Old 07-28-2008, 01:04 AM   #31 (permalink)
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I dont like arrows that give you more DPS. Personally I think L2's system is best, there are weapons for each grade, however archers can summon their own arrows from materials, while other classes that want to use a bow will need to find or buy them...Also the way the arrow looks in L2 is badass, it just flashes across the screen at a blistering speed, its not stuck with some flashy streak trailing it.
Yeah the l2 arrow graphics are definitely where its at. Personally I like how most of that game is done without wierd random stuff popping up on your screen. It helps you focus on whats going on.

But really the l2 arrow system is busted. Arrows in l2 were introduced without having a weight, but they ended up just preventing archers from being able to hunt as long as their friends because of the weight factor. Add to that they were just another money sink, and you have arrows that serve no purpose but to nerf the archer.

L2's arrow graphics are what Id like to see. But throw in something else to make arrows in aion unique.
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Old 07-28-2008, 01:15 AM   #32 (permalink)
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Hopefully they will consider an arrow recovery method that way you could reduce the amount of arrows spent during a battle, something that returns 25% or 30% of your arrows from a recent battle would be nice. I like the idea of ammunition and realistic archery, I just don't see why we should have to replace every arrow fired when many of them should be around to recover, does this game show arrows in their targets anyway?
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Old 07-28-2008, 01:18 AM   #33 (permalink)
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Quote:
Originally Posted by BahamutKaiser View Post
Hopefully they will consider an arrow recovery method that way you could reduce the amount of arrows spent during a battle, something that returns 25% or 30% of your arrows from a recent battle would be nice. I like the idea of ammunition and realistic archery, I just don't see why we should have to replace every arrow fired when many of them should be around to recover, does this game show arrows in their targets anyway?
You mean like when they are dead, when you loot the body you can retrieve some arrows. Like in Oblivion.
I think that would be a bit helpful.
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Old 07-28-2008, 11:22 AM   #34 (permalink)
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Old 08-04-2008, 08:47 PM   #35 (permalink)
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I like the idea of Elemental Arrows. It's kinda like RFO(Risinng Forces Online) where classes such as ranger/strikers got a choice of arrow's/ammo's with diffrent elementals and such. Each one did more on diffrent monsters and did diffrent players also but thats according to their elemental resist. I don't know if players get an elemental resist so im not sure about that. But being able to do diffrent damage according to what ammo your using is really cool.
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Old 08-22-2008, 04:02 AM   #36 (permalink)
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FFXI's arrow system was awesome, almost every RNG was a woodsmith/alchemist so that they could fund themselves purely off materials for their arrows, which we all know adds up and makes the Ranger class one of the most expensive. There were obviously different grades of arrows, so you had your couple stacks of normal arrows, and then hopefully a stack or two of the best arrows for your level for when your party is a bit weak from chaining hard.

Anyway, I just hope Aion both allows for Rangers to fully make their own arrows and for there to be different grades AND elements of arrows that can add elemental effects to their attacks.
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Old 08-28-2008, 03:47 AM   #37 (permalink)
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FFXI's system for arrows was awesome. there were many different kinds of arrows that caused status effects (like silence, sleep, posion, def down) in exchange for dmg and you could change ammo every shot. each arrow had a lv needed to equip it, and different dmg values that differed depending on the weapon, for example dmg from guns came mostly from the bullet (EX: gun has 45dmg, bullet had 80dmg) while bows got their dmg from the bow itself (EX: bow had 90dmg, arrow had 30dmg)

The problem with it was, only the low level arrows with no additional stats were buyable from vendors... so basicly every ranged ammo type were crafted by players. And anyone who has played can tell you that the crafting system isnt easy to level up. Thus ammo was EXPENSIVE!. and with gil hard enough to come by as it is only the rich could really play Ranger. This was more so the fault of the crafting system + gil system but still.

A system like FFXI has would be awesome... just with more availability in the arrow types. Im not saying make ALL arrow types dirt cheap but at least have cheap basic arrows so you can at least play Ranger without breaking your wallet.
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Old 09-13-2008, 08:35 AM   #38 (permalink)
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I would LOVE to see the system used in Guildwars, different arrow preparations for different situations = more versatility = more fun without the restrictive usage of only 8 skills... imo.
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Old 10-09-2008, 05:35 PM   #39 (permalink)
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75 rng on FFXI and i farmed to buy every arrow i had. i have friends that are high woodwrokers so gettin them made wasnt the problem it was the 18-36k a quiver (12 stacks of 99) that was the killer. Plus if you had a xp pt, you can pretty much guarantee that you would go thru at least 300 to 400 stacks.

I cant really say much about any other game since i havent played them but FF's arrow system was pretty good. expensive at times yes but with all the options and the dps they added it was well worth it for me to lvl.
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Old 10-16-2008, 09:51 AM   #40 (permalink)
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Yea in Age of Conan there was no limit to ammunition but there were different specs on arrows i.e Damage effects, crushing dmg, etc. Buying arrows i can see would be more realistic which i wouldn't mind so long as getting money and mats to make them would be somewhat easy to obtain depending on how good you want the arrows to be.
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Old 10-16-2008, 09:57 AM   #41 (permalink)
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Just for the record... hunter arrow costs originally were supposed to make up for the fact that they were a good deal more efficient for grinding - the original method of making money. It was also necessary to make sure that there were constantly hunters grinding, so that you could gank them.
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Old 10-16-2008, 02:35 PM   #42 (permalink)
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I always thought it would be a good idea for the Ranger to have a few more inventory slots compaired to the other classes so it could make up for all the arrows you got to pack around.
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Old 10-17-2008, 03:54 AM   #43 (permalink)
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I always thought it would be a good idea for the Ranger to have a few more inventory slots compaired to the other classes so it could make up for all the arrows you got to pack around.
As much as I agree with you, I think it would be more fun if all of the classes had to deal with inventory issues. In WoW, for example, I know that hunters had a lot more inventory issues than the other classes, except one - warlocks before raids. Nowadays, it's not an issue, but in order for a warlock to play effectively in a raid, they better be showing up with 100+ soul shards.

Plenty of warlocks did not agree with me, and I'd generally out-dps them by about 10-12% (in terms of total raid dmg - big difference there) When the warlocks in my guild started to do the same, bosses died a *lot* faster.

Rogue poisons, pally reagents, etc. could generally be an issue only in progression raids...

I once knew a hunter who was both an engineer and an alchemist... (He farmed on an alt)

Edit: I raided in WoW before TBC, for a little clarification.
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Old 10-19-2008, 12:37 PM   #44 (permalink)
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As much as I agree with you, I think it would be more fun if all of the classes had to deal with inventory issues. In WoW, for example, I know that hunters had a lot more inventory issues than the other classes, except one - warlocks before raids. Nowadays, it's not an issue, but in order for a warlock to play effectively in a raid, they better be showing up with 100+ soul shards.

Plenty of warlocks did not agree with me, and I'd generally out-dps them by about 10-12% (in terms of total raid dmg - big difference there) When the warlocks in my guild started to do the same, bosses died a *lot* faster.

Rogue poisons, pally reagents, etc. could generally be an issue only in progression raids...

I once knew a hunter who was both an engineer and an alchemist... (He farmed on an alt)

Edit: I raided in WoW before TBC, for a little clarification.
Was about to ask what you were doing with 100+ soul shards until i read the last line, i wouldnt know about that, i played hunter preBC, i play a lock now and i roll with 28 shards and its all good, glad i didnt play lock preBC haha.
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