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#16 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Class: Templar
Race: Undecided
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Well I imagine that Warriors and melee classes are going to have higher overall damage, wile Rangers benifit from ranged advantage and safety. So your likely to take less damage and deal more damage anyway, and given the opportunity to fight them on the ground or join them in the air, your probably going to do more damage if you can close distance, the question is whether it has been balanced properly as such.
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![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#17 (permalink) |
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Daeva
Join Date: Nov 2006
![]() Character: Duffie
Class: Ranger
Race: Asmodians
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Well I'd have to assume the melee has half a brain and saves their flight for when a ranger uses theirs. In a 1 on 1 situation, it shouldn't matter at all. In fact, in the sky you wont have as much LOS to play with. That will limit a ranger's effectiveness.
Now I realize that *@!# happens and you might be caught with your cooldown up, but flight could hurt a ranger more than it helps. If your caught with your cooldown, I'd suggest running indoors fast. If not /dance the life bar away.
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#20 (permalink) | |
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Daeva
Join Date: Nov 2007
Location: Missouri
![]() Character: Adrian
Class: Templar
Legion: waiting till release...or later
Race: Elyos
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Quote:
![]() personally I would just do a giant jumping shield bash with templar XD who needs wings anyway?
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#24 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Class: Templar
Race: Undecided
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There should be a valid counter to Ranged attacks in general, Templar as the defensive class in the game should have some sort of defensive mode where they stop attacking, hold up their shield and block all attacks incoming from the front for a moderate and repeatable amount of time. Because Ranged attacks either flying or not have a legitimate advantage allowing them to attack without being in range of melee attackers, there should be a counter tactic, that's just good gaming.
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![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#25 (permalink) |
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Daeva
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Counter-Buffs maybe. For example a group/party buff obtained by templar, cleric or chanter which reduces the effectiveness of flying or ranged attacks for a limited period of time...
Mabe enough time to switch up your teams tactics, for example get someone in the air to slash the bugger down?. If you like that tactic, i wouldnt suggest trying it on me though, cus now it'll be too obvious . |
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#26 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Class: Templar
Race: Undecided
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I'd rather that Templar was able to block incoming arrows, and perhaps even block arrows incoming toward adjacent allies or at least one adjacent ally with a skill. Ranger shoots arrows toward your cleric, OOOO Templar for the save.
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![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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#28 (permalink) | |
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Daeva
Join Date: Apr 2008
Location: Indiana
![]() Character: Benas
Class: Ranger
Legion: MUGEN Empire
Race: Elyos
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Quote:
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#30 (permalink) |
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Daeva
Join Date: Apr 2008
![]() Class: Templar
Race: Undecided
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You say you like rock paper scissors, but what is the class that naturally beats the ranged safety of attacking with a bow than being able to totally block it with a defensive class, that's just good revolution of power. Rather, I like a variety of revolving advantages and disadvantages for each class between multiple, but not every class, that way you can have a tactical battle that is more about choosing and using the right skills effectively based on your opponents actions rather than choosing and building a class based on what your most likely to encounter and trying to play that limited role the best you can.
Strategy, Tactics, Interaction, and Variety, those are the things that uplift the gameplay beyond an MMORPG, and into a competative combat engine that does not even need character development to be a success, and does not need eternal escalation to keep players entertained.
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![]() May the Balaur overcome ALL! Mua Ha Ha Ha Ha! |
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