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#1 (permalink) |
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General
Join Date: Apr 2008
Thanks: 4
Thanked 40 Times in 7 Posts
Character: Finnalie
Class: Spiritmaster
Race: Elyos
Server: Yustiel
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![]() I hope to answer all the common questions regarding the Spiritmaster class of Aion with this minifaq. This along with the wiki and armory should help guide you to becoming a well rounded player with thorough knowledge about the class, enjoy! -Finnalie ![]() Spiritmaster: What is Deeps? ![]() Through this FAQ you'll see abbreviations which you may not be familiar with. This is a list of such with what they are referring to, so feel free to check back at this list if you are confused with any of them.
![]() The Spiritmaster class is a mesh of the control class and magical pet class for Aion. After reaching level 10 with a Mage you may choose the path of Sorcerer or Spiritmaster. By choosing Spiritmaster, you are asking to harness the elements in a way such that they form a companion who will obey all your orders, instead of summoning the element in a primal damaging form as a Sorcerer would. This does not mean that you are without spells yourself; you have your own arsenal as well. ![]() The Spiritmaster is one of the most efficient grinders in Aion. By using the spirits to tank, you can chain mob after mob without taking damage besides what you use to heal your pet, which can easily be made up with Vitality Absorption, a potion, or Herbal Remedy. Or to avoid that, you can even kite the enemy through utilizing the several different CC spells (most commonly Chain of Earth) and not allow you or your pet to take damage. During an instance the Command: Erosion becomes a favorite, given it raises a monsters drop rate by 20%. This increase is multiplicative though, not additive, so the smaller the drop rate, the less of an increase (Ex - 1% drop rate * 20% increase = 1.2% drop rate). This added with the cooldown makes it most useful for bosses only, so be sure to land it right before they die and if something drops, gloat that it was because of you! In a PvE group setting the Spiritmaster fulfills the DPS role, given their lack of PvE environment CC. The Spiritmaster is interchangeable with a Ranger, Gladiator, and Assassin for a group setting. Due to the lack of scaling discussed later, the Spiritmaster finds it more difficult to pick up a PvE group since the DPS typically drags behind the other classes who are meant for it. In order to keep up you must both gear and socket for Magic Boost as well as stigma for the more damage oriented skills. Another important factor to consider while grouped up for both instances and Fortress raids is the fact there is currently a limit of 8 debuffs per target. This means other classes could effectively bump off your DoTs through their own effects. The Earth pet is capable of holding an add well enough until a tank can pick it up if required, but you should not be expected to tank an entire instance. ![]() Spiritmasters enjoy dragging out their enemies' pain while throwing a myriad of spells their way. They specialize in killing over time, as opposed to bursting someone down. Through the use of the many DoTs the class gets, as well as the pet itself and the PvP-oriented CC the class attains, you will have plenty of fun keeping a person busy and watching their HP bar drop steadily. The Spiritmaster is also the dispeller of the classes, with four different dispels. The first is a single target, single buff dispel. Then there are two single target, three buff dispels which also do damage (and one adds a DoT) and are stigmas, as well as one multi-target three buff dispel which costs 3k DP. This along with our DoTs and lesser debuffs make us a sort of anti-chanter class. It is crucial to dispel Stoneskin off of Mages, as well as all buffs off of other classes to give your group an edge. If you go up against another Spiritmaster be sure to clickyou’re your buffs – remember that you not only lose the buff when they dispel you but you also take damage! In a group setting the Spiritmaster is a sort of safety net, capable of fearing a target off of their allies, or using Silence/Body Root to halt an attack. The Spiritmaster further helps gain control through the use of an AoE fear and AoE slow, along with dispels and the ability to DoT multiple targets. The stress placed on the opponent's healer is well worth the effort, and can cause even a formidable group to fumble. It is important to remain on the move and constantly be aware of what their group and yours are doing, so you can take full advantage of your cooldowns. While the class isn't required during PvP, as any class isn't, after grouping with one who utilizes all of their skills, you will gain a respect for the class and hope to see them on your side and not the other. ![]()
![]() Everyone who hears that Spiritmasters pets can't fly immediately thinks, 'The class is broken!' While they do miss out on some skills while flying, they are not as weak as you may initially think. While flying the Spiritmaster still has access to all of their spells as well as Summon: Servants, but not to the spirits or commands themselves. Most importantly, the Spiritmasters still have access to all of their CC. This means an aerial battle will last longer with the lack of DPS from the missing pet, but is fully capable of being won given the availability of CC, especially the unique skill Wing Root, which drastically cuts into the opponent's flight time. Your pets may not be able to fly, but spreading your wings does not desummon your pet. Instead your pet follows you along the ground, which can be both a positive and negative. The major downside to this is that if you fly too high up (~50m +) or go too fast, they will desummon. Also, as they run along the ground they can aggro aggressive monsters that they pass. The positive to this comes with the Water Spirit and Tempest Spirit though, as both have an ability attacked to their Command: Disturbance which causes a 'Crash' effect. Crash knocks the flying target out of the air, immediately dropping their wings and making them plummet to the ground. The skill has a range of 25m, which is also the range of most ranged DPS in order to attack you if you are on the ground. When used it can cause confusion, panic, and falling damage. The opponent can however open their wings back up if it is not on cooldown and they still have flight time, so using it right as they take off is optimal. This allows you to further control the battle, keeping them on the ground and under your power. You can even get tactical and keep them on the ground while you stay in the air, making melee panic, but they will almost certainly kill your pet. ![]() The Spiritmaster has two different summon sets, Summon: Spirits and Summon: Servants. Both have wind, water, earth, and fire, but the Spirits last until killed or desummoned, while the servants have a 10sec duration. You can have one Spirit and Servant spell out at any one time. The Summon: Servant spell is our biggest DPS spell, conjuring two elemental orbs to attack the target 3 times each, doing over 200 damage each attack at top level, doing more than 1,000 damage. The Summon: Servants are a DPS spell and have no actual controls, and act as another DoT with HP bars.
![]() Gear has sockets which you can place manastones in to boost your stats. The Spiritmaster optimally has two sets of gear, one for PvE and one for PvP. This is due to the fact our pets do not scale with our gear. Since they don't scale, if you were to socket Magic Boost for PvP, your spells would grow but your pets (and thus commands as well as Summon: servants) would not. This means you are gaining only a partial growth from the sockets. While this is fine for PvE when you want any boost in damage you can get, during PvP you are best off socketing HP. This adds to your survivability without hurting your damage as much as it would a Sorcerer or Assassin given your pets will still do the same damage. You can further make a Magic Resistance set against Sorcerers and Evasion set against melee, but the HP set can be used against any class and is best if you don't know what you're going up against. ![]() Since the Spiritmaster stems from the Mage class, they get to wear cloth armor. As you saw in the above section, "Spiritmaster: So many sockets!" we aim for HP for PvP and Magic Boost for PvE. This becomes troublesome when hunting gear on the Auction House. You'll soon notice most has +MP and +Magic Boost to it, and not the omnipotent +HP. But keep searching, there are cloth pieces with +HP, as well as with +Flight Time and +Casting Speed, the later of which is not really beneficial to us due to our already short casting times. ![]() The Stigma system allows you to further customize your character by selecting a max of 8 skills to 'socket.' It costs Stigma Shards to socket them, which are dropped by mobs in the Abyss, and they are not destroyed when removed (you can sell your old tier!). The following Stigma builds were either a general concensus from a thread or my own build, but are still subject to change and not necessarily the absolute best in every situation: ![]() A common concern among the Spiritmaster community is that our pets do not scale with our gear. They do level up as any skill does, but their damage is not changed based on your stats and gear. This raises concern at end game when everyone is reaching higher gear and all of their skills increase in damage while only some of ours do. For now the scaling has not posed much of a problem given there isn't a lot of tiers of gears at end game, as well as the fact not many have the top gear. If they continue to release better gear without raising our pets damage or the level cap though the class will run into problems. Hopefully they will address this and find a way to make pets scale without having to nerf them badly to the point where they are now would require blue+ gear. ![]() If you want more information on this class, there are a number of sources to go to. For a complete skill list go to the Aion Armory. For more general information, you can visit the Spiritmaster Wiki, which doesn't hold much info. To see the commands of the Tempest and Magma spirits you can visit this thread, which also contains a debate over the two and which is superior. If you have other questions, feel free to look through other threads or make your own! If you find any incorrect information in the above, or think something should be added please comment! I will try to add and edit this as soon as I can. I hope it provided you with a better insight into the class and what we're capable of. I'm sure this will grow in the future, but I'll need your help to do it. Please rate if possible ![]() Whomybuddy - Spiritmaster v Chanter, Templar. Info on Water + Fire spirits. ** Notice: All information above reflects the known data of Aion up until and including Patch 1.5.** Last edited by Finnalie; 10-28-2009 at 09:55 AM.. |
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#2 (permalink) |
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Star Officer
Join Date: Jul 2009
Thanks: 7
Thanked 4 Times in 4 Posts
Character: Mithoron
Class: Spiritmaster
Legion: The Eternal Watch
Race: Asmodians
Server: Triniel
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/applauds...well done!
+rep for j00! |
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#4 (permalink) |
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Officer
Join Date: Jun 2009
Location: Palm Springs, CA
Thanks: 0
Thanked 1 Time in 1 Post
Character: Adrenna
Class: Ranger
Legion: The Qouncil
Race: Elyos
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Wow lots of great info from reading this. Thanks so much for posting this!!!
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#6 (permalink) |
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Officer
Join Date: Jun 2009
Location: Wisconsin
Thanks: 0
Thanked 1 Time in 1 Post
Class: Chanter
Legion: Knoxious
Race: Elyos
Server: Undecided
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LoL I ask and Finnalie givith, Mega Kudos man and ty again for the Info...
Now STICKY PLZ mods... __________________ ![]() Rorschach: Walked right into it! Stupid, stupid, stupid! Never surrender.
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#9 (permalink) |
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Human
Join Date: Jul 2009
Location: Australia
Thanks: 0
Thanked 1 Time in 1 Post
Character: Fitz
Class: Spiritmaster
Legion: Southern Cross
Race: Asmodians
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Definitely a sticky if I ever saw one!
__________________ ![]() Last edited by fitzchivalry; 07-15-2009 at 10:27 PM.. |
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#14 (permalink) |
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Officer
Join Date: Jun 2009
Thanks: 0
Thanked 2 Times in 1 Post
Class: Spiritmaster
Race: Asmodians
Server: Azphel
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Great post Finnalie!
Will you keep this updated with any future changes? Even after retail? If so, would it ever be possible to add a mechanics and 'how it works' to it at some point? Needs a sticky if he keeps it updated.__________________ I should probably put more than 1 minute into this. |
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Needs a sticky if he keeps it updated.





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