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#16 (permalink) |
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Lieutenant
Join Date: Jul 2009
Location: Australia - Brisbane
Thanks: 14
Thanked 21 Times in 14 Posts
Character: Sunde
Class: Sorcerer
Race: Elyos
Server: Nezekan
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Nice work, ty for the effort, indeed it is very pretty, although, the only good use I can think of for it is on calculating what M.Acc you would need to solo elites far higher level than you, which is great for you... would have been nice 10 levels ago :P
Make a drag and droppable stigma calculator. Not that necessary but fairly useful. |
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#17 (permalink) | |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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working on a few minor things first, then i'll add mana efficiency into the mix. one step at a time lol |
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#18 (permalink) |
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Human
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Elyess
Class: Sorcerer
Legion: The Aioneers
Race: Elyos
Server: Castor
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what about specifing a list of spells in casting order, and calculate the DPS for that combo?
DPS really depends on how do you actually cast your spells, what spells are you using, and how are you using them. This would give a lot more accurate DPS calculation. Though it has some difficulties, like the DPS is not constant for the whole duration, but an overall DPS for the whole spell series would be sufficient i guess. |
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#19 (permalink) | |
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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Quote:
I also notice that all my skills are also greyed out a moment after attempting to use any spell. I guess you might call that a global cooldown, but it doesn't look like it lasts long enough to affect anything except maybe Blind Leap or your attempts to cast, then quickly cancel a spell. And for that matter, I can't even tell how long it lasts or if it lasts the same amount of time for each spell. |
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#20 (permalink) | |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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#21 (permalink) |
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Officer
Join Date: Aug 2009
Location: Pandaemonium
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Sethise
Class: Sorcerer
Legion: SuddenDeath
Race: Asmodians
Server: Undecided
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The flame harpoon ending animation is REALLY annoying, takes so long to finish before your toon can move again...and to try "canceling" it...needs near perfect timing since you might cancel the whole spell :|
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#22 (permalink) | ||
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Quote:
so then i tested spells with a cooldown. i shot flame harpoon and the cooldown started AFTER the spell finished casting. same with ice chain. (gotta test that one when frozen shock is on cooldown just like with blaze) so really, the only spells I should be adding a half second to for "gcd" is flame bolt. the rest dont' have gcd because of a cooldown. Flame Bolt -> Blaze -> Flame Bolt -> (0.5 second wait) -> Flame Bolt go try it, you'll see what i'm talking about, all the other mmo's i've played called it global cooldown, not sure what aion folks call it, might be why you were confused about it. thanks for pointing that out though, it's an easy fix and i'll go do that now. ------------------------- Quote:
------------------------- UPDATE: Ok I changed how dps is calculated. Since I know now that spells with no cooldown (Flame Bolt) are the only ones that don\'t have global cooldown, I don\'t add a half second to all spells. You would think to figure dps, you do damage divided by cooldown, but that isn\'t very usable data. The method I use to figure dps is damage divided by cast time. Cooldown doesn\'t matter because immediately start casting your next spell regardless. Flame Harpoon (2 sec) -> Flame Bolt (2 sec + 0.5 sec gcd) -> Blaze (instant) -> Flame Bolt ( 2 sec + 0.5 sec gcd ) Flame Harpoon has a 6 second cooldown. Lets say it does 1200 damage. If we figure its dps by damage/cooldown, then it would only be 200 dps. Lets say flame bolt hits for 800. It only has the half second "global cooldown". 800/0.5 So, it would be 1600 dps. Now they both have the same cast time, but flame harpoon hit harder by 400 damage but flame bolt has higher dps? that's just not right. that's why i figure it by its "value" in the middle of a spell rotation, and do it NetDamage/CastTime. So in that example rotation above, blaze has no cast time. Lets say it hit for 500. 500/0 = DIVIDE BY ZERO. can\' do that. if i gave it some small pretend cast time, like 0.01 seconds, it would make the dps be a ridiculously huge number like 60,000. so, i just divide instant cast spells by 1. this way, whatever damage it does you just add that to the previous spell in your rotation. lets say you do flame bolt then blaze. lets say flame bolt hits for 800, and blaze hits for 500. flame bolt\'s dps would be 320 dps by itself. (800/2.5) now there\'s no way to figure dps for blaze because we could be diving by zero. which is why i set the "dps" to be the same as the net damage for that spell. just add the damage to the previous spell. 800+500 = 1300 total, then divide that by flame bolt's cast time. 1300/2.5 = 520 dps. it's instant cast so it\'s hard to figure the dps the spell does alone but you can add it to the previous spell to see its benefit in the rotation. we went from flame bolt being 320 dps to 520 dps just by adding blaze into the rotation since it has no cast time. it\'s not the "perfect" system of calculating dps, but it\'s honestly the best method I could come up with thus far. if anyone who\'s really into this stuff and likes math wants to suggest anything, don\'t be shy! i like feedback/input/suggestions/constructive criticism. cheers Last edited by bleudeciel16; 11-05-2009 at 10:15 AM.. Reason: Automerged Double-Post. |
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#23 (permalink) | |
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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Quote:
Also, you're taking a step backwards. Once again, this game has no global cooldown. Instead, the game uses the unique(?) animation times of each spell in order to delay the player. THOSE are what you need to measure when you're doing your DPS estimates. 0.5 seconds was a better guess than nothing. Last edited by Ziv; 11-05-2009 at 02:02 PM.. |
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#24 (permalink) |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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hmm touché, didn't see that it even mentioned a cooldown since it's so fast--i just assumed it was gcd. most of the spells that have a notable animation seem to be the ones you wouldn't use in a spell rotation anyways, so i don't think leaving the half second out would hurt anything, but then again i've only used about half of the spells thus far so until i'm either 50 or have someone give me some figures for each spell, i don't have anything to go by. even if i was 50 i don't have the means of measuring it at this time. using fraps and video editing software is the only thing i can think of and there's no way i can play the game AND record it with fraps. (playing on laptop, sold off my desktop's gtx295 in anticipation of the 300 series nvidia card, if it'll ever release)
but if anyone feels ambitious and wants to figure out delays for each spell i'd happy to implement it. Last edited by bleudeciel16; 11-05-2009 at 03:27 PM.. Reason: i can't type |
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#25 (permalink) |
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Daeva
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Delak
Class: Sorcerer
Legion: Accounting
Race: Asmodians
Server: Vaizel
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Awesome job, keep up the good work! Was hoping someone would create something like this.
__________________ ![]() |
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#26 (permalink) |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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thanks lol, it's a little rough and lacking content at the moment but i'm working on it every night. should have some more goodies fairly soon if i can keep up the pace =)
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#27 (permalink) | |
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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Quote:
Last edited by Ziv; 11-05-2009 at 03:54 PM.. |
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#28 (permalink) | |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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but yea, if anyone has done testing and has numbers on animation times, do share! time for work cheers |
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#29 (permalink) | |
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General
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Example: Flame Bolt has a 2s cast, 1s cooldown, and unknown animation time which we can call 0.5s. This is NOT a global cooldown; there is no such thing in Aion. At 0s, you begin casting and complete casting at 0+2=2s. This is when the fire leaves your hand. However, you are unable to move or cast anything else until the animation is complete (at 2+0.5=2.5s). You will still be unable to cast Flame Bolt until its cooldown is over (at 2+1=3s). As a note, movement and skill lockout for animations are not necessarily the same. For example, Sandblaster (Spiritmaster spell) locks you in place for a second or so after the 1.5s cast, but you can cancel this by casting something else. I assume Winter Binding works in a similar manner. |
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#30 (permalink) | ||
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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Quote:
------------------------- Quote:
Last edited by Ziv; 11-05-2009 at 04:28 PM.. Reason: Automerged Double-Post. |
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