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#1 (permalink) | |||
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Need your input, I made a sorcerer web-app.
Yo. First off, I play an asmodian sorcerer. I'm only level 29 thus far. I've been leveling with my buddies when they have time to play. When they aren't online, I spend time doing research.
I've finally collected enough data to start coding some fun stuff. I made a web app and bought a domain name. I named it AionCalc. I'd LOVE feedback from fellow sorcerers on what all they'd like a web app like this to do for them. Here's a link to the site: Aion Calc ![]() First off, it's not done yet. I should really put a "BETA" tag on the home page somewhere. I have lots of plans to add more content to the site but there's enough now that I feel its ready for a launch. There might be a bug or two, so keep that in mind. (If you do find a bug, please email me about it, I would greatly appreciate it!) I have three tools on the site for sorcerers thus far. I'll explain them: Spell Damage Calc: Quote:
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If you have ANY suggestions, please let me know. This is just the start, I'd like to add a lot more to this site, and even support for other classes. I know as of now it doesn't offer a whole lot but it's a start. Oh, and I know the "about" link isn't clickable. That's because it's not done =) I'm not new to coding, but it's mostly a hobby and I mostly code proof of concept stuff, and nothing public. This is half-way new territory for me so I need all the help I can get! Thanks if you even read all this lol. Back to coding! ![]() ------------------------- I forgot to mention, I loaded my database with the asmodian faction specific spells for now. The faction specific spells are IDENTICAL except for the name and icon, so it's not a huge deal but I'll work on a faction option this week if I have time. Sorry Elyos Last edited by bleudeciel16; 11-04-2009 at 08:31 AM.. Reason: Automerged Double-Post. |
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#3 (permalink) |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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really? loads fine for me, also from my iphone on 3g (not wifi)
lemme check over a few things, anyone else having trouble? could be my visitor log, i copy/pasted most of it from my other site, i could've forgot to change over a few things lol. |
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#4 (permalink) |
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Star Officer
Join Date: May 2009
Location: Portugal
Thanks: 3
Thanked 2 Times in 2 Posts
Character: Skytouch
Class: Sorcerer
Legion: Explicit Content
Race: Elyos
Server: Perento
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Seems good, i'd test it further but studing for couple weeks so i didnt renew my sub
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#6 (permalink) | ||
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Quote:
since i'm only lvl 29, i've only been able to test the spells base/delta values for that level and lower, so 30-50 could have some incorrect data. i either need to level it faster or get input from random players lol. i'm sure i'll get a little of both =) ------------------------- Quote:
but anyways, thanks Last edited by bleudeciel16; 11-04-2009 at 08:53 AM.. Reason: Automerged Double-Post. |
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#8 (permalink) |
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Officer
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@ OP
http://alun.ca/home/wp-content/uploa...3/epic_win.gif when i get home tonight ill try and get you some Data for Inferno and Aether's Flame __________________
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#9 (permalink) | |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Quote:
is that carl from ATHF in that picture by the way? lol |
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#10 (permalink) |
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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How did you get the DPS? Did you actually time each spell to see exactly how long it takes to cast? If so how did you compensate for lag?
EDIT: I checked out your calculator and I can't make sense of some of your DPS values. If Aether Flame does 1179 Net damage, how does it do 1179 DPS? Even without cast speed it's possible to get 5 Aether Flames off after an Aether's Hold, which means you can cast it about 1.5 times per second so it should do somewhere around 1768.5 DPS. Similarly, If I do 1777 damage with Freezing Wind, how do you get 1777 DPS? The cooldown is 2 seconds, so your DPS spamming it and nothing else would be 1777/2 = 888.5. If I were to take a guess at the actual animation time of the skill I'd say it's around 0.5 seconds, so if you were to calculate just the DPS of Freezing Wind itself, it would be around 3554. Also, you haven't included the DoT tick damage for Wind Cut Down into the total damage or DPS. Last edited by Ziv; 11-04-2009 at 01:10 PM.. |
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#11 (permalink) |
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Officer
Join Date: Mar 2009
Location: Austria
Thanks: 0
Thanked 2 Times in 2 Posts
Class: Sorcerer
Race: Asmodians
Server: Spatalos
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thats the problem with DPS. We cant have a exact number how much damage a spell does per second, because we dont have the exact animation times for each spell. To calcualte a valid dps score for every spell you need at least the cast time + the time from when the casting bar disapears till when you can move again (animation time)
This shouldnt be critique on the OP - its just a problem i also had when i made a table with most mana-effective and most damage effective spells for my own use. __________________
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#12 (permalink) | |
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Quote:
Which reminds me I need to have it so if the cooldown is 0.5 it doesn't add global cooldown to the cast time. Aether Flame's says 0.5 second cooldown, which is exactly what global cooldown is, but my script is adding 0.5 to the "0.5" cast time, which ends up being 1 second, which is why the net and dps are the same. #/1 = #. I could add the spammable dps of the spell (dmg/cooldown) but if you look at your spell bar, most of your spells aren't spammable because they nearly all have a cooldown. Ice Chain and Flame Bolt are the only two you could spam that I can think of off the top of my head, I'm sure there are a couple more but you still get the point. And like Timrum said, it's really hard to calculate dps in this game because alot of spells have delays involved due to animations BEFORE and some AFTER spells. I tried to time them in game but it's so hard to tell. I think the best way would be to fraps an entire spell rotation then use sony vegas or adobe premier to see exacly how long each spell took. The dps column isn't super accurate because of the animations and such, but it should still give everyone a decent idea of what its dps value is worth in a spell rotation. I really really really appreciate the input, i gotta goto work in an hour but when I get home tonight I'll work on fixing the problem with aether flame's dps figure. (and any other instant cast spell) Cheers! By the way, I didn't figure miss % into the dps, do you guys think I should figure resist% into the final dps, or just add another column? Last edited by bleudeciel16; 11-04-2009 at 03:22 PM.. Reason: forgot some stuff |
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#13 (permalink) | |
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General
Join Date: Aug 2009
Thanks: 2
Thanked 29 Times in 21 Posts
Character: Strill
Class: Sorcerer
Race: Elyos
Server: Ariel
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Quote:
Oh and as for the problem you're having where the calculator adds on cooldown to cast time incorrectly, you need to differentiate cast bar cast time from animation cast time. The cooldown for a spell triggers when the animation starts, so for spells like Aether Flame and Freezing Wind which have no cast bar, so their cooldowns start immediately, while spells like Flame Bolt only start their cooldowns once the cast bar finishes. So the cooldown for Flame Bolt would start after the 2 seconds of cast time when the animation begins, NOT after ~2.5 seconds when the spell completely finishes. Last edited by Ziv; 11-04-2009 at 04:16 PM.. |
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#14 (permalink) |
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Officer
Join Date: Mar 2009
Location: Austria
Thanks: 0
Thanked 2 Times in 2 Posts
Class: Sorcerer
Race: Asmodians
Server: Spatalos
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maybe its just me - but i would really like a cloumn for "mana effectiveness" - something like "100 mana do xxx damage".
example: Inferno do 2050dmg and cost 473 Mana - so 100 Mana do 433,4 dmg Flame Harpoon do 794dmg and cost 184 Mana - so 100 Mana do 431,5 dmg For Dots count the totaly damge they do Flame Cage do 147+ 5*123 for a total of 762 and cost 66 Mana - so 100 Mana do 1154,5 but as i said - just an idea ![]() __________________
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#15 (permalink) | ||
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Soldier
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
Race: Undecided
Server: Yustiel
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Quote:
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Last edited by bleudeciel16; 11-04-2009 at 09:58 PM.. Reason: Automerged Double-Post. |
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