Old 04-15-2008, 06:13 PM   #16 (permalink)
Daeva
 
Duncan Gallagher's Avatar
 
Join Date: Nov 2007
Location: Germany
Duncan Gallagher is on a distinguished road

Legion: Avalanche
Race: Asmodians

we will revamp our skilllists after third beta ^^ or it`s going to be a lot of wasted time
Duncan Gallagher is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-15-2008, 06:36 PM   #17 (permalink)
Daeva
 
Join Date: Dec 2007
Zaksin is on a distinguished road

Character: Kladrian
Class: Templar
Legion: None Yet
Race: Elyos

Well as some of you have said, it would be nice to have that target switch to the tank like in EQ2, I loved controlling PVP fights. Nothing is more annoying than watching your healer get shanked by some assassin as the interface tells you "invalid target" while you click taunt...

Everquest 2's way: The Tank Taunts Target 1, Target 1's target is forced to be that tank for X amount of seconds depending on how powerful the taunt is. After X seconds they are free to target what ever again. AoE taunts, obviously would do the same just to all aggressive targets around you.

Save the healers!
Zaksin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-17-2008, 03:46 PM   #18 (permalink)
Daeva
 
Lucio's Avatar
 
Join Date: Jan 2008
Lucio is on a distinguished road

Race: Elyos

w00t! yay not a bad idea im so glad, if aion's templar has this i will definitely play templar. I prefer pvp and most of all i enjoy saving those around me from death and giving them the best opportunity to do there best damage. I had to resort to healing my friends but that doesn't work so well when ur own friends refuse to protect the healer cuz they are getting killed by someone else...So ill take everyones damage and keep the those pesky assassin's off my groups healer.
Lucio is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-17-2008, 06:36 PM   #19 (permalink)
Daeva
 
Denmaru's Avatar
 
Join Date: Apr 2008
Location: Vienna, Austria
Denmaru is on a distinguished road

Race: Elyos

Indeed - Yay for Tanks in PvP! The idea to intervene and take damage like in WoW is great, and should be handled this way IMHO.
__________________
Still waiting for a Mac-Port or a Cider Release....
I offer German, English, Japanese, French, and Latin.
Denmaru is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-18-2008, 06:13 PM   #20 (permalink)
Daeva
 
Kyuzo's Avatar
 
Join Date: May 2007
Location: California
Kyuzo is on a distinguished road

Legion: ApeX
Race: Undecided

Send a message via AIM to Kyuzo Send a message via MSN to Kyuzo
Another interesting idea I just came up with is having bonuses if the tank in a PvP party is still alive. Therefore, the opposing group will either have to target the tank or suffer its penalties.

E.G. Tanks have thorn auras that buff nearby allies
Tanks have HP Bonus aura that increases Health of Nearby Allies significantly if still alive
Tanks have Toughness Aura that increases the Pdef of nearby Allies and Party Members

Things like that would give opposing groups second thoughts about who they target first in PvP.
Kyuzo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-19-2008, 05:08 PM   #21 (permalink)
Daeva
 
Reitei's Avatar
 
Join Date: Feb 2008
Location: Sword Shopping
Reitei is on a distinguished road

Character: TripleSix, Reitei, Schym
Class: Templar
Race: Asmodians

Wanna know what i haven't heard mentioned in a while? Tell me if its been removed or something, or not mentioned cuz it hasnt appeared in teh CBT yet, but what about that old thing? Oh what was it... Heroes? or Heroic PvP status? Kyuzo makes a good point with the auras and such, but putting that at low lvl PvP might be a bit odd. So why not give all classes reaching Heroic status these certain PvP bonuses? It would give PvP a little more strategy rather than eliminate the healer and pick off rest.
__________________

Signature by Kitten
Welcome to the story of your life.
You'll love the ending.
Reitei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-19-2008, 08:26 PM   #22 (permalink)
Daeva
 
Kyuzo's Avatar
 
Join Date: May 2007
Location: California
Kyuzo is on a distinguished road

Legion: ApeX
Race: Undecided

Send a message via AIM to Kyuzo Send a message via MSN to Kyuzo
There will be heroes in Aion, but realistically speaking, there won't be that many.
Kyuzo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2008, 01:39 AM   #23 (permalink)
Daeva
 
Lucio's Avatar
 
Join Date: Jan 2008
Lucio is on a distinguished road

Race: Elyos

why not many heroes, wat is the requirement? Don't u just have to kill A TON of ppl to reach it, isn't it simply a rank?
Lucio is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2008, 12:38 PM   #24 (permalink)
Daeva
 
eVenom's Avatar
 
Join Date: Aug 2007
Location: Ont, Canada
eVenom is on a distinguished road

Legion: Genesis
Race: Elyos

Just like Feign Death in WoW, where it could cause the attacker to lose the target, in a related way, I could see a taunt skill that would allow someone to target the tank instead of his near-by allies. I like the idea of target changing (or target clearing) skills, just too many of them would be a big pain in the ***.
eVenom is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-20-2008, 03:00 PM   #25 (permalink)
Daeva
 
Lucio's Avatar
 
Join Date: Jan 2008
Lucio is on a distinguished road

Race: Elyos

yeah i just hope templars will b more than just a bother to kill. I want templars to cause loads of problems in pvp. Even hopefully do grt damage
Lucio is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2008, 03:54 PM   #26 (permalink)
Human
 
Join Date: Oct 2007
Vencedor is on a distinguished road

Race: Elyos

Taunting in PvP wouldn't be any more unfair than skills like Mind Control or Fear are in WoW.

It's balanced and brings something to the table for a class that normally would suffer hard in PvP.

NCSoft NEEDS to implement this. It's a shame other developers have been so short sighted as to not do so.
Vencedor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2008, 06:43 PM   #27 (permalink)
Daeva
 
BahamutKaiser's Avatar
 
Join Date: Apr 2008
BahamutKaiser is on a distinguished road

Class: Templar
Race: Undecided

Quote:
Originally Posted by Diablo View Post
Taking another players damage some how would be great but forcing a player to perform an action against their will would not.
Yeah, I just submitted some functions like this in the new suggestion cycle, but the host believes you cannot utilize skills which protect allies when your nearby.

The whole idea of taunting is a bit cheap, it isn't a legitimate combat function, and Templar isn't a mage class either, so the idea that their somehow forcing you to attack them, or that you just deal less damage if you choose to attack someone else wile taunted is a bit silly.

I much perfer the realistic use of shielding, guarding, and blocking attacks, not just for yourself, but also intercepting attacks toward adjacent allies. It would allow players to actively engage their defense for particular attacks, and support an overall more realistic combat environment.

I am pleased to hear that they will at least have damage sharing, I guess if you have the ability to redirect much of the damage toward your team at yourself, it will be a nice tactic, but I was hoping for something a little more tactical and active.
__________________


May the Balaur overcome ALL! Mua Ha Ha Ha Ha!
BahamutKaiser is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2008, 08:13 PM   #28 (permalink)
Daeva
 
Join Date: Dec 2007
Zaksin is on a distinguished road

Character: Kladrian
Class: Templar
Legion: None Yet
Race: Elyos

Forcing the enemy to target you after taunting is the only thing that makes sense IMO. It would be pretty much as people have been saying about Intervening You intervene between the Assassin stabbing the heck out of your healer by calling him insulting things.

Sorry but watching an assassin or any other class beat the crap out of my healer bothers me... EQ2 spoiled me with taunts in pvp...
Zaksin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2008, 09:55 PM   #29 (permalink)
Daeva
 
Reitei's Avatar
 
Join Date: Feb 2008
Location: Sword Shopping
Reitei is on a distinguished road

Character: TripleSix, Reitei, Schym
Class: Templar
Race: Asmodians

I think that something like an intervene attack, where you literally rush over and block attacks thrown by an enemy, seems a bit more plausible. I'm not sure whether its an advantage or not, but it would also cause any enemies attacking the Templar to 1) run/fly over to attack since he/she has moved away or 2) change targets. Changing targets may not be good, since your ideally a tank, but it might work if you have 2 attacking you and they both move off, so your only enemy is the one you intervened.
__________________

Signature by Kitten
Welcome to the story of your life.
You'll love the ending.
Reitei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2008, 10:00 PM   #30 (permalink)
Daeva
 
Voramar's Avatar
 
Join Date: Apr 2008
Location: Chicago IL
Voramar is on a distinguished road

Character: Voramar
Class: Templar
Race: Asmodians

I really hope they give Templars a reason to be pvping in groups or at all like a taunt/interviene/damage reduction for party or allys. If they dont have a good group utility for pvp templars will be the least played class in the game and that wouldnt be good considering they are the ONLY tanks in the game
__________________
WoW - Andorhal | 60 NE Priest (Retired @ BC Launch) Lineage 2 - Siegehardt | 5x SH (Sold Before Prelude)
Lineage 2 - Aria | 6x HE(Retired) | 5x TK (Rerolled) | 4x TH (Current) | 4x EE (Recharge)
Voramar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


LinkBacks (?)
LinkBack to this Thread: http://www.aionsource.com/forum/templar/5251-pvp-templars-taunting-other-players-attack-u.html
Posted By For Type Date
AionSource.com