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#1 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Santiago, Chile
![]() Character: N/A
Class: Spiritmaster
Legion: Chosen Existence
Race: Elyos
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Spiritmaster changes
Spiritmasters- The spirits will be more spell-based and the pets will have to be used more strategically. Previously powerful skills have been tweaked in values.
=== What do you think they mean with "more spell-based"? And I personally love the idea of a strategy-based class. I've always liked to really think what I have to do instead of just spamming nukes and skills
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#3 (permalink) |
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Daeva
Join Date: Jan 2008
![]() Race: Elyos
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im expecting the pets to be switched out more to use certain spells from a certain pet for specific situations. Well if the SMs spells are increased then the pets dps will drop especially if they have had there strategic potential increased. So it seems that the SM will become wat i thought it was in the first place lol.
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#4 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: Milena
Class: Spiritmaster
Race: Elyos
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i really really hope that selecting your pet for the fight and also switching maybe your pet in longer fights will add a good strategic element. I hope that the pets themselvs got some interesting abilities that are not too strong but will add to the depth of the game, like the earth pet got some kind of damadge shield for its master (like it takes 10% of the damage his master recives up to a amount of x per level of the pet or something like that (i use a maximum value to make it not too overpowered with the time) or the wind pet to be able to "buff" his master to be able to increase the flight time by 20 seconds (because ive read somewhere that flight form will give also some better stats itself). There are many possibilities i can think of how to make the pet part challenging, not overpowered and to give it a good strategic meaning on which pet you use.
But unfortunately, that sounds a lil bit too much like the warlock from world of warcraft, they had pets that could be utilized in a strategic way (voidwalkers for their shields, succubus for their sleep ect) i really hope that nc adds a little bit more indepth to the pets and not only 1 or 2 utility spells that will let you choose your pet easily. What i would like best would be some spell areas that are bound to the elements. IE you have 2 spell areas that are bound to the element you currently have summoned. When you have a earth pet summoned you will get 1 spell area for enhanced snare spells and 1 area for earth based attackspells. For fire pets you would gain some aoe fire spells and maybe something that can melt armors slightly. Hope you can get what i mean. I would really like such a system where a pet would really give a in depth tactical meaning for its master and if you loose it you really have to consider it. So protecting the pet would also be of a use, and not only let the pet be bystander in 90% of the fights and let it do some minor dps
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#5 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Santiago, Chile
![]() Character: N/A
Class: Spiritmaster
Legion: Chosen Existence
Race: Elyos
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So... here's what they did to SM...
It seems we're not OP anymore... look at the spirit, it doesn't do much now... I don't quite understand well the changes.
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![]() Doubting angels fall to walk among the living... Last edited by Aggelos; 07-02-2008 at 01:14 PM.. |
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#6 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Race: Elyos
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Well after watching that video, looks like SM is gonna take some work will all the abilities they have. Which to me makes it fun
Pvp should be interesting.Last edited by Ripparan; 07-03-2008 at 01:38 AM.. Reason: Got new info |
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#8 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Race: Elyos
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I agree Milena completely, it looked like the pet was just there for Auto attack damage. Which is good and handy when trying to PVE and kill more then 1 mob at a time. As for Pvp the pet looks more like something to distract attackers while you beat on them with spells and such.
So really doesn't look like the pet is really even needed in Pvp from that video i don't know though. |
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#9 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Santiago, Chile
![]() Character: N/A
Class: Spiritmaster
Legion: Chosen Existence
Race: Elyos
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We need a betatester! T_T
I wanna know what they actually did to SMs! It seems they removed skills from spirits or not?
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![]() Doubting angels fall to walk among the living... |
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#10 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: Milena
Class: Spiritmaster
Race: Elyos
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but there has to be something else to pets, nc statet somewhere that they wanted to make the pets more strategic, i dont see any points in strategy on a mere auto attack pet. i really hope that spiritmaster just didnt use his pet well in the fight and that it got some nice abilities, buffs and other things that make that strategy part of choosing your summon and use it to win battles
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#11 (permalink) | |
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Daeva
Join Date: Nov 2007
Location: Poland
![]() Character: Aurora or Ghost
Class: Ranger
Race: Elyos
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Quote:
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#12 (permalink) | |
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Daeva
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Quote:
Pet classes in WoW were pretty... I don't know... simple to use I guess. You could put most of the abilities on auto if you wanted to, and save specific ones, like spell lock on the felhunter or intimidate on BM hunter pets for specific timing, but other than that they're not really that complicated. Hunters can't switch out mid-battle, in fact switching pets requires them to use a stable-master from the towns, and warlocks could sacrifice for a shield or something and then resummon in I think 0.5 seconds if they had talents into it a burned a cooldown (not sure on the timer, but I wanna say 10 minutes). Basically what that means is that "pet dancing" as you might call it, frequently switching between pets, wasn't even possible, much less a viable strategy. It's a 10 second base cast, and I think 5 with talents (cooldown drops it another 4.5 or something... I'm not sure on exact numbers). Anyway, I'd definitely like to see pet swapping for strategic purposes, even on the scale where you can do it very frequently. Even to the point that say one pet has horrible attacks, but it can slow the enemy, so if they get close you can use that, create some distance, and swap to a high-damage pet while they're at range. The problem with this is how well it fits the lore and general feel of the Spiritmaster. If you see those massive pets that's you've to put some work into getting, then it wouldn't feel right to be summoning and discarding them so quickly. Then again, if it's something like the Theurgist from DAoC (I only played one very briefly and it was years ago), it would make a lot more sense. That's actually a class that I really liked the idea behind. If my memory serves me correctly, you'd summon waves and waves of little elementals that would live for maybe 40 seconds or something in there and would run to the target, smack it a few times, and die. Different pets had different attributes that were useful in different situations. Again, I don't know how much depth there really was with the class as the game progressed, since I only played one very briefly (yet I can remember sitting on top of a specific hill killing monsters for a while... I think it was near a bridge... funny how you remember things like that), but I definitely see a lot of potential in the idea. Last edited by Marchosias; 07-07-2008 at 05:25 AM.. |
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#13 (permalink) |
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Daeva
Join Date: Jun 2008
![]() Character: Milena
Class: Spiritmaster
Race: Elyos
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we definately need a word from a spiritmaster that is in the cbt3 and has a rough understanding on what all those skill do. What i have seen from that vid too was, that he had a gigantic amount of spells, but that sm in the vid only used a couple of those. I dont know, but especially at pvp, when you want to play your class really good you will use nearly every spell that is at your disposal (well thats what i do, i hate those 1 button mash i win classes) So hopefully that Spiritmaster just didn't use all what he could have used in this fight (and on top of that did that Warrior threw in a Pot or do they have some healing spell when he regained his life?) Would be interesting if there are many consumables in Aion (let me fear that it gets into a mess like wow where you had to spend hours just to get your pots for raiding for progression days *sigh*)
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#14 (permalink) |
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Daeva
Join Date: Oct 2007
Location: Santiago, Chile
![]() Character: N/A
Class: Spiritmaster
Legion: Chosen Existence
Race: Elyos
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There are pots and food... but they have a very long cooldown.
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#15 (permalink) |
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Daeva
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The thing with SM's that makes me feel hopful for them is that they have that fearing spell; I never thought og them viable for pvp because the pet is almost useless when the opponent flies, etc, so your in trouble. Of course the fear spell isn't enough, but it seems like a push in the right direction. Just no more "force user to lose control" spells though.
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Pvp should be interesting.





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