|
|||||||
| Register | Blogs | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Technical Support Formerly the Basement - Hardware and software nerds, unite! Who needs sunlight anyway?! |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) | |
|
General
|
Spirit Designing In-game Voice Chat for MMOs
Gamasutra - Spirit Announces Voice Conferencing Engine For MMOs
Quote:
__________________ ![]() |
|
|
|
|
|
|
#2 (permalink) |
|
Basement Keeper
|
I never thought ingame voice chat was as difficult as they make it sound. Though I am impressed by the number of users supported on a dual core server - maybe the efficiency is what they're actually bragging about? Actual voice chat implementation would be fairly simple in an mmo - not as simple as in FPS games granted, but still not that difficult..
I've not played WoW since it got voice chat (WoW got voice chat? lol) so I'm not sure how they've worked it... Is it distance based? ie You have to be within range of char A to hear what they're saying __________________
|
|
|
|
|
|
#3 (permalink) |
|
General
|
Yeah I didn't hear anything about it either. But in the case of WoW, it seems kind of iffy. I can just imagine the audible chaos that would occur if it were open chat. Perhaps it's just limited to parties, raids, guilds, and other private channels.
And those are basically where I would like to see this feature put to use in Aion. It's too good to pass up. Note: my friend who still plays WoW confirmed it with me. You can also use it for battlegrounds. Other than that, I've mentioned the other uses of the feature. __________________ ![]() |
|
|
|





![Send a message via AIM to [PhiberOpticks]](http://www.aionsource.com/forum/images/AionSourceV4dark/misc/im_aim.gif)
![Send a message via MSN to [PhiberOpticks]](http://www.aionsource.com/forum/images/AionSourceV4dark/misc/im_msn.gif)






Linear Mode
