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Old 07-30-2009, 06:40 PM   #16 (permalink)
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Character: Mizou
Class: Cleric
Race: Asmodians

protector of brusthonin with +phys crit and accuracy is good too

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Old 07-30-2009, 08:20 PM   #17 (permalink)
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Race: Elyos

Thanks very much for this post. Just started reading up on the game. All I can say about those movement modifiers is unbelievable. That in combination with no global cooldown will really mess with me early on and to make matters worse you dont get to kite (practice) until level 10 lol.

I have always been an e-a, q-d circle strafer but i might as well toss that out the window if i do 70% less damage.

It certainly will add some depth to pvp encounters if these figures are close to correct. Unstealth, blow your wad, strafe for the evasion then give them some more of the ol' cooldown popping. Or just roll melee and plod forward with a perma damage increase...

The jump turn/shot seems kind of foolish, a lot of ranged players used it in other games but as mentioned by a previous poster simply angling your character with a mouse twitch would provide proper los to get off instant shots.

Thanks again for the information if the kiting feels to foreign to me I'll just reroll a glad
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Old 07-30-2009, 09:39 PM   #18 (permalink)
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Character: Wigg
Class: Ranger
Legion: Vengeance
Race: Elyos
Server: Azphel

I have actually had both the forward and left/right modifiers on at the same time when moving diagonally. This would in theory add 20% damage but subtract 70%, so you'd probably be doing 50% damage, which still stinks.

When I hear from Rangers, they talk about how Attack Arrow and such can do 200-800 on normal hits, and 400-2000 on crits. Perhaps the combat modifiers are why there is so much variance. They may land hits with a forward jump-shot sometimes (the big hits), and sometimes be strafing and doing alot less. I'm actually thinking that might be it, because people always complained about the "lottery" (random damage) of rangers.

I'd be tempted to say that standing still, moving forward, or jumpshot would be the best way to fire off your arrows.

If you're moving a direction and you stop, the modifiers go away after about 2 seconds, fyi. So you can run forwards, stop, and shoot and still get the forward modifier if you don't have lag.
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Old 07-31-2009, 12:48 PM   #19 (permalink)
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Quote:
Originally Posted by Wiggfield View Post
I have actually had both the forward and left/right modifiers on at the same time when moving diagonally. This would in theory add 20% damage but subtract 70%, so you'd probably be doing 50% damage, which still stinks.

When I hear from Rangers, they talk about how Attack Arrow and such can do 200-800 on normal hits, and 400-2000 on crits. Perhaps the combat modifiers are why there is so much variance. They may land hits with a forward jump-shot sometimes (the big hits), and sometimes be strafing and doing alot less. I'm actually thinking that might be it, because people always complained about the "lottery" (random damage) of rangers.

I'd be tempted to say that standing still, moving forward, or jumpshot would be the best way to fire off your arrows.

If you're moving a direction and you stop, the modifiers go away after about 2 seconds, fyi. So you can run forwards, stop, and shoot and still get the forward modifier if you don't have lag.
if u are pressing W and D or W and A u will turn to the side but only the forward movement will be activated!
not sure...i just read! i will try it today!

are u sure it will only go away in 2 sec?

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Old 08-03-2009, 03:16 PM   #20 (permalink)
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Character: Calyn
Class: Ranger
Legion: Ginnunga
Race: Elyos
Server: Perento

Added "3.6 Transformations" since I saw some people asking about the travel form during beta.
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Old 08-03-2009, 04:43 PM   #21 (permalink)
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THANK YOU, Takyn. GREAT guide and I'm reporting it to the mods for a sticky.

I enjoyed the aspects of a ranged dps class in other MMO's but the Ranger seems to be most fun of all of them so far. I only got mine to level 17 (yea, I work for a living. meh) but I'm loving it so far.

Thanks again for this great guide! I've bookmarked it for future updates!






Edit: "Note: This is ONLY to be used to report spam, advertising messages, and problematic (harassment, fighting, or rude) posts." Guess I won't be reporting you for a sticky. sorry. I did use the "Rating" feature in the upper right-hand corner to give it an "Excellent" rating. Hopefully that will get some mod attention.

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Old 08-03-2009, 06:41 PM   #22 (permalink)
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Character: Zykin
Class: Ranger
Legion: Sunshine
Race: Elyos
Server: Triniel

Nice guide. Just saw that you missed Vitality of Wind I and the new See-through Eye I under self buffs.

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Old 08-03-2009, 06:57 PM   #23 (permalink)
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Character: Calyn
Class: Ranger
Legion: Ginnunga
Race: Elyos
Server: Perento

Thanks, added both!
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Old 08-04-2009, 12:00 AM   #24 (permalink)
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Character: Zinteil
Class: Ranger
Race: Asmodians

So I have a question when it comes to manastones.

If Accuracy adds Chance to Hit as well as Crit Chance, according to you under attributes.
Then why does it say that the Accuracy manastone only adds to chance to hit.

Is it that it adds a lower value to chance to crit than the pure crit stones do. Or do the accuracy manastones really just not add to chance to crit?


I didn't get to do a lot of experimenting with equipping and unequipping while watching my stats this beta.


It's just odd that the attribute would add it, but the stone that adds the attribute wouldn't add it.
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Old 08-04-2009, 03:23 AM   #25 (permalink)
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Character: Calyn
Class: Ranger
Legion: Ginnunga
Race: Elyos
Server: Perento

There are two stats that are named Accuracy. One is the character attribute you start out with at 115, and that is what increases chance to hit and crit. The other one is shown under your offensive stats, also named Accuracy, but this is the stat which is used to calculate hit chance, it does not affect chance to crit, and this is what can be modified by gear and manastones.

One of the stats should just be renamed ingame, because yes, this is confusing.

I'll edit to clarify.
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Old 08-04-2009, 05:42 AM   #26 (permalink)
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Character: Wemby
Class: Ranger
Legion: The Excessum
Race: Elyos

Really nice faq

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Old 08-04-2009, 07:08 AM   #27 (permalink)
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Character: Calyn
Class: Ranger
Legion: Ginnunga
Race: Elyos
Server: Perento

Added a media section and also uploaded a short clip from last beta, just showing a bit of grinding at lvl 25 and some jumpshots.

YouTube - Aion 25 Ranger PvE

If you know other good ranger videos I should add, let me know. HD quality prefered.
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Old 08-04-2009, 08:32 AM   #28 (permalink)
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Character: Malias
Class: Ranger
Race: Asmodians

nice work mate!
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Old 08-04-2009, 08:39 AM   #29 (permalink)
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i have a question...when we jump dont we lose speed?

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Old 08-04-2009, 08:54 AM   #30 (permalink)
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Character: BooM
Class: Ranger
Race: Asmodians
Server: Israphel

Isnt Jumpshot fixed in 1.5, as in we cant do it anymore? or did I miss something?


ummmm nvm. I am reading How are people dealing with no jumpshot after 1.5? at the moment. =)

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