Old 05-01-2008, 03:54 PM   #16 (permalink)
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Well I imagine that Warriors and melee classes are going to have higher overall damage, wile Rangers benifit from ranged advantage and safety. So your likely to take less damage and deal more damage anyway, and given the opportunity to fight them on the ground or join them in the air, your probably going to do more damage if you can close distance, the question is whether it has been balanced properly as such.
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Old 05-01-2008, 04:56 PM   #17 (permalink)
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Well I'd have to assume the melee has half a brain and saves their flight for when a ranger uses theirs. In a 1 on 1 situation, it shouldn't matter at all. In fact, in the sky you wont have as much LOS to play with. That will limit a ranger's effectiveness.

Now I realize that *@!# happens and you might be caught with your cooldown up, but flight could hurt a ranger more than it helps. If your caught with your cooldown, I'd suggest running indoors fast. If not /dance the life bar away.
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Old 05-01-2008, 06:05 PM   #18 (permalink)
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or party with a chanter... currently they have buffs to increase run and fly speed (auras). Not to mention 2v1 is much better than a biased 1v1
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Old 05-01-2008, 07:17 PM   #19 (permalink)
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omg hate force disconnects damn noobs
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Why, because then you have to kill people your own level? Boo-hoo.
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Old 05-01-2008, 07:28 PM   #20 (permalink)
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Personally, I would say that anyone in that situation better go as defensive as possible and hope for ranger's flight time to hit 0 or that they get reinforcements that can destroy rangers or can keep them alive till the ranger falls to Earth (should insert name for Aion world in place of Earth but I forgot what is was called).
Atreia
personally I would just do a giant jumping shield bash with templar XD who needs wings anyway?
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Old 05-01-2008, 07:45 PM   #21 (permalink)
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Fly swatter ftw.
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Old 05-02-2008, 12:18 AM   #22 (permalink)
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Hide under something.... .... pop out a couple times, toy with him, when his timer runs out... watch him fall like a rock.... walk up and stab him in the head.... THE END!!!!!!! fall damage FTW!!!!!


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Old 05-02-2008, 09:43 AM   #23 (permalink)
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Fly swatter ftw.
Yes!

You could take it like a champ, or you could have a bow stigma to counter it, even though you won't be as good as a ranger. At least you'll be damaging him.

Edit: Opps, already been said. My bad.
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Old 05-03-2008, 11:13 PM   #24 (permalink)
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There should be a valid counter to Ranged attacks in general, Templar as the defensive class in the game should have some sort of defensive mode where they stop attacking, hold up their shield and block all attacks incoming from the front for a moderate and repeatable amount of time. Because Ranged attacks either flying or not have a legitimate advantage allowing them to attack without being in range of melee attackers, there should be a counter tactic, that's just good gaming.
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Old 05-04-2008, 05:39 AM   #25 (permalink)
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Counter-Buffs maybe. For example a group/party buff obtained by templar, cleric or chanter which reduces the effectiveness of flying or ranged attacks for a limited period of time...

Mabe enough time to switch up your teams tactics, for example get someone in the air to slash the bugger down?.

If you like that tactic, i wouldnt suggest trying it on me though, cus now it'll be too obvious .
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Old 05-04-2008, 08:20 AM   #26 (permalink)
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I'd rather that Templar was able to block incoming arrows, and perhaps even block arrows incoming toward adjacent allies or at least one adjacent ally with a skill. Ranger shoots arrows toward your cleric, OOOO Templar for the save.
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Old 05-04-2008, 08:42 AM   #27 (permalink)
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If you're not playing another ranged class then LoS is really your only option. Assuming you have no intention of just taking it and dying.
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Old 05-04-2008, 09:21 AM   #28 (permalink)
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There should be a valid counter to Ranged attacks in general, Templar as the defensive class in the game should have some sort of defensive mode where they stop attacking, hold up their shield and block all attacks incoming from the front for a moderate and repeatable amount of time. Because Ranged attacks either flying or not have a legitimate advantage allowing them to attack without being in range of melee attackers, there should be a counter tactic, that's just good gaming.
I don't really like the idea that classes get counters to all other classes. I believe that a straight even match should be like rock paper scissors, this class can beat that but then that class can beat another and so on. It requires a little more tact that way and people must learn to cope with what their class cannot do. If you are a templer getting attacked by a ranger in flight, then you must devise a plan to attempt to escape or draw out the fight until they fall. You could hide behind something, forcing the ranger to move. You could just go as defensive as possible and run to a battlefield that you may know better or that gives you a slight edge with terrain (like a forest). Just abilities to beat everything takes some of the skill from the game and people should just learn to cope with what they can and cannot do. Such as, I am planning to be a ranger but I bet assassins are going to be able to give me a hard time. They stealth up and start attacking. I don't know if they can snare but if so, that locks me into a melee match which I probably cannot win. To help cope with this, I would choose to fight in areas where I can jump off of a cliff and let falling speed create some distance before popping wings. Something else I could do is a very common tactic from WoW, just lay a trap at your feet that roots or snares so that as soon as they go to touch you, they are bound, making it easier to peel away and start using arrows. I know I got a bit sidetracked but I am just explaining how I feel about classes being able to counter all other classes...
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Old 05-04-2008, 11:25 AM   #29 (permalink)
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The nerf stick, of course.
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Old 05-04-2008, 11:22 PM   #30 (permalink)
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You say you like rock paper scissors, but what is the class that naturally beats the ranged safety of attacking with a bow than being able to totally block it with a defensive class, that's just good revolution of power. Rather, I like a variety of revolving advantages and disadvantages for each class between multiple, but not every class, that way you can have a tactical battle that is more about choosing and using the right skills effectively based on your opponents actions rather than choosing and building a class based on what your most likely to encounter and trying to play that limited role the best you can.

Strategy, Tactics, Interaction, and Variety, those are the things that uplift the gameplay beyond an MMORPG, and into a competative combat engine that does not even need character development to be a success, and does not need eternal escalation to keep players entertained.
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