Go Back   AionSource.com > Schools and Classes > Mages > Spiritmaster
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 10-10-2009, 10:48 PM   #1 (permalink)
Officer
 
Antichrizzle's Avatar
 
Join Date: Nov 2008
Location: Dundee, Scotland
Thanks: 0
Thanked 1 Time in 1 Post

Character: Paimon
Class: Spiritmaster
Legion: N.I.N.J.A.
Race: Elyos
Server: Spatalos

Arrow Ignite Aether.

Quite surprised no one has brought this up.

The skill is broken at the moment, after testing it with some guild mates it does NOT do what the tooltip says, It removes 3 buffs but only does damage for 1 buff. Still a nice skill for removing buffs but if only the damage was working it would be amazing

Anyhow. Thought id post this as some SM's seem to believe it does fire the damage 3 times. But it does not (unless it combines all 3 charges into one damage spike but if it does then it has some SERIOUS mitigation on there).

Ignite Aether I is meant to burn them for 209 damage per buff. When used it only fires one 209 damage spike.

And yes the person had 3+ buffs on them each time.
Antichrizzle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-10-2009, 11:47 PM   #2 (permalink)
General
 
angelsarc's Avatar
 
Join Date: Jul 2009
Location: IL
Thanks: 2
Thanked 11 Times in 10 Posts

Character: Yagaru
Class: Spiritmaster
Legion: Tempest
Race: Elyos
Server: Zikel

The tooltip damage is higher than it should be, because they changed the skill to scale with Magic Boost and nerfed the base damage without updating the tooltip. Damage is reduced in PvP and Elemental Resistances will reduce the damage (but it has no element associated with it, so wtf?). It does do damage for each buff removed, but buff removal skills are not reliable in PvE. I regularly have to cast both my normal Dispel Magic I in addition to Ignite Aether to be able to strip things. The skill is broken, but not in the way you are talking about. You don't want the person to have 3+ buffs each time; you want to test with 1, 2, and 3+.
angelsarc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 04:01 AM   #3 (permalink)
Vlk
Human
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

Seems as though the description (for Ignite Aether I) should be "Removes up to 3 buffs from the target and inflicts damage per buff removed, up to a total of 209 damage." The total damage on it would be insane if it actually did the x amount of damage per buff as the actual description reads.
Vlk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 04:28 AM   #4 (permalink)
Star Officer
 
Join Date: Aug 2009
Thanks: 0
Thanked 3 Times in 3 Posts

Class: Spiritmaster
Race: Asmodians
Server: Azphel

Ahhh, I was wondering why I never saw big numbers with it. Instant 3-buff dispel is fine without mediocre burst anyway.

__________________
Theory is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 07:01 AM   #5 (permalink)
Daeva
 
Maliance's Avatar
 
Join Date: Sep 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Character: Protagonist
Class: Spiritmaster
Race: Asmodians
Server: Kahrun

While on the topic, is it like that for magic implosion as well or does that actually do 1800 damage?
Maliance is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 07:59 PM   #6 (permalink)
General
 
angelsarc's Avatar
 
Join Date: Jul 2009
Location: IL
Thanks: 2
Thanked 11 Times in 10 Posts

Character: Yagaru
Class: Spiritmaster
Legion: Tempest
Race: Elyos
Server: Zikel

Quote:
Originally Posted by Vlk View Post
Seems as though the description (for Ignite Aether I) should be "Removes up to 3 buffs from the target and inflicts damage per buff removed, up to a total of 209 damage." The total damage on it would be insane if it actually did the x amount of damage per buff as the actual description reads.
No, it does a certain amount of damage per buff removed. It's not capped at the stated value. The stated value is wrong.
angelsarc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 08:25 PM   #7 (permalink)
Officer
 
ghostfish's Avatar
 
Join Date: Sep 2009
Location: WA state
Thanks: 2
Thanked 3 Times in 3 Posts

Race: Elyos
Server: Kaisinel

Quote:
Originally Posted by angelsarc View Post
No, it does a certain amount of damage per buff removed. It's not capped at the stated value. The stated value is wrong.
is this proven with testing against 1, 2, and 3 buffs removed?
ghostfish is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2009, 08:49 PM   #8 (permalink)
General
 
angelsarc's Avatar
 
Join Date: Jul 2009
Location: IL
Thanks: 2
Thanked 11 Times in 10 Posts

Character: Yagaru
Class: Spiritmaster
Legion: Tempest
Race: Elyos
Server: Zikel

Quote:
Originally Posted by ghostfish View Post
is this proven with testing against 1, 2, and 3 buffs removed?
Yes, it was. I did it in Open Beta, which was also 1.5.
angelsarc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 04:07 AM   #9 (permalink)
Lieutenant
 
Join Date: Jul 2009
Thanks: 1
Thanked 3 Times in 3 Posts

Race: Elyos

Guys, the value is affected by magic boost already, that's why the stated value seems wrong. Also, don't forget the PvP damage reduction and the effect of elemental resists on that skill (it's supposed to be afected now but how since it's not a single element?)
Stof is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 07:54 AM   #10 (permalink)
Daeva
 
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Undecided
Server: Balder

Get a cleric or chanter to duel with you.
Tell him to have only 1 buff up.
Cast Ignite
Result: 300 Damage

Tell him to have 2 buffs
Cast Ignite
Result: 300 Damage

Tell him to have 3 buffs
Cast Ignite
Result: 300 Damage

Way to go...

I did not test it, but from observation I know that removing 3 buffs is knowwhere near the triple damage of removing 1 buff.

Last edited by fambaa; 10-12-2009 at 07:56 AM..
fambaa is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 08:39 AM   #11 (permalink)
Daeva
 
Join Date: Jul 2009
Thanks: 0
Thanked 0 Times in 0 Posts

Race: Elyos

I've also been somewhat disappointed in this spell. The tooltip makes it seem like it would be amazing verse clerics. I've tested this and it does only do damage for the first buff removed.

The cooldown seems very long for a spell that only does ~300 damage even if it does remove 3 buffs. It's hot garbage for PvE as well...
Strongface is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 09:29 AM   #12 (permalink)
Soldier
 
Shmn7's Avatar
 
Join Date: Sep 2009
Location: Finland
Thanks: 0
Thanked 0 Times in 0 Posts

Character: Fear
Class: Spiritmaster
Legion: Soulkeepers
Race: Asmodians
Server: Spatalos

If it's not working as it should, it should obviously be fixed. However, even if it only removed buffs and did no damage, it would be useful. Removing Stone Skin alone is worth a fair bit of damage against casters. I always start PvP fights with IA if the opponent has any buffs on whatsoever. Hp buff is always worth at least 200 hp, more the higher the level and depending on class. Against an average L30 with a 15% buff it's 450 hp. Even if IA only dealt 300 damage once, that's 750 damage's worth in an instacast. If you get Stone Skin on top, you're looking at ~1500 damage, which is insane.

Plus you should never ignore the benefit of removing other kinds of buffs. Removing that flight scroll might make the difference between catching / getting away, removing robe of earth saves your own hp, removing the def buff or templar's CC resistance buff can also be very beneficial if you have backup that can benefit from it.

Imo IE is one of the big selling points of SM. Worst case scenario your target doesn't have buffs. But isn't that actually positive, too?

P.S. it's also good for removing temporary iron clad, in FT for instance

__________________
Shmn7 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 11:03 AM   #13 (permalink)
Officer
 
rzr22's Avatar
 
Join Date: Jul 2009
Thanks: 2
Thanked 9 Times in 9 Posts

Class: Spiritmaster
Race: Asmodians
Server: Marchutan

Quote:
Plus you should never ignore the benefit of removing other kinds of buffs. Removing that flight scroll might make the difference between catching / getting away, removing robe of earth saves your own hp, removing the def buff or templar's CC resistance buff can also be very beneficial if you have backup that can benefit from it.

P.S. it's also good for removing temporary iron clad, in FT for instance
Um...have you tested this stuff?

For starters, I know for a fact you can't remove food buffs with this spell, which would also lead me to believe you wouldn't be able to remove scroll buffs.

Secondly, EVERY mob that has used temporary iron-clad has never had the buff removed by Ignite Aether, even the ones in FT. You may THINK it's removing it in FT, but what's really happening is the animation is taking forever to go off and the DPS has already worn down the shield. Go find a slyphen and try it out. I'm almost 100% sure after trying it out so many times that you cannot remove temporary iron-clad effects.

This also leads me to question whether you can remove other "physical" type buffs, such as the ones you mention from Templar (which I haven't tested).

__________________
.uoy etah I, sdrawkcab daer nac ohw uoy fo esoht roF
rzr22 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 11:11 AM   #14 (permalink)
Lieutenant
 
Join Date: Jul 2009
Thanks: 1
Thanked 3 Times in 3 Posts

Race: Elyos

Food buffs cannot be removed, potion and scrolls CAN.

Iron Clad mob buff comes in two types, one that can be removed easily (just make sure you do NOT cast your spell before you see the buff icon or else it will fail entirely), another that somehow requires you to cast two dispells in quick succession to remove it. It's not the only monster buff working like that btw, the "counter attacks with a fire DoT" thing some burning monsters have is the same. Carefuly looking at the combat log will show you it was effectively our debuff remove spell that caused it to disapear.
Stof is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-12-2009, 11:25 AM   #15 (permalink)
Officer
 
rzr22's Avatar
 
Join Date: Jul 2009
Thanks: 2
Thanked 9 Times in 9 Posts

Class: Spiritmaster
Race: Asmodians
Server: Marchutan

I stand corrected, though is there any way to tell which iron clads require you to cast a dispel twice (that honestly sounds like a bug)? Every one I have tried getting rid of never goes away, and I've never tried dispelling again because nothing would lead me to believe I should do that.

__________________
.uoy etah I, sdrawkcab daer nac ohw uoy fo esoht roF
rzr22 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump