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#1 (permalink) |
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Daeva
Join Date: May 2008
Location: MI
![]() Class: Ranger
Race: Undecided
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Swords vs daggers?
in wiki for rangers
Daggers/Swords "The secondary weapon of the ranger will be either double daggers or a one handed sword (unconfirmed). They will have a secondary set of skills based off of melee attacks that will allow rangers to fend off characters that get too close for comfort." is it still unconfirmed that rangers might be able to use 1h swords? personaly if i can't wield swords i'll play a gladiator. love the ranger to death but if i'm only to have a dagger look i'd play an assasin. I admit, i'm very into the look of the char. Looking bad *** is how i Roll play. /flex move aside before i have your head under my foot unattached to your body! hehe |
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#2 (permalink) |
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Subscriber
Join Date: Feb 2007
Location: Minnesota
Blog Entries: 2
![]() Character: Knite
Class: Templar
Legion: Knights of the Divine Order
Race: Elyos
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I prefer two short swords when playing a Ranger. Never been a dagger fan and longswords are too bulky.
Or maybe one longsword and a short in the offhand.
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#3 (permalink) |
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Daeva
Join Date: May 2008
Location: In there.
![]() Character: Still don't know.
Class: Ranger
Legion: Genius
Race: Asmodians
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Dagger suits the Scout theme, swords don't, unless they consider a short one-handed sword half a pair of daggers. ;P
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![]() "Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."
Sig made by Kitten. I hearts it. xD |
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#5 (permalink) |
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Daeva
Join Date: Apr 2008
Location: England, UK
![]() Legion: Chaos Gaming
Race: Undecided
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I'm more of a Double Dagger man. I think it matches with the Ranger class very nicely. For example when an opponent comes in too close for comfort, the ability to utilise your already good agility and evade traits, as well as fast melee attacks with high chance of crit. hits... it all just works in my mind. But then thats my preference :P.
On the flipside though, i see where your coming from... the Sword/Shield combo can also be effective in certain situations.. and yeah, certain single handed swords do have the most bad-a** skins/appearance. I suppose with theStigma system though.. the possibilities are endless anyways :P. |
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#8 (permalink) |
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Daeva
Join Date: Jun 2008
Location: England
![]() Character: Bogus Dude
Class: Ranger
Legion: Chaos Gaming
Race: Undecided
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If the purpose of mellee is to fend off your foe when it gets too close i think i would go short sword and shield. Ranged chars generally have lower level armour than a mellee char, i'm not a tank i'm not a tank, i'll take the armour buff from a shield thanks
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#10 (permalink) |
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Daeva
Join Date: May 2008
Location: California
![]() Character: (thinking about it)
Class: Ranger
Legion: (waiting for release)
Race: Elyos
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idea of weight management
I think there should be a weight limit. As you level the weight allowance rises (SLIGHTLY). This way at the beginning rangers may only use one to two daggers. As you level you can use heavier weapons, for greater damage, like swords. For lighter weapons the advantage would be to be able to parry, reverse, and avoid easier because you'd be less weighed down. Obviously with heavier weapons there'd be a little more damage, though your charecter would be more clumsy this way, and you'd be more susceptible to being hit and not as able to avoid being struck. Obviously there would be a cap to the weight allowance. We can't have retarded looking rangers with huge 2h giant flaming swords of death running around thinking they are tanks. *THAT WAS MY MAIN PROBLEM WITH THE RANGERS OF WOW* The level cap should be up to a one handed longsword. Possible combinations would include one dagger (parry, reversal, and dodge chance should be able to reach maybe around 30%-40%), dual daggers (for quick attacks before running back for distance, an agile charecter, and a cumulative avoidance rate of maybe around 26%-30%), one handed shortsword ( little more damage per strike, cumulative avoidance rate of maybe 15%-23%), dual shortswords (more attacks, heavier damage, total avoidance rate no more then 15%), and finally 1 one-handed longsword (avoidance rate would be more than dual shortswords but a little less then having one shortsword). I personally am proud of myself for coming up with such a system enough maybe more then half of the people reading this thread will skip over my post thinking its way to long to care about. For those that actually cared to read the whole thing I say thanks and comment on what you think of the system. Finally if any moderators or game developers happen to read this, I already know you guys are probably already trying to just finish up Aion so you can simply not mind this idea since I doubt you will go through the trouble of actually replacing systems. I'm just a player that loves being a ranger, but hate how rangers are so disadvantaged once in pvp. For a ranger, I want to be able to handle myself a little or I'm gonna become a priest, healing isn't that hard at all and people love you , if you do a good job...
![]() ok, since i just posted I'll make this short. As I resumed reading other people's posts I noticed someone talk of shields. I personally think that having a shield would also ruin the image of being a ranger. You don't defense if you are evading, you're job is not to take the hits with you shield, its to get out of the way of danger and get to a safer distance. Last edited by lifeis2ez; 07-01-2008 at 01:50 AM. Reason: Automerged Doublepost |
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#12 (permalink) | |
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Daeva
Join Date: Nov 2006
Location: Louisiana
![]() Class: Assassin
Legion: N/A
Race: Asmodians
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Quote:
I would much rather a single dagger on my assassin.
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#13 (permalink) | |
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Daeva
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Quote:
I think the Aion assassin is more of a spaz-out ninja who prefers combat over subtlety xD |
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#14 (permalink) |
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Daeva
Join Date: Dec 2007
Location: Germany
![]() Legion: Courage
Race: Elyos
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Depends. If you make Assassin's use Katar's, that's usually dual weapons also.
However, if you wanted to make a real style assassin, they could also be using sniper rifle's. Then again, many people would disagree with me about that. For what reason? Yea, it's kinda uncool and would prolly not fit into a MMORPG. I don't care how much they're logically related to the real world, as long as they make sense in their virtual world and prefer a darker style. Assassin is also a rather wide appellation, lots of freedom 'bout that. Also, it would look stupid and would be kinda disappointing if the guy has one hand free, using just one dagger. A shield offhand would be just as stupid in that case. Oh and, I usually like Dagger's more on them (if possible, I'd prefer Katars). Dual Swords are for Gladiators. And wtf about the Ranger using two swords thing? In your case, that's even more illogical than an assassin dual wielding short swords (maybe he has some sort of assassin sonic movement technique using short swords!). Ranger's use bow's and at max a single dagger to to eviscerate their prey. They also don't tend to fight epics battle's with wild boar's using two excaliburs if I remember correctly. Whatever, going back to my logic, Aion rather wants their character to be cool and look pwn. Since this is a game, I prefer cool looking and pwn over logical issues. I mean, no Gladiator ever looked like this and those extra blades on their armor and many details look kinda useless in practice: ![]() But it sure as hell looks like a bunch of pwn. EDIT: How dare me posting Gladiator pictures in the scout forum!
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Last edited by Endrance; 07-01-2008 at 06:45 AM. |
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#15 (permalink) |
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Daeva
Join Date: May 2008
Location: California
![]() Character: (thinking about it)
Class: Ranger
Legion: (waiting for release)
Race: Elyos
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disagreements
i guess we all differ on some cases, but for me, dual short swords for your ranger wouldn't be so ridiculous to me, because, as you said, the point of the game is to look as sweet as you can in your own eyes. About the dual swords, its not as though I'm saying rangers should look to use them, I'm saying that since rangers are, or at least SHOULD be, looking to get away and make distance between the ranger and the target, might as well get in as many cheap shots as you can before getting to a distance relationship that the ranger feels more secure at. Then for the assasin topic of having one blade, it does make sense, but that would completely ruin the game if an assasin can just jump into any fight with an "intended to be" stronger enemy and simply "locate his vital organs" and end the fight in a few quick strikes. So since everyone will be hoping the battles will take a little longer, an assasin shouldn't be only useful for the beginning of a fight and then go amuse himself in a corner with "ball in a cup" while everyone else is still fighting. Instead, like in real life, He should be able to defend himself. I understand that the goal of an assasin is to make the victory come easier and quicker, for that reason they should have dual weapons to give more strikes faster. This way, more deadly strikes done quicker.
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