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Old 10-06-2009, 01:41 AM   #31 (permalink)
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Quote:
Originally Posted by Esoteric View Post
I made a nice PvE grinding macro for when I'm watching TV/movies/eating. It only took a few minutes to get the delays worked out so there isn't a pause, and once it was fine tuned it works just as well as if I were doing it in real-time.

Lumiel's Wisdom, Delayed Blast, Ice Chain combo, Flame Cage, Flame Harpoon, Fire Chain combo, Flame Harpoon, and then Freezing Wind goes off if it isn't dead yet. Can be done every 30 seconds, if I can find another mob before then I just kill them manually.

So I think the macro system works fine and is easy to use, just takes a bit to figure out the best delay times.
Yeah macro system works fine to be a bot. But for pro PvP... Only WoW has that kind of macros.

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Old 10-06-2009, 09:30 AM   #32 (permalink)
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That Macro sounds nice - not so much a eating/movie watching macro as a "my wife is talking to me and doesnt get the whole 'I can't pause the game' concept".

Would you be so kind as to post your macro with all the clever delay stuff worked out? Or is this a case of "do it yourself Night, you lazy bum"
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Old 10-06-2009, 01:40 PM   #33 (permalink)
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I have a slight case of carpal tunnel so less keystrokes = longer I can play without pain.

I use only this one macro, mostly because I am out of space on bar 1 for all the tasty spells
and this is the sequence I use to start every fight at lvl 30 grinding.

As others have mentioned, after the first couple of casts everything becomes situational, so further macros
are not all that helpful, except to change gears.


/Skill Lumiel's Wisdom I
/Delay 1.5
/Skill Delayed Blast I
/Delay 3
/Skill Flame Harpoon II
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Old 10-06-2009, 03:40 PM   #34 (permalink)
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Quote:
Originally Posted by Eruvae View Post
/Skill Lumiel's Wisdom I
/Delay 1.5
/Skill Delayed Blast I
/Delay 3
/Skill Flame Harpoon II
I tried that yesterday since I always forget Lumiel's Wisdom. It didn't work for me D: Kept saying "This item is still on cool-down." It would only cast Lumiel's Wisdom, not Delayed Blast.

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Old 10-06-2009, 09:26 PM   #35 (permalink)
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Just pull your skills on a out of the way bar and watch for your cooldown
to be up before you use it...so if you are non-stop grinding and the
cooldowns are not working out, don't use it.

By the way, I made the macro for grinding in a specific spot where
there was no agro..and I got tired of so much keybanging.
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Old 10-06-2009, 10:53 PM   #36 (permalink)
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Currently trying to work a Aethers hold/flame macro

it shoots aethers hold then one flame
but I cant get it to keep shooting

any insight on this?

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Old 10-08-2009, 02:45 AM   #37 (permalink)
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any one know if /Select [%Previous Target] still works in 1.5 NA cuz I cant seem to get it to work.

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Old 10-08-2009, 12:28 PM   #38 (permalink)
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Class: Sorcerer
Race: Asmodians
Server: Lumiel

After some fiddling with 10ths of a second to all the delays, I've got a pretty good macro for Lumiel's - Delayed - Ice - Frozen - Flame Cage - Flame Harpoon - Flame Bolt - Blaze. The only problem is that it runs out of space before I can turn autoattack on or have it autoloot, and if I try to move Harpoon to the last line to take advantage of the blaze debuff it cuts me off, but Blaze fits on the last line. It's a pretty good 30-second cycle, and saves me the trouble of hitting all the buttons. Macros themselves have a 30-second CD, which might be why a lot of you were having trouble. I don't know how much latency affects all of this, I'm in Korea going through Gamepath's LA servers to the Aion servers, but getting a 300 ping.

/Skill Lumiel's Wisdom I
/Delay 1.6
/Skill Delayed Blast I
/Delay 3
/Skill Ice Chain II
/Delay 3.4
/Skill Frozen Shock II
/Delay 1.5
/Skill Flame Cage I
/Delay 2
/Skill Flame Harpoon I
/Delay 3
/Skill Flame Bolt III
/Delay 3
/Skill Blaze II

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Last edited by Tyrlis; 10-08-2009 at 12:50 PM..
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Old 10-09-2009, 05:36 AM   #39 (permalink)
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Quote:
Originally Posted by Tyrlis View Post
/Skill Lumiel's Wisdom I
/Delay 1.6
/Skill Delayed Blast I
/Delay 3
/Skill Ice Chain II
/Delay 3.4
/Skill Frozen Shock II
/Delay 1.5
/Skill Flame Cage I
/Delay 2
/Skill Flame Harpoon I
/Delay 3
/Skill Flame Bolt III
/Delay 3
/Skill Blaze II
I have a similar Macro but instead of linking directly the skills I am linking the Quibars... so when there is an upgrade skill, the macro keeps working since I replace the old skill in quickbar by new one.

Also I fine tuned my delays in order that they normally do not fail for my game client/connection. It is just a trial/error procedure with some fine tuning needed. The delays that Tyrlis or myself use may not be good for others.

I mostly use the macro for normal grinding and if some skill gets resisted I stop the macro by clicking desired skill (root or jump) and moving moving.

For other than grinding I think that I will only use macros for some kind of panic button to try to avoid being ganked. For example doing anti CC pot + jump back (I always forget the name) + CC while running.

I think that for most normal gameplay macros hurt my fun so I will avoid them. I do the exception of using them for normal mob grinding because when you have to kill 100 times the same mob there isalready no fun.
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Old 10-09-2009, 08:25 AM   #40 (permalink)
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I have been dying to find how to gear swap macros like FFXI. Thanks. And if you are used to timing skills in macros (FFXI) then Aion's macro system is even easier.

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Old 10-09-2009, 09:19 PM   #41 (permalink)
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Hi guys. This is my first post on the Sorcerer forums. From reading the thread a lot of you have idea's that will work, it's just the delay's that can cause a problem. I made a post some time back on the TOG forums about them, so please excuse the wall of text, I have simply copy/pasted the entire OP! I hope some of you at least will find the following info on delay timings helpful.

I will also post up a few macro's later on that I use with my Sorcerer if your interested.

"Ah yes, good point I hadn't stopped to think that if /delay timing is perfect on 1 machine with a ping of 50 it may differ by .1 or .2 etc on another machine with a higher ping to the server. But yes at least the macro's will be here and people can tweak them as you say.

The important thing to remember and whilst mainly obvious for some, may not be for all, my final thoughts on tweaking the delays:

Increasing your delays:

When you use a macro, whether from here or elsewhere. Take a look at the skills listed in the macro and make a note of them. If you find that skill 1 links to skill 2 with perfect timing, but skill 2 is not linking to skill 3 and all you see is slight pause and skill 4 going off. You know that in this case the link 2-3 is too short so you need to increase the delay. Its best to increase it to the next whole number first eg:If the delay between skills 2 and 3 was /Delay 1.2 ...(not working) Increase it to /Delay 2.0. If it then works; Work your way backwards eg: 1.9, 1.8, 1.7, 1.6 etc until it no longer works again. At that point you know the optimum timing. I also allow +.2 of a delay for lag from my last optimum time.

Decreasing your delays:

Now imagine the same 4 skills combination as above, however this time the difference is that skills 1 and 2 link perfectly, skill 3 does go off, but you notice there is a delay, a definite pause between skill 2 and skill 3. This would tell you that the timing is too long between those skills. So again you would change the /Delay 1.2 This time though you would round the number down.

Chances are if your seeing a delay with a skill time of 1.2, then you either have very fast eyes indeed, or skill 3 is an instant cast ability and you still have very fast eyes.Instant cast abilities still need a delay, I personally always use 0.5 even with powershards. But again as stated it will differ from person to person what is the optimum.

A few points to remember about macro's:

1. A macro will run from beginning to end it does not stop until the end. (see point 3)
2. A macro's duration of time is dictated by the delay times + the cast times of each ability + the games global cooldown.
3.You can prematurely end a macro in progress by pressing the macro button again during the macro. Almost like an on/ off toggle. This is important to remember as if you have 3 macro's to do 3 different parts of a whole combat sequence, you must either wait for macro 1 to end before pushing your macro 2 button, or you push you macro 1 button a 2nd time during macro 1 to then push macro 2. This will stop 1 - start 2.
4. A macro will continue to run even if you turn off your attack. If your target is dead a sexy system msg will come up stating that you have an invalid/ no target selected. And in my case I'll put my spellbook away and my macro will take it out again - why thank you
5. When running a macro you can change targets and your macro will attack whatever you have targeted. This is really useful in SOME cases. eg: I could slow a target with the 1st part of a chain ability (change targets) and then stun the 2nd target with the 2nd part of my chain ability. Then switch back and the macro will continue unloading on the first target all by just pressing a single key.

Thats about it for now, if I think of more I will add more. Hoped it helped some of you understand the way macro's in this game work a little better. "

Last edited by TOG|Indo; 10-09-2009 at 09:24 PM..
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Old 10-26-2009, 08:59 AM   #42 (permalink)
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Quote:
Originally Posted by TOG|Indo View Post
Hi guys. This is my first post on the Sorcerer forums. From reading the thread a lot of you have idea's that will work, it's just the delay's that can cause a problem. I made a post some time back on the TOG forums about them, so please excuse the wall of text, I have simply copy/pasted the entire OP! I hope some of you at least will find the following info on delay timings helpful.

I will also post up a few macro's later on that I use with my Sorcerer if your interested.

"Ah yes, good point I hadn't stopped to think that if /delay timing is perfect on 1 machine with a ping of 50 it may differ by .1 or .2 etc on another machine with a higher ping to the server. But yes at least the macro's will be here and people can tweak them as you say.

The important thing to remember and whilst mainly obvious for some, may not be for all, my final thoughts on tweaking the delays:

Increasing your delays:

When you use a macro, whether from here or elsewhere. Take a look at the skills listed in the macro and make a note of them. If you find that skill 1 links to skill 2 with perfect timing, but skill 2 is not linking to skill 3 and all you see is slight pause and skill 4 going off. You know that in this case the link 2-3 is too short so you need to increase the delay. Its best to increase it to the next whole number first eg:If the delay between skills 2 and 3 was /Delay 1.2 ...(not working) Increase it to /Delay 2.0. If it then works; Work your way backwards eg: 1.9, 1.8, 1.7, 1.6 etc until it no longer works again. At that point you know the optimum timing. I also allow +.2 of a delay for lag from my last optimum time.

Decreasing your delays:

Now imagine the same 4 skills combination as above, however this time the difference is that skills 1 and 2 link perfectly, skill 3 does go off, but you notice there is a delay, a definite pause between skill 2 and skill 3. This would tell you that the timing is too long between those skills. So again you would change the /Delay 1.2 This time though you would round the number down.

Chances are if your seeing a delay with a skill time of 1.2, then you either have very fast eyes indeed, or skill 3 is an instant cast ability and you still have very fast eyes.Instant cast abilities still need a delay, I personally always use 0.5 even with powershards. But again as stated it will differ from person to person what is the optimum.

A few points to remember about macro's:

1. A macro will run from beginning to end it does not stop until the end. (see point 3)
2. A macro's duration of time is dictated by the delay times + the cast times of each ability + the games global cooldown.
3.You can prematurely end a macro in progress by pressing the macro button again during the macro. Almost like an on/ off toggle. This is important to remember as if you have 3 macro's to do 3 different parts of a whole combat sequence, you must either wait for macro 1 to end before pushing your macro 2 button, or you push you macro 1 button a 2nd time during macro 1 to then push macro 2. This will stop 1 - start 2.
4. A macro will continue to run even if you turn off your attack. If your target is dead a sexy system msg will come up stating that you have an invalid/ no target selected. And in my case I'll put my spellbook away and my macro will take it out again - why thank you
5. When running a macro you can change targets and your macro will attack whatever you have targeted. This is really useful in SOME cases. eg: I could slow a target with the 1st part of a chain ability (change targets) and then stun the 2nd target with the 2nd part of my chain ability. Then switch back and the macro will continue unloading on the first target all by just pressing a single key.

Thats about it for now, if I think of more I will add more. Hoped it helped some of you understand the way macro's in this game work a little better. "
You certainly seem to know what you're on about sir - I'd def like to see those macros you mentioned for your Sorc.
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Old 10-26-2009, 10:17 AM   #43 (permalink)
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Quote:
Originally Posted by Khimera View Post
any one know if /Select [%Previous Target] still works in 1.5 NA cuz I cant seem to get it to work.
NOpe its broken for me as well which really sucks because this is so important for CC...everyone knows tab fn blows
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Old 10-26-2009, 11:37 AM   #44 (permalink)
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The only macro I'm currently using is just a "for fun" when I cast Illusion Gate. . . .though was wondering how to make the gear change one for later, appreciate the tip

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Old 11-05-2009, 04:21 PM   #45 (permalink)
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Quote:
Originally Posted by TOG|Indo View Post
Hi guys. This is my first post on the Sorcerer forums. From reading the thread a lot of you have idea's that will work, it's just the delay's that can cause a problem. I made a post some time back on the TOG forums about them, so please excuse the wall of text, I have simply copy/pasted the entire OP! I hope some of you at least will find the following info on delay timings helpful.

I will also post up a few macro's later on that I use with my Sorcerer if your interested.

"Ah yes, good point I hadn't stopped to think that if /delay timing is perfect on 1 machine with a ping of 50 it may differ by .1 or .2 etc on another machine with a higher ping to the server. But yes at least the macro's will be here and people can tweak them as you say.

The important thing to remember and whilst mainly obvious for some, may not be for all, my final thoughts on tweaking the delays:

Increasing your delays:

When you use a macro, whether from here or elsewhere. Take a look at the skills listed in the macro and make a note of them. If you find that skill 1 links to skill 2 with perfect timing, but skill 2 is not linking to skill 3 and all you see is slight pause and skill 4 going off. You know that in this case the link 2-3 is too short so you need to increase the delay. Its best to increase it to the next whole number first eg:If the delay between skills 2 and 3 was /Delay 1.2 ...(not working) Increase it to /Delay 2.0. If it then works; Work your way backwards eg: 1.9, 1.8, 1.7, 1.6 etc until it no longer works again. At that point you know the optimum timing. I also allow +.2 of a delay for lag from my last optimum time.

Decreasing your delays:

Now imagine the same 4 skills combination as above, however this time the difference is that skills 1 and 2 link perfectly, skill 3 does go off, but you notice there is a delay, a definite pause between skill 2 and skill 3. This would tell you that the timing is too long between those skills. So again you would change the /Delay 1.2 This time though you would round the number down.

Chances are if your seeing a delay with a skill time of 1.2, then you either have very fast eyes indeed, or skill 3 is an instant cast ability and you still have very fast eyes.Instant cast abilities still need a delay, I personally always use 0.5 even with powershards. But again as stated it will differ from person to person what is the optimum.

A few points to remember about macro's:

1. A macro will run from beginning to end it does not stop until the end. (see point 3)
2. A macro's duration of time is dictated by the delay times + the cast times of each ability + the games global cooldown.
3.You can prematurely end a macro in progress by pressing the macro button again during the macro. Almost like an on/ off toggle. This is important to remember as if you have 3 macro's to do 3 different parts of a whole combat sequence, you must either wait for macro 1 to end before pushing your macro 2 button, or you push you macro 1 button a 2nd time during macro 1 to then push macro 2. This will stop 1 - start 2.
4. A macro will continue to run even if you turn off your attack. If your target is dead a sexy system msg will come up stating that you have an invalid/ no target selected. And in my case I'll put my spellbook away and my macro will take it out again - why thank you
5. When running a macro you can change targets and your macro will attack whatever you have targeted. This is really useful in SOME cases. eg: I could slow a target with the 1st part of a chain ability (change targets) and then stun the 2nd target with the 2nd part of my chain ability. Then switch back and the macro will continue unloading on the first target all by just pressing a single key.

Thats about it for now, if I think of more I will add more. Hoped it helped some of you understand the way macro's in this game work a little better. "


Delay only works in increments of .5 since it is in seconds I don't think it will break down delay into .2

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