Old 07-16-2008, 12:17 PM   #31 (permalink)
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Wicked. Never saw that before.
Look around 1:20 or so and wait. You'll see the skill. Not quite sure if it works i the air...im doubting it.



But I'm sure I've seen a SM fear multiple mobs at once with a different skill. Multiple fear is in this vid (look around 4:20 for the start of SM vid:
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Old 07-16-2008, 12:36 PM   #32 (permalink)
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Hell, is it me, or did Spiritmaster sucks donkey ***? Seriously. Who try's to fly up in the air as a SM when your pet is stuck on the ground..
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Old 07-16-2008, 05:13 PM   #33 (permalink)
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Transforming the enemy into a spirit is one skill... fear is another skill...
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Old 07-16-2008, 05:57 PM   #34 (permalink)
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Fear is it's own separate skill, most likely for multiple mobs, while the transform skill is a fear move for a single character. The only thing that makes them truly different is one works on multiple mobs and one works on one mob/player and has the extra effect of making them look different. I haven't seen anything otherwise, since everytime it's casted the player it's casted on runs away.
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Old 07-16-2008, 09:00 PM   #35 (permalink)
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Fear is it's own separate skill, most likely for multiple mobs, while the transform skill is a fear move for a single character. The only thing that makes them truly different is one works on multiple mobs and one works on one mob/player and has the extra effect of making them look different. I haven't seen anything otherwise, since everytime it's casted the player it's casted on runs away.
I actually don't think the transform skill fears the target, but it does seemed to reduce or prevent the target from attacking. If you look at another vid there was one where a spiritmaster was fighting a gladiator, and the gladiator could return to the spiritmaster before the transformation ended. It looks to me like the running away part is actually the gladiator maneuvering to Line of Sight the spiritmaster, then run back just in time to start attacking right when the tranformation ended.
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Old 07-16-2008, 10:02 PM   #36 (permalink)
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Yep, the transformation doesn't fear.
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Old 07-17-2008, 06:05 AM   #37 (permalink)
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I'm still weary about it, because he could easy fear him or transform him, then use the other skill after to prolong his imbolization (i dont know if they can fly while transformed). But I don't know much about SM, so yeah XD
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Old 07-17-2008, 08:22 AM   #38 (permalink)
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I'd rather see Spirit Master have a good grounding skill and not flying pets. I've heard that Spirit Master puts out some competative damage, limitations as well should be a relavent balance, otherwise we are building a game where everything has to be the same because everything works the same. By having differences and situational advantages, along with enough alternative abilities and tactics, you can have an interesting and intelligent battle. Trying to make everything accessible to every situation is a bit silly, it ensures everything will also be equal in power, or we are going to see some imbalances.

Don't get me wrong, it would be interesting if the Wind Elemental could walk on air and if the Water Elemental could exist underwater, but if they are going to do that, those elementals should also have very situational advantages and disadvatnages, or rather likely, weaknesses due to their enhanced mobility.
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Old 07-17-2008, 02:04 PM   #39 (permalink)
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It's true that all classes have their advantages and disadvantages while in air, but taking out their main damage is making SM too weak. The only main damage they make is like 1 nuke and the rest are just debuff.

I wouldn't have a problem if a spirit would have the laso skill from Templars and put back the enemy in the ground, or something else to prevent enemies from flying.

It's just that I'm seeing this a little like L2 when the cleric classes got the "Erase" skill to erase your summon. By the time you summon it again and buff it to make some decent damage, you most probably were dead. I guess in Aion it all depends on how buff dependent are the spirit and how long it takes to summon it. For instance, I would use wind spirit against melee, and if the enemy runs and fly, I would change to water spirit to nuke from the ground, but that summon is too fragile, so I would change it to wind again if it starts taking damage. I hope that's possible, but I haven't seen any SM doing it.
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Old 07-17-2008, 08:21 PM   #40 (permalink)
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It's true that all classes have their advantages and disadvantages while in air, but taking out their main damage is making SM too weak. The only main damage they make is like 1 nuke and the rest are just debuff.

I wouldn't have a problem if a spirit would have the laso skill from Templars and put back the enemy in the ground, or something else to prevent enemies from flying.

It's just that I'm seeing this a little like L2 when the cleric classes got the "Erase" skill to erase your summon. By the time you summon it again and buff it to make some decent damage, you most probably were dead. I guess in Aion it all depends on how buff dependent are the spirit and how long it takes to summon it. For instance, I would use wind spirit against melee, and if the enemy runs and fly, I would change to water spirit to nuke from the ground, but that summon is too fragile, so I would change it to wind again if it starts taking damage. I hope that's possible, but I haven't seen any SM doing it.
That's why I said if when you transform someone in the air they fall then it is fine. That is your lasso.
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Old 07-17-2008, 08:31 PM   #41 (permalink)
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after talking to a few beta testers i have found that your pet will walk along the ground under you and if you fly to far from it it will unsummon and disapear.

i wonder if they will change it and it also kinda ruins the pet damage if people can just fly away from it

i wonder what will happen in the abbys
I duno, I think that would be pretty neat .. possibly overpowered though? Not sure.. then again if melee classes can attack people in the air with no reductons shouldn't Pet classes as well?
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Old 07-19-2008, 06:20 PM   #42 (permalink)
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what bugs me out is the comment about when you fly too far away from your pet it will disappear
thats stupid, if i have to chase someone and my pet cant cope with the speed it will vanish giving me a higher disadvantage?
i dont like that kind of thing because summoning takes 5 seconds, 5 seconds are enough for most of the classes to deal deadly damage to a cloth wearer i think and stun/counterspell or whatever there is to stop casting
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Old 07-20-2008, 04:08 AM   #43 (permalink)
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they should pick up the pet and carry it under their arms imo
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Old 07-20-2008, 10:48 AM   #44 (permalink)
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they should pick up the pet and carry it under their arms imo
*thinking about a spiritmaster with a huge tree in his arms pursuing an enemy*

...cute!
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Old 08-06-2008, 06:02 PM   #45 (permalink)
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I've always been a fan of pet classes throughout my years playing MMOs, and I don't think that ANYBODY has ever gotten them completely right. But speaking to Aion specifically, if flight is going to be a significant part of the game, there needs to be a way for our pets to take flight too. I think the simplest and most straightforward way is to have it flying whenever we are flying. Literally, we hit our "wings" button, and it takes flight exactly when we do, and hits the ground exactly when we do. I think that's the best way to ensure that it's balanced, but still useful.
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