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#16 (permalink) |
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Officer
Join Date: Jun 2009
Location: Abyss
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Mizou
Class: Cleric
Legion: Primal Instinct
Race: Asmodians
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protector of brusthonin with +phys crit and accuracy is good too
__________________ Caion lvl 32 Chanter, Server Azariel, Region 9 |
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#17 (permalink) |
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Daeva
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Elyos
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Thanks very much for this post. Just started reading up on the game. All I can say about those movement modifiers is unbelievable. That in combination with no global cooldown will really mess with me early on and to make matters worse you dont get to kite (practice) until level 10 lol.
I have always been an e-a, q-d circle strafer but i might as well toss that out the window if i do 70% less damage. It certainly will add some depth to pvp encounters if these figures are close to correct. Unstealth, blow your wad, strafe for the evasion then give them some more of the ol' cooldown popping. Or just roll melee and plod forward with a perma damage increase... The jump turn/shot seems kind of foolish, a lot of ranged players used it in other games but as mentioned by a previous poster simply angling your character with a mouse twitch would provide proper los to get off instant shots. Thanks again for the information if the kiting feels to foreign to me I'll just reroll a glad ![]() |
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#18 (permalink) |
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Officer
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I have actually had both the forward and left/right modifiers on at the same time when moving diagonally. This would in theory add 20% damage but subtract 70%, so you'd probably be doing 50% damage, which still stinks.
When I hear from Rangers, they talk about how Attack Arrow and such can do 200-800 on normal hits, and 400-2000 on crits. Perhaps the combat modifiers are why there is so much variance. They may land hits with a forward jump-shot sometimes (the big hits), and sometimes be strafing and doing alot less. I'm actually thinking that might be it, because people always complained about the "lottery" (random damage) of rangers. I'd be tempted to say that standing still, moving forward, or jumpshot would be the best way to fire off your arrows. If you're moving a direction and you stop, the modifiers go away after about 2 seconds, fyi. So you can run forwards, stop, and shoot and still get the forward modifier if you don't have lag. |
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#19 (permalink) | |
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Officer
Join Date: Jul 2009
Location: Portugal/CZ
Thanks: 0
Thanked 1 Time in 1 Post
Character: Cerealkiller/Gatxinha
Class: Ranger
Race: Asmodians
Server: Gorgos
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Quote:
![]() not sure...i just read! i will try it today! are u sure it will only go away in 2 sec? __________________ ![]() "All is worth it, if the soul is not narrow"
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#21 (permalink) |
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Officer
Join Date: Jun 2009
Thanks: 1
Thanked 0 Times in 0 Posts
Legion: Heroes Reborn
Race: Asmodians
Server: Lumiel
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THANK YOU, Takyn. GREAT guide and I'm reporting it to the mods for a sticky.
I enjoyed the aspects of a ranged dps class in other MMO's but the Ranger seems to be most fun of all of them so far. I only got mine to level 17 (yea, I work for a living. meh) but I'm loving it so far. Thanks again for this great guide! I've bookmarked it for future updates! Edit: "Note: This is ONLY to be used to report spam, advertising messages, and problematic (harassment, fighting, or rude) posts." Guess I won't be reporting you for a sticky. sorry. I did use the "Rating" feature in the upper right-hand corner to give it an "Excellent" rating. Hopefully that will get some mod attention.__________________
Last edited by Dyana; 08-03-2009 at 04:47 PM.. |
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#22 (permalink) |
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Daeva
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Nice guide. Just saw that you missed Vitality of Wind I and the new See-through Eye I under self buffs.
Last edited by Zykin; 08-03-2009 at 06:45 PM.. |
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#24 (permalink) |
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Human
Join Date: Aug 2009
Location: Orlando, FL
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Zinteil
Class: Ranger
Race: Asmodians
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So I have a question when it comes to manastones.
If Accuracy adds Chance to Hit as well as Crit Chance, according to you under attributes. Then why does it say that the Accuracy manastone only adds to chance to hit. Is it that it adds a lower value to chance to crit than the pure crit stones do. Or do the accuracy manastones really just not add to chance to crit? I didn't get to do a lot of experimenting with equipping and unequipping while watching my stats this beta. It's just odd that the attribute would add it, but the stone that adds the attribute wouldn't add it. |
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#25 (permalink) |
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Daeva
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There are two stats that are named Accuracy. One is the character attribute you start out with at 115, and that is what increases chance to hit and crit. The other one is shown under your offensive stats, also named Accuracy, but this is the stat which is used to calculate hit chance, it does not affect chance to crit, and this is what can be modified by gear and manastones.
One of the stats should just be renamed ingame, because yes, this is confusing. I'll edit to clarify. |
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#26 (permalink) |
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Human
Join Date: Jul 2009
Location: Sweden
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Wemby
Class: Ranger
Legion: The Excessum
Race: Elyos
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Really nice faq
![]() __________________
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#27 (permalink) |
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Daeva
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Added a media section and also uploaded a short clip from last beta, just showing a bit of grinding at lvl 25 and some jumpshots.
YouTube - Aion 25 Ranger PvE If you know other good ranger videos I should add, let me know. HD quality prefered. |
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#29 (permalink) |
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Officer
Join Date: Jul 2009
Location: Portugal/CZ
Thanks: 0
Thanked 1 Time in 1 Post
Character: Cerealkiller/Gatxinha
Class: Ranger
Race: Asmodians
Server: Gorgos
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i have a question...when we jump dont we lose speed?
__________________ ![]() "All is worth it, if the soul is not narrow"
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#30 (permalink) |
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Soldier
Join Date: Jul 2009
Location: San Antonio, TX
Thanks: 1
Thanked 0 Times in 0 Posts
Character: BooM
Class: Ranger
Legion: Archaic Ascendance
Race: Asmodians
Server: Israphel
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Isnt Jumpshot fixed in 1.5, as in we cant do it anymore? or did I miss something?
ummmm nvm. I am reading How are people dealing with no jumpshot after 1.5? at the moment. =) Last edited by lilb00m; 08-04-2009 at 09:01 AM.. |
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I did use the "Rating" feature in the upper right-hand corner to give it an "Excellent" rating. Hopefully that will get some mod attention.






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