns makes a 6sec root with 10sec cd pretty abusable though in 1vs1 pvp, gotta agree with that.
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Old 10-27-2009, 05:43 AM   #44 (permalink)
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Quote:
Originally Posted by Chalky View Post
You're a templar, that's a defensive class. You're socketed with full PCH so without magic res you're going to get hit for every CC and every damage spell.

The spells are balanced such that they expect spells to be resisted frequently.

Your character is a full high damage melee tank. You've decided to spec yourself so that you deal extremely large amounts of close range damage and take very little physical. You expect to be good against ranged casters too, when you've made no effort at all to spec towards them?
Did you actually read what he wrote or just randomly decided to spout nonsense hoping your greentag would leave you unchecked ?

1: He asked: What does a cleric HAVE to give up to attain that high damage WHEN they can slot all HP stones and STILL outdamage alot of classes.

2:He ASKED what will happend if they actually DO slot magic boost and do near sorc damage..while wearing chain+shield AND having heals.

Beyond that lets talk your reasoning (or maybee its ncsoft..but then agian who has faith in them anymore)

If spells are such high base vallues as they are (both damage and healing) but counted on being resist alot then why are they not ? The simple answer is to SPEC for full magic resist you have to give up MUCh more as a physical dps, your base vallues are far less impressive than magic ones.

The fact that base healing is so retardedly high in this game that is becoming a bigger joke than warhammer is a fact, the even worse design decition NOT to create a stat that impacts on how much you heal and reduce all base healing by 30-50% is just a proof on how untalented the stat designers where and how retarded you ppl are that is defending it, its simple math try doing it.

A class that no NO needed stat and can spend all their spots on boosting survivability thats already high without losing any whatsoever out of it due to extremly high base damage is plain idiotic and falls inline with other idiotic design decitions over the mmo history.

Its simple, they need to lower base damage and add a stat that forced clerics away from all+hp or magic res thats making them op atm (or indeed magic boost stack) or simply just cut pvp damage and healing by 30% across the board on the class.

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Old 10-27-2009, 06:57 AM   #45 (permalink)
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Quote:
Originally Posted by SYNVISC View Post
every class has one class they have a specialty killing...

cleric > temp
ranger > cleric
sorc > ranger
etc etc etc

but you also might have found urself against a really good player
Sorc > Ranger?

Sleep arrow and getting through his shield; sleep won't break when you just hit his shield. after that it's not thát hard to kill the sorceress. Our burst takes them out in literally notime. and the stun from stunning/rupture arrow buys you plenty of time. and you can counter his sleep/root/whatever/burst by using focused evasion.
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