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Old 11-04-2009, 08:39 AM   #16 (permalink)
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Quote:
Originally Posted by Skyphos View Post
Any thoughts on crit to softcap then evasion?
I dont think its possible to stack enough evasion with remaining slots to make it a significant advantage over other routes
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Old 11-04-2009, 08:46 AM   #17 (permalink)
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Ranger is one of the rare classes in the game that has very little variety in manastones.
It's either crit > attack or attack > crit.

Every melee class will pawn us if they get close (except chanter) and every ranged class will smack us unless we smack them first.
This said there's actually no point in using the remaining slots in evasion/hp.
Rangers aren't defensive, we are full on reckless attackers.

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Old 11-04-2009, 08:47 AM   #18 (permalink)
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the problem with evasion is that its capped at 30%, works only against physical attacks and classes which rely on physical attacks are able to debuff evasion. if evasion would allow to dodge magical attacks aswell it would be a viable option
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Old 11-05-2009, 06:02 PM   #19 (permalink)
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we arnt templars to wait for their stuns / grips /regens to come back, we arent clerics to survive the burst , we arent sorcs to survive long enough for the CC/ BAS (big *** spell ;p) to land , hell we arent even assasins to wait for the next round of stuns to come back

we are

RNGers Rangers .. and again RNGers

our sucess depands on luck and we want to have our %chance as high as possible. Thats why majority avoid defensivve socketing.

you can think about it as "do or die" :]
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Old 11-05-2009, 06:08 PM   #20 (permalink)
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HP is most definitely useful to rangers. Whether or not it takes priority over other stats is debatable, but it is still highly useful.

These ridiculous justifications for hp not being important are completely inaccurate. It is a useful stat, and you will at some point get attacked. If you think that you will get blown up by any melee/ranged who attack you, and are using that as justification for not having a good amount of hp, I think the answer to your problem is pretty obvious.
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Old 11-05-2009, 07:39 PM   #21 (permalink)
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If you strive to get better gear, hit points will take care of itself for a ranger.

If you forsake slots available for +attack after you've reached crit soft cap, you are gimping yourself.

I figure to have 5000+ hps at level 50 from gear alone. that should be fine. having 5500 or even 6000 wont mean squat.

a ranger is ALL about DPS, and done quickly...that only comes from crit and attack
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Old 11-05-2009, 08:25 PM   #22 (permalink)
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I think I will get some HP manastones just to improve my survivability. A ranger with 6500hp is a lot easier to heal than one with 5000 hp. With 6500hp, you can use life crystals more efficiently.
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Old 11-06-2009, 01:58 AM   #23 (permalink)
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So I was just wondering why it is we don't stack HP after Crit, is there any real reason to it? I notice the high level Rangers stack Attack after Crit, unless my special abilities are based off of my attack then I see no other reason.
(Level 41, with 3111 HP).
There is no reason to stack HP because you're sacrificing juicy crits for HP that won't help you when you're either stunned, slept, on the ground, or in aether hold. We're a Preemptive-strike class where we have to have the upper hand right off the bat or our chances of winning is near the 0%. Crits are very very important, especially on your opening shot "Stunning Shot". If you crit there and you hit the high side of the crit, you really can't go wrong.

Don't take my word for it. Try it yourself. Sneak up behind a cleric/temp/whatever and plow through them with your attack rotation. Try the same thing but only land bluntly next to them and notice how much of a hard time you'll have to just land one proper blow.
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Old 11-06-2009, 02:35 AM   #24 (permalink)
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Because attack is cooler

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Old 11-06-2009, 03:12 AM   #25 (permalink)
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I dont think any ranger would mind having 10K hp instead of usual 6-7K. This 3-4K hp difference matters, but - unlike sorcs who do high damage without need to slot dps manastones and gear - rangers do very little damage without +attack and +crit slotted.

but saying "hp dont help when you slept or in aerial hold" is wrong, 6K hp ranger would probably die in 1 aerial hold, 10K one would survive and pot +5k hp from crystal.

Last edited by mrJones; 11-06-2009 at 03:14 AM..
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Old 11-06-2009, 09:10 AM   #26 (permalink)
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I dont think any ranger would mind having 10K hp instead of usual 6-7K.
Yes, but I'd prefer not to sacrifice my crit for it.
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Old 11-06-2009, 02:40 PM   #27 (permalink)
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HP stones are nice in a secondary armor set used for *some* PvE.

There are a lot of boss fights that do a ton of AoE and Rangers are arguably the most at risk of dying in these circumstances. For example, Upper Abyss Fort lords do an AoE pull immediately followed by a short-range AoE attack (we use Foc Ev immediately after the pull); and they also do a sporadic, wide-range AoE nuke. Focused Evasion helps us survive such mechanics, but if (A.) you flub your Foc Ev or (B.) the AoE nuke comes while Foc Ev is still on cd, then an exta 1k hp can mean the difference b/w life and death (and thus the difference b/w medals and no medals).

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Old 11-06-2009, 03:34 PM   #28 (permalink)
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Basically, if you get focused in group pvp, you will die whether you have 5000 hp or 6500 hp.

But I'm still finding it hard to agree with attack after crit... attack doesn't give enough bonus IMO. +100 attack from manastones is a lot. you probably won't get this number until you've played for a looong time or if you sacrifice crit for attack (substituting with scrolls, food, speed of wind)

and even with this number (100) thats only ~90-100 increase in skill damage across the board (of course, multipliers such as bestial fury, BoB, focused shots and strong shots can increase this number). At 50 you might have around 400 attack with a good +10 weapon.
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Old 11-06-2009, 03:45 PM   #29 (permalink)
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Quote:
Originally Posted by xr0yc3x View Post
Basically, if you get focused in group pvp, you will die whether you have 5000 hp or 6500 hp.

.
This is not true.

Have some of you people ever played any other MMOs? The difference between having more hp and not CAN be the difference between living and dieing in a pvp environment.

While it won't always be the case, having more HP can in fact let you live longer. The difference between 5000 and 6500 could be the difference between you getting 2-3 shot and your healers being able to respond and heal you up.
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Old 11-07-2009, 09:38 PM   #30 (permalink)
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I'd imagine this game would have something similar to what most games have in a pvp environment and that is the kill threshold.

In this game, a kill threshold would be the amount of dmg one sorc or sin does in their combo before you can effectively bail and give your healer time to respond. As long as your hp is up to that point, than all else can be focused on attack power imo.

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