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Old 10-12-2009, 11:25 AM   #16 (permalink)
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Just another item added to the long list of spirit master gimps...
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Old 10-12-2009, 11:30 AM   #17 (permalink)
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Quote:
Originally Posted by Stof View Post
Food buffs cannot be removed, potion and scrolls CAN.

Iron Clad mob buff comes in two types, one that can be removed easily (just make sure you do NOT cast your spell before you see the buff icon or else it will fail entirely), another that somehow requires you to cast two dispells in quick succession to remove it. It's not the only monster buff working like that btw, the "counter attacks with a fire DoT" thing some burning monsters have is the same. Carefuly looking at the combat log will show you it was effectively our debuff remove spell that caused it to disapear.
Indeed. At first I thought it couldn't be removed either but then discovered that it will only work if you start casting the spell after the iron clad appears on the mob. So you cannot pre-empt it by starting when you see the mob's skill bar finishes. As IA is an instacast, in lagless situations you can remove iron clad almost immediately after it appears. This is true for FT at least (and makes SM valuable for the team because every darned spirit likes to cast it when they are below half hp).

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Old 10-12-2009, 11:54 AM   #18 (permalink)
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Regarding Iron-Clad.

It can't be removed, as some have said, with Ignite Aether.

It CAN be removed, as some have said, with Dispel magic.
But no, it doesn't take "two castings" of dispel. That's retarded.

Anyone who's run FT with me knows very well it takes 1 casting, and it always works.
I've never had a mob resist it.

Now, the problem some of you might be having:
If you cast dispel, and it goes off BEFORE the iron-clad progress bar is done. You've wasted it.
If you cast dispell right when the iron-clad progress bar is done. You've wasted it.

There's a animation lag in FT at least on the gargs with iron-clad (and on the fire spirits come to think of it).
You need to have you spell go off about 1 or 2 beats after the progress bar for iron-clad completes.
In a perfect world, you'll time it so you see 1 shield resist graphic appear as your temp hits it, and then you'll see like a small explosion of dust looking animation around the mob. That's the dispel working.

If you're casting it twice, then your timing on the first one was off, and you miss it.

Secondly:
All iron-clads are not created equal.
Iron-clad on some undead are completely immune to dispel. That's an undead mob feature, not the fact your spell failed.

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Old 10-12-2009, 12:07 PM   #19 (permalink)
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Quote:
Originally Posted by PerfectByNature View Post
Regarding Iron-Clad.

It can't be removed, as some have said, with Ignite Aether.
Yes it can. I've done half a dozen FT runs today using only Ignite Aether to dispel iron clad and it has functioned just fine, provided I time it after IC appears. Sometimes I was preoccupied with something else and IC lasted until I had the chance to Ignite it. And no there was no other SM in the group.

Edit: I am using Ignite Aether II, though. If IA I is bugged and doesn't work, though, then that should definitely be addressed.

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Old 10-12-2009, 12:24 PM   #20 (permalink)
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I would like to see the aoe buff dispel put on mana and not dp and give us something better for 3k dp.

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Old 10-12-2009, 01:00 PM   #21 (permalink)
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Iron Clad in the Fire Temple most certainly can be removed by Ignite Aether as well as Dispel Magic, I use both frequently. Casting IA immediately after the buff appears causes it to fail however, but if you wait 0.5 sec after the buff has appeared, it will successfully dispel it. If you cast it too early and fail, Dispel Magic will work as a back-up.

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Old 10-12-2009, 02:11 PM   #22 (permalink)
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Quote:
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I stand corrected, though is there any way to tell which iron clads require you to cast a dispel twice (that honestly sounds like a bug)? Every one I have tried getting rid of never goes away, and I've never tried dispelling again because nothing would lead me to believe I should do that.
It's just something you have to try and figure out from experience. The skills have the same name (Temporarily Iron-Clad), but some are easily dispelled and some are not. It seems like a strange system to code into the game, but if it fails the first time it'll work for sure if you cast that second Dispel. Another fun buff that mobs cast is Blessing of Rock. This almost always requires a double cast, but if you cast Dispel Magic first (it will probably strip the actual defense bonus part on the right, which is not the typical behavior) and then Ignite Aether after the buff reappears, you will see big damage from stripping two buffs. When in doubt, use Dispel Magic first and Ignite Aether second.
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Old 10-13-2009, 01:30 AM   #23 (permalink)
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Ok back to topic i have 700 Magic boost and the highest dmg Ig ever did was 300 dmg even though the Templer had 3 buffs on him.


I think the spell is broken
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Old 10-14-2009, 06:24 AM   #24 (permalink)
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Yeah, Im kinda annoyed too cause I spent fckin much stigma-shards for Ignite Aether because I thought it would be better than the absorb vitality II >>. Kinda stupid now I have to grind more shards^^. Well the skill is still nice for buff removing but the cool-down is a little to long for a spell that does 300 dmg, I could cast a flame-bolt without CD which would do like 350 dmg instead of using Ignite Aether for burst damage.
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Old 10-14-2009, 08:17 AM   #25 (permalink)
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I use it primarily for removing sorc stoneskin and healer buffs as it does remove their self rez which must be quite annoying .

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Old 10-14-2009, 06:49 PM   #26 (permalink)
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i have Ignite Aether II atm on my asmo SM, and i love it. Now for those of you who think its broke, your an idiot, sorry no offence, but to help those who don't understand how it works i got some tips. not every buff can be removed, food, drink, and mantras can't be removed by the spell. if u think the damage is gimp is probably because the target you used it on had really good magic resist or your magic boost sucks, but ive used it on chanters and taken 1/4 of their hp with it, and im certain they were close to my lvl at the time. personally i love the skill because you turn your enemies strengths into weakness.
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Old 10-14-2009, 06:54 PM   #27 (permalink)
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Either the spell is broken and the tooltip is correct. Or the tooltip is incorrect (not misleading, just plain wrong) and the spell is working as intended. Either way, something needs to change. It certainly makes our later stigma sound a little less exciting.
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Old 10-14-2009, 07:32 PM   #28 (permalink)
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Quote:
Originally Posted by Taikai View Post
i have Ignite Aether II atm on my asmo SM, and i love it. Now for those of you who think its broke, your an idiot, sorry no offence, but to help those who don't understand how it works i got some tips. not every buff can be removed, food, drink, and mantras can't be removed by the spell. if u think the damage is gimp is probably because the target you used it on had really good magic resist or your magic boost sucks, but ive used it on chanters and taken 1/4 of their hp with it, and im certain they were close to my lvl at the time. personally i love the skill because you turn your enemies strengths into weakness.
Keep killing lowbies.
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Old 10-14-2009, 08:19 PM   #29 (permalink)
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The spell is amazing. It removes Hp regen potions. I remove Hp regen of glad, increase 25%hp of templar, Shield of a SM or sorcerer, remove running speed buff and flying speed scroll buff, remove chanters and clerics buffs. It's the skill to have like aoe fear and silence.
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Old 10-14-2009, 09:19 PM   #30 (permalink)
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Quote:
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Keep killing lowbies.
haha i do my pvp in the abyss, im only 31 "I" am the lowbie :P
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