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Old 11-06-2009, 05:06 AM   #1 (permalink)
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Character: Skadwaz
Class: Spiritmaster
Legion: Decrepit
Race: Asmodians
Server: Vaizel

Will SM change more?

Anyone know/think that the Sm will get more updates and change a bit more. I think I remember hearing that some of the Advanced Stigmas were newly added such as the Shackles spell, which fits our class perfectly.

It would be awsome if our class changes into having more interesting spells. Things like Shackles, Curse of Weakness (Sorc skill I know ), and the Buff/Debuff shatter spells remind me too much of GW mesmers and the creativity of their spells (infact the entire game's skill list).

I can dream. Please note I'm not QQ'ing, so don't start, i just want to get your opinions.

Last edited by Skadwaz; 11-06-2009 at 06:33 AM..
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Old 11-06-2009, 05:57 AM   #2 (permalink)
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Well, the only Major update that is going to benefit us is the Flying pets one. There is also another one but it's more of a Sorceror kind of thing... It's about the range. If you start casting while in range and the target goes slightly out of range you will still cast the spell. Besides that I don't think any new skills are going to be added. When the level cap is bigger, though, we'll get the last ranks of our Earth and Water pets. Oh, and the Shackle and stuff have been in the SM skill list from Day 1 I think.
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Old 11-06-2009, 06:32 AM   #3 (permalink)
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Quote:
Originally Posted by Alaron View Post
Well, the only Major update that is going to benefit us is the Flying pets one. There is also another one but it's more of a Sorceror kind of thing... It's about the range. If you start casting while in range and the target goes slightly out of range you will still cast the spell. Besides that I don't think any new skills are going to be added. When the level cap is bigger, though, we'll get the last ranks of our Earth and Water pets. Oh, and the Shackle and stuff have been in the SM skill list from Day 1 I think.


Maybe more will change. /shrug
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Old 11-06-2009, 06:37 AM   #4 (permalink)
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Being possitive always helps!
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Old 11-06-2009, 06:41 AM   #5 (permalink)
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They are nerfing Wing Root (Google Translate said the CD was 2 min now and the skill will only drain 10% flight time +3% every 3s for 30s). And they remove the crash effect from water and tempest spirit but they up the damage done for that skill.

It's google translate though so take that with a grain of salt.
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Old 11-06-2009, 06:43 AM   #6 (permalink)
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They are nerfing Wing Root (Google Translate said the CD was 2 min now and the skill will only drain 10% flight time +3% every 3s for 30s). And they remove the crash effect from water and tempest spirit but they up the damage done for that skill.

It's google translate though so take that with a grain of salt.
So.. our pet skills lose even more utility? =[

Was hoping they'd add more utility instead of dmg lol.

What's really ironic about this is that, we rarely get to use crash that often, but they take it away when we can finally get to use it more often. AND! It's more useful near the ground then in the air because its only really good against people that just left the ground instead of alrdy flying with their Flight Cooldown rdy. LOL I love irony!

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Being possitive always helps!
Yes it does!

Hopefully this game pans out to be really awsome.

If it doesn't turn out well then they're's always another game to jump to. =D

I just hope MMO's start to become more and more interesting skill-class-talent/stigma wise.

Last edited by Skadwaz; 11-06-2009 at 06:49 AM..
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Old 11-06-2009, 09:22 AM   #7 (permalink)
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Quote:
Originally Posted by Stof View Post
They are nerfing Wing Root (Google Translate said the CD was 2 min now and the skill will only drain 10% flight time +3% every 3s for 30s). And they remove the crash effect from water and tempest spirit but they up the damage done for that skill.

It's google translate though so take that with a grain of salt.
Wing root things bugs me but with flying pets I can see the crash thing being an issue. Used correctly could be pretty op in flying combat. It would be a quick way to remove a healer from the situation or at least interrupt them.
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Old 11-06-2009, 10:36 AM   #8 (permalink)
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It would be nice if they made the crash become a stun or a flight speed reduction, or even a flight time reduction instead of completely removing the effects of Disturbance. Oh well.
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Old 11-06-2009, 10:50 AM   #9 (permalink)
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The thing it's taking me a while to get used to is the fact pat commands have to be casted... Kinda dot get why if i want my pet to do a skill i have to cast a spell and make a magic mark thingy on the mob (maybe thats just the warlock in me that liked to run while issuing pet orders). The same happens with the fact that when im resting, i cant tell my spirit to attack a mob :/

I also dont get the wind stun, because the time between when i press my keyboard and the actual effect on the player (casting + anomations + pet moving slowly towards the enemy + slow pet animation), its almost 4 secs, unless he is alrdy there hitting which is reduced to 2 secs. Since the stun only lasts for 1-2 secs, i would expect it was meant to be an interruption. But anything can be casted in all the time.

So far i love my class, but pet orders just seems plain weird.
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Old 11-06-2009, 10:57 AM   #10 (permalink)
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It gets better as you level up.

Wind Spirit 4 casts so much faster, the difference is very noticeable.
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Old 11-06-2009, 12:55 PM   #11 (permalink)
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Pet commands really should be instacast and the animations are sometimes really slow which matters if you use a melee pet. I don't mind it costs me mana, that's fine but having to stop and cast commands in pvp really makes the pet micro cumbersome at times.
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Old 11-06-2009, 02:41 PM   #12 (permalink)
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Quote:
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Wing root things bugs me but with flying pets I can see the crash thing being an issue. Used correctly could be pretty op in flying combat. It would be a quick way to remove a healer from the situation or at least interrupt them.
That's what I was thinking weeks ago already. Two SM, crash the same guy twice in a row = 100% kill GG (due to the 10 second wing repop)

That would be on top of all the fears and ****. Or imagine fearing someone, THEN crashing them, or entering the command to crash and popping the instant fear or root. Every single one of those would be an instant kill. Posion + crash would be an instant kill if working with a sin/ranger.

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Old 11-06-2009, 02:51 PM   #13 (permalink)
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It's an MMO. In all practicality everything is subject to change as the game evolves.

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Old 11-06-2009, 02:57 PM   #14 (permalink)
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It's an MMO. In all practicality everything is subject to change as the game evolves.
or in wow's case, as the devs see fit who stays op and up

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Old 11-06-2009, 04:18 PM   #15 (permalink)
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Spiritmasters are now able to grow their own gardens using the four basic pets.
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