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#1 (permalink) |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kount
Class: Chanter
Race: Undecided
Server: Marchutan
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Is there a fix to Abyss PvP for melee?
Item #1: Extendable weapons are not to be used as an arguement that it is fixed. When you have to grind out literally DAYS to find said weapons (sans betoni quest).
Solution to for melee fix in the air: 50% of our damage cannot be negated by shield while both parties are in the air. Please give melee a reason to play this game in the abyss. It is such an amazing concept with an atrocious implementation.. |
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#2 (permalink) | |
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General
Join Date: Jul 2009
Location: England
Thanks: 6
Thanked 2 Times in 2 Posts
Character: Rafen
Class: Templar
Race: Elyos
Server: Spatalos
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#3 (permalink) |
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AionArmory Staff
Join Date: Jun 2007
Location: Where dial-up is
Thanks: 1
Thanked 1 Time in 1 Post
Class: Ranger
Legion: BSfA
Race: Elyos
Server: Kaisinel
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All that really needs to be done is removing the old, crappy system of needing to stand still to start an attack.
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#4 (permalink) |
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Star Officer
Join Date: Sep 2009
Location: Melbourne
Thanks: 1
Thanked 0 Times in 0 Posts
Character: Sonnet
Class: Spiritmaster
Race: Elyos
Server: Nezekan
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No doubt aerial combat is frustrating for melee but eventually the pvp focus in the abyss will shift from gank squads to forts/dredgions and melee get quite a nice advantage over ranged in tight spaces.
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#5 (permalink) | |
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General
Join Date: Jul 2009
Location: England
Thanks: 6
Thanked 2 Times in 2 Posts
Character: Rafen
Class: Templar
Race: Elyos
Server: Spatalos
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Quote:
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#8 (permalink) |
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Daeva
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We need to be able to attack while moving and our attacks need more range on the Vertical axis. Until then, it's a waste of time to try and fly and fight unless you are chasing something close to dead already. It's sad, because the idea seemed so much fun. But as is, I can't stand aerial combat.
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#9 (permalink) | |
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Star Officer
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Kamyla
Class: Ranger
Race: Elyos
Server: Lumiel
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Quote:
Assassins should be able to "scale" the wall somehow. Maybe give them some kind of aetheric stone penetration ability or whatever because the main stealth class should be able harass the ranged classes. |
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#10 (permalink) | |
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Human
Join Date: Oct 2009
Location: Pittsburgh, PA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Tanq
Class: Templar
Legion: Rogue Legion (Trinial)
Race: Asmodians
Server: Triniel
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Quote:
Yeah, give assassins one more thing to be even more OP. And as far as the seiges go, I have tried 3 and each time I get maybe 3 fps at best if I dont crash. Does anyone know if there's a definite fix? Or is this something that we are going to have to live with if we decide to stay playing this game? |
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#12 (permalink) | ||
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General
Join Date: Jul 2009
Location: England
Thanks: 6
Thanked 2 Times in 2 Posts
Character: Rafen
Class: Templar
Race: Elyos
Server: Spatalos
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Quote:
Quote:
Back when real forts where been attacked, it wasn't by flying demi-gods who can cast magic and fight 'daemons' ![]() I still think games that have forts and sieges should have a way to let melee classes get to the ranged on the wall, be it awesome siege cannons, or siege towers. |
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#13 (permalink) |
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Star Officer
Join Date: Sep 2009
Location: Melbourne
Thanks: 1
Thanked 0 Times in 0 Posts
Character: Sonnet
Class: Spiritmaster
Race: Elyos
Server: Nezekan
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Nah. In WAR you could stand up the top and fire from range at the melee outside and there wasn't a damn thing they could do about it. A demo magus could stand just inside the door (or any wall) and non-stop aoe with complete impunity.
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#14 (permalink) |
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Soldier
Join Date: Aug 2009
Location: Oceania
Thanks: 18
Thanked 0 Times in 0 Posts
Class: Templar
Legion: Oracle
Race: Asmodians
Server: Nezekan
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This animation business is just plain ridiculous for any meaningful PvP with a melee class. Are the koreans and chinese complaining about it too? They must be.
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#15 (permalink) | |
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General
Join Date: Jul 2009
Location: England
Thanks: 6
Thanked 2 Times in 2 Posts
Character: Rafen
Class: Templar
Race: Elyos
Server: Spatalos
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Quote:
I will describe what it was to those that dont know Basically you would make a warband or 2 and in each group have 2 healers and 4 mdps, the MDPS would then 'break into' the keep and attack the defenders and lord whilst been kept alive by the 2 healers in each group spamming AoE heals (they didn't need LoS). It got that bad they had to add a keep upgrade called a deadbolt. |
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