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#76 (permalink) |
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Soldier
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Any system to make "fair" fights in an MMO always becomes very artificial and disconnected from the rest of the game.
It's a virtual world with two factions at war, and in real wars people don't gather in an arena with measures taken to ensure a fair fight. Fair fights is very rare in a war...one side is usually better equipped, more experienced or more numerous. As long as the balance between factions is good the war is fair even if almost none of the battles are. |
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#77 (permalink) |
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Officer
Join Date: Jul 2009
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Thanked 1 Time in 1 Post
Class: Sorcerer
Legion: Grudge
Race: Asmodians
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I'm curious where anyone who made Aion said that the PvP was going to be fair all the time. Or fair at all? From reading this, your version of fair is that a person higher level than you cannot come kill you. Or that 3 people your level can't gang up on you. You want structure. Like battle grounds or scenario's?
To me, and a LOT of other people who enjoy Aion, fair means I get the same skills as Sorcs on the other realm. Hell that's a cop out, because it easier to give each realm the same skills instead of different skills that balance well. Fair means that the game was marketed as a PvP game so it wasn't surprising the first time I got jumped in Morheim by Elyos who were rifting. I think people are just frustrated because the negative aspects of the game are more negative than they initially anticipated. Doesn't mean the game is unfair. If it IS unfair, that means someone, some group has to have the unfair advantage. Who is that? Higher level people? Are you not able to level up to the same level they are? |
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#80 (permalink) | |
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Officer
Join Date: Oct 2009
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Race: Undecided
Server: Azphel
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I would love an FFa server...you can bet there would be zero bots on it. |
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#81 (permalink) |
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Soldier
Join Date: Jul 2009
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Race: Elyos
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Just to be perfectly clear, 6vs6, Arenas, BGs and matches between equal opponent HAS ABSOLUTELY NOTHING TO DO WITH RvR!
For your understanding, the term RvR stands for Realm versus Realm. That means the whole crowd of one side battles the other side in a consistent environment. That means getting outnumbered is perfectly fine, cause its one of the main designs of a massive MULTIPLAYER online role playing game! If youre getting zerged, go and gather youre legion and a bunch of others together. Start a warband, go Raid the keeps, go face the enemy with your fellow companions. I honestly thin all of you became spoiled by that stupid newage-MMos with their sissy Battlegrounds, Arenas and whatsoever. If you really think RvR has to be equal vs equal and should only be decided by the playerskill, then you really dont understand the basics of the whole Genre. If it is so, please go play another game.... |
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#82 (permalink) | ||||||
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Officer
Join Date: Sep 2009
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Race: Undecided
Server: Votan
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Said the WoW player. Let me guess, you played Retri Pala or Death Knight?
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Early PvP MMOs are made for the passionate PvPers who would bear the risk of all the harsh penalties. Modern PvP MMOs are made for the casuals, the "wide mass" of people, who didn't even know how to use a PC 6-9 years ago. And that's the main reason why people, like me, cry about current PvP implementations. They are just boring. No drama, no risk, no adrenaline. Quote:
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However, even this becomes boring after a while, especially in the 40+ as the only zones where you can rift into and made sense are Heiron/Beluslan and 70% of it are just bots or some low players. Why? Cause of instancing. You will only find solo players there. Most groups go Steel Rake for XP grinding. Abyss PvP is totally boring imho, Sieges even more. L2 Sieges were exciting where you sign up in advance, plan the siege, craft your golems. Or as defender gather your allies to defend the siege, make tactics how to best defend it AND have free choice of setting up NPCs. This gave 100 times more possibilities and required some real tactical and strategical skill. Miss that times... ![]() |
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#83 (permalink) | |
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Soldier
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I personally have mainly played DAoC in the last few years and used to run in 8mans only there. While we had a gentleman's agreement with several groups interested in 8vs8 not to add each other, we used to play in the normal RvR-zones and try ourselves vs zergs for example. That included getting zerged (and not moaning - well, on vent of course, but not publicly) as well. This is the concept of 6vs6 (or 8vs8) as it comes from DAoC, even though it alternated a bit at the end. It is very different from WoW's or WAR's arena pvp though where nobody could ever add on you. I agree to you about the rest you said, all of that is a very important part of an MMO. Even though I personally like to do things differently and not zerg, I think that it is actually required for a healthy game. __________________ (Aion) Temerity
(WAR) Walking Issues - (DAoC) Satori, Mardraum, Xnys, CSI, EZP - (UO) East Britain Rangers, ICE, Team Cow - PvPing since '97 |
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#85 (permalink) | |
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Daeva
Join Date: Sep 2009
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Race: Asmodians
Server: Undecided
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. And pvp is what you make it, if it's boring you then change how you pvp. Wow pvp on the whole sucked ***, but it was brilliant when the horde had a pop at the alliances bosses before the achievement system was added in. I think there might still be a vid up on youtube (something like "Drak'thul city raid). If I remember correctly there was around 500 horde who pretty much destroyed the server for the Eastern Kingdoms. I guess the death penalty will increase as people start to get to a higher rank, at the moment all it is a few abyss points that you don't notice All I'm hoping is that the forts don't get to the point they did on War where people would tell you to stop defending 1 because they want their inf points. |
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#86 (permalink) |
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Star Officer
Join Date: Jul 2009
Location: Croatia, Zagreb
Thanks: 2
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Character: Veles
Class: Templar
Legion: The Committee
Race: Elyos
Server: Perento
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Did not read the whole thread, but I can conclude from the title that EVE PVP system is crap!?
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#87 (permalink) | |
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Daeva
Join Date: Oct 2009
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Race: Undecided
Server: Kaisinel
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People play persistent worlds for a reason(look at EvE). I enjoy the dynamics of not always knowing who and how many are really there. Sometimes you survive, sometimes you don't, sometimes you outmaneuver your enemy and their numbers don't matter so much. Since this is a partial WoW thread, early game wow my guild would go camp lower level towns, why? Because we knew that after 30 minutes or so higher levels would start to come to the rescue and we'd get a good fight going. Why did TM v SS happen? I mean clearly the numbers were always going to be imbalanced there, and yet people spent hours pushing back and forth. And yes at times it was just a zerg but other times top end guilds were using as an epeen contest and strategy mattered. The main thing though was that both instances were just part of the larger world on community. They flowed out of the community instead of existing as a separate rule set form the main game. Anyway I can understand the desire for even battles at times, they're a different type of gameplay and they can be fun, but truly living world RVR is a whole different thing. |
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#89 (permalink) | |
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Officer
Join Date: Oct 2009
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Class: Cleric
Race: Asmodians
Server: Israphel
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#90 (permalink) | |
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Officer
Join Date: Sep 2009
Location: Pinckney, MI
Thanks: 0
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Character: Bigbywolf
Class: Templar
Legion: Big Damn Heroes
Race: Elyos
Server: Vaizel
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Quote:
/10charnyerk |
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All I'm hoping is that the forts don't get to the point they did on War where people would tell you to stop defending 1 because they want their inf points.




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