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Old 07-05-2009, 02:15 PM   #31 (permalink)
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Character: Meister
Class: Templar
Legion: PlanB
Race: Elyos
Server: Azphel

Quote:
Originally Posted by Zerfiro View Post
i got a question

would a Defensive geared(geared for maximum block/parry) templar be viable to pvp?
or just attack critical is the only option for templar pvp endgame?
No it wouldn't. You'd be useless in pvp and pve. You'd never keep aggro from a 45 assassin in full gold gear and crit stones, with just taunt. It's why templar damage is getting a boost on the next version to compensate for the people who don't slot all crit. Meaning the people who slot all crit are getting even better.

End end game you can 1 chain kill most classes with a full crit build. Meat shield approach in mass pvp doesnt work either as its sorc's, many of them, bombing you from the air. If you wanted to run around and be hard to kill i'd say stack HP and magical resistance stones. Still, you wont kill anyone and focus fire will kill you. Just go crit and you'll never go back.

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Old 07-05-2009, 04:12 PM   #32 (permalink)
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ah i see. I just really wanted to be a super defensive tank that is hard to take out. I guess it just aint happening then from what you said

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Last edited by Zerfiro; 07-05-2009 at 04:18 PM..
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Old 07-05-2009, 06:08 PM   #33 (permalink)
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Character: Moonlight
Class: Templar
Race: Elyos
Server: Zikel

Even with stacking all crit, once you have abyss armor that reduces damage taken from PvP specifically, you'll be really hard to kill and if you have a healer in tow, most people will give up trying to kill you and go for something more squishy.
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Old 07-05-2009, 06:22 PM   #34 (permalink)
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Character: Sarielle
Class: Chanter
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Quote:
Originally Posted by Raivyn View Post
Parry is for gladiators really.
And chanters

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Old 07-06-2009, 04:12 AM   #35 (permalink)
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Character: Eiris
Class: Templar
Legion: Vide Infra
Race: Asmodians
Server: Perento

I did a few pvp's test at lvl 14 against 2 ppl, a sorcerer and a chanter.

- The sorcerer : I got pwnd hard, nothing else to say. The sorc kept running and flying around, slowing me, and
nuking her MP's off while all I could was running. I terribly lacked a root style skill, or some kind of slow,
well, at level 14 we don't have a single ranged skill, so it was pretty hard.

We did another match tho, where I managed to stun her first, and noticed then that the shield posture
(don't remember the name) was preveting magic damages also, so that kinda helped, but still, she was way too fast,
and I found myself slowing running after her, while dying by her nukes.


- The Chanter : He had about the same stuff as me, but he was almost dealing no damage at all. They have
good survival skills with the self heal and stuff, but still, I killed him like he was a mob.
Tried several duels, on the ground, on the air, etc, but still, he lost every one of them.
I was just interrupting his heals with the shield stun, and the rest was butter and strawberry jelly.

So after only 14 lvls, I'd say it really looks like a powerful class, but, at low level you definately need an
assistant if you want to pvp a bit, some CC or nuker to help you in distance.
At low level you can only compete against melee people, but the good thing is, you eat them like potato chips.


My 20 cents, looking forward for CB4

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Old 07-06-2009, 02:26 PM   #36 (permalink)
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dunno is any1 else having trouble fighting a good glad at lvl 20?

i can get them close/defeated but by using armor of empyrean
if i dont use the buff i can only get them down to 1/4 remaining hp

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Old 07-06-2009, 02:43 PM   #37 (permalink)
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lv 20 pvp ... stop asking for inexistent advices at such low levels
Grind !

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Quote:
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The glad is a battleship, the assassin is a submarine, and the sorc and ranger are missile cruisers.
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Old 07-06-2009, 04:16 PM   #38 (permalink)
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Seriously, please stop giving opinions and reviews on your pvp experience prior to being at least lvl 30. You don't even get half of your skills ti'll 30, and the other important half ti'll 45. At 36 i can give you a general view of where things stand, but it doesnt compare to the review of a 45 in full abyss gear. But a lvl 12 and 20 review is just...no.

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Old 07-06-2009, 08:35 PM   #39 (permalink)
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Character: Secret xD
Class: Templar
Race: Asmodians

my opinion in duel at lv 38 um didnt have any problem killing sin and gladi my lvl i actully killed lv 42 assasin whit good dagger(Kromede dagger+some expert adamatium lv 35 bouth +2 this is for those who know the wepons) thx to armor of balance.
I find more difficult dueling whit an templar my lvl xD also i did not pvp a gladi that had armor of balance have to found one.
Like i sayed "thx to armor of balance" whitout that u are toasted in front of gladiator and assasin because of knock down(gladi)and fast stuns (assasin)
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Old 07-07-2009, 12:39 AM   #40 (permalink)
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Class: Templar
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Quote:
Originally Posted by AlexMeister View Post
Seriously, please stop giving opinions and reviews on your pvp experience prior to being at least lvl 30. You don't even get half of your skills ti'll 30, and the other important half ti'll 45. At 36 i can give you a general view of where things stand, but it doesnt compare to the review of a 45 in full abyss gear. But a lvl 12 and 20 review is just...no.
Just want to check....

I do not doubt the pvp abilities of a Templar, but I am not sure if anyone else has the same problem. When I pvp, I have this constant lag of activating my attacks. It is bad enough when standing still that every skill activate after 1+sec of CD in chain, but making attack connect is really a nightmare against kiters.

Even in the case when I am face-to-face or shoulder-to-shoulder in those moments I catch up to kiters, the 'too far from target' message pops up when I try to use an attack skill. Then you see auto-attacks happening at those moments...grrrr

Someone told me it maybe due to the fact I am using WASD button to chase kiters and activating the skills at the same time. It did work slightly better with auto-lock, but in real pvp situation, you cant really depend on auto-lock feature to chase kiters.

If no one else have these problems, then I guess its either I am still unfamiliar wtih Aion pvp (i.e. suck at it) or playing US server from Singapore really dish out latency issues. I have no such problem with GW or WAR, and funny thing is I can still activate both my shield triggered attacks consecutively in Aion (...though barely in time).


P/S: yes, I am only 20 in cbt, but even with those amazing skills/stigma to help mitigate stuns/knock back/slow/root in 35+ lvl, I need to know if I am able to perform as even an average templar by then. if not, I gotta chose another class to play in Aion.
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Old 07-07-2009, 12:48 AM   #41 (permalink)
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Character: Turalyon
Class: Templar
Race: Elyos

Not sure the issue, my experiance is only upto beta in NA so lvl 20, but against any DPS class so long as AoEL was up I won, against sorc and SM it was a close fight and depended on stuns landing if I won or lost. Against clerics or chanters it was a draw because when i couldnt stun them, and they went to heal, I would use Odella powder to heal and it was just a giant stale mate.

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Old 07-07-2009, 04:21 AM   #42 (permalink)
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Race: Elyos
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Quote:
Originally Posted by blackhand View Post
Just want to check....

I do not doubt the pvp abilities of a Templar, but I am not sure if anyone else has the same problem. When I pvp, I have this constant lag of activating my attacks. It is bad enough when standing still that every skill activate after 1+sec of CD in chain, but making attack connect is really a nightmare against kiters.

Even in the case when I am face-to-face or shoulder-to-shoulder in those moments I catch up to kiters, the 'too far from target' message pops up when I try to use an attack skill. Then you see auto-attacks happening at those moments...grrrr

Someone told me it maybe due to the fact I am using WASD button to chase kiters and activating the skills at the same time. It did work slightly better with auto-lock, but in real pvp situation, you cant really depend on auto-lock feature to chase kiters.

If no one else have these problems, then I guess its either I am still unfamiliar wtih Aion pvp (i.e. suck at it) or playing US server from Singapore really dish out latency issues. I have no such problem with GW or WAR, and funny thing is I can still activate both my shield triggered attacks consecutively in Aion (...though barely in time).


P/S: yes, I am only 20 in cbt, but even with those amazing skills/stigma to help mitigate stuns/knock back/slow/root in 35+ lvl, I need to know if I am able to perform as even an average templar by then. if not, I gotta chose another class to play in Aion.

This game is very anal about distance. For melee you need to be almost on top of them for it to register solidly. If they are moving and you are moving, and you are spamming the skill while auto-lock and run runs you to them, what happens most of the time is as you stop to execute the skill they get 1 step ahead of you and nothing happens. What i usualy do is make sure i run a step ahead of them, or am right into them, then hit it, otherwise it won't register.

Latency and lag are an issue as well since i play on c-aion. Air combat is horrible for templars in that regard, but not so much if you fly faster than them. If you fly the same speed or run the same speed, you'll need to get ahead of them before using skills or it wont register. Range users have no such issues. As long as they have LOS they're going to hit you.

Templars do very well at pvp. Had me an amazing fight tonight with a chanter, similar lvl i'd say. Our fight lasted 5 minutes. From the ground, to the air, back to the ground. Most fun fight i ever had fighting any asmo. Finally was able to beat him with 5 crits in a row that interrupted his healing. 700AP from 1 fight is very good at these levels when mobs give 10.

If someone wants to run we cant really stop them. Kitters, aside from rangers and clerics, it's not a problem. But the range issue is a serious problem right now. Same speed, or if they're faster than you, forget about hitting him unless you can get a step ahead before starting a skill.

There are extendable weapons, 10m range melee weapons. Not sure if they're in-game yet or a future patch. THAT will help us a lot for pk as we can do skills from 10m range and dont have to be standing on top of them.

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Old 07-07-2009, 05:12 AM   #43 (permalink)
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Class: Templar
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Wow, if you don't play a templar or not good then you shouldn't even post in this thread. Any class I dueled or PvPed against, if I had my armor of empyrean lord on, I didn't lose, point blank. Templars even at lvl 20 are a great class, and as soon as lvl 22 you get the stigma pull. Then everyone is going to be nyerked trying to kite a templar.

Templars are great now, and are going to be too good later. This thread is over.
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Old 07-07-2009, 06:14 AM   #44 (permalink)
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Quote:
Originally Posted by Dirtyapple View Post
Wow, if you don't play a templar or not good then you shouldn't even post in this thread. Any class I dueled or PvPed against, if I had my armor of empyrean lord on, I didn't lose, point blank. Templars even at lvl 20 are a great class, and as soon as lvl 22 you get the stigma pull. Then everyone is going to be nyerked trying to kite a templar.

Templars are great now, and are going to be too good later. This thread is over.
Did you even play this game called Aion? Or was that all sarcasm? Seriously? A lvl 45 assassin with full abyss gear can cut a templar down in seconds if he jumps you. A cleric will beat you no matter what. A ranger will own you in the abyss.

Do you even play the game? Or is your entire opinion based on your lvl 20 beta character? Jesus stop posting please. The pvp in this game doesnt START until 30, doesnt get good until 35, doesn't get amazing until 40 and doesnt get pro until 45.

Stop posting please.

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Old 07-07-2009, 07:40 AM   #45 (permalink)
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Quote:
Originally Posted by AlexMeister View Post
This game is very anal about distance. For melee you need to be almost on top of them for it to register solidly. If they are moving and you are moving, and you are spamming the skill while auto-lock and run runs you to them, what happens most of the time is as you stop to execute the skill they get 1 step ahead of you and nothing happens. What i usualy do is make sure i run a step ahead of them, or am right into them, then hit it, otherwise it won't register.

Latency and lag are an issue as well since i play on c-aion. Air combat is horrible for templars in that regard, but not so much if you fly faster than them. If you fly the same speed or run the same speed, you'll need to get ahead of them before using skills or it wont register. Range users have no such issues. As long as they have LOS they're going to hit you.

Templars do very well at pvp. Had me an amazing fight tonight with a chanter, similar lvl i'd say. Our fight lasted 5 minutes. From the ground, to the air, back to the ground. Most fun fight i ever had fighting any asmo. Finally was able to beat him with 5 crits in a row that interrupted his healing. 700AP from 1 fight is very good at these levels when mobs give 10.

If someone wants to run we cant really stop them. Kitters, aside from rangers and clerics, it's not a problem. But the range issue is a serious problem right now. Same speed, or if they're faster than you, forget about hitting him unless you can get a step ahead before starting a skill.

There are extendable weapons, 10m range melee weapons. Not sure if they're in-game yet or a future patch. THAT will help us a lot for pk as we can do skills from 10m range and dont have to be standing on top of them.
Thanks for the info....that is really helpful. 感谢!

I have heard of melee disadvantages in Aion in this aspect, but when I saw other melees able to land more skill activated blows in 1v1 pvp (and win against rangers/sorc), I need to be sure what I am doing wrong.

I will continue to test out my Templar to lvl 25 for next cbt and test out macros, key binding, 2mouse button navigate for pvp.

I guess its worth investing more effort to work out if I am suitable for the class.
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