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#31 (permalink) |
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Soldier
Join Date: Sep 2008
Location: Germany
Thanks: 0
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Character: Avarax
Class: Assassin
Race: Asmodians
Server: Spatalos
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Any class should be able to beat any other class with the right equipment/skills/setup imo. Thats balanced. If you think you can roll a Gladiator and kill every Assassin you see and run away from every Sorcerer you see, thats booooring and makes 1v1 a matter of what class you are.
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#32 (permalink) | |
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Officer
Join Date: Nov 2008
Location: WA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Mai
Class: Ranger
Legion: The Rabbithole
Race: Elyos
Server: Vaizel
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Quote:
If a certain class will always own and get owned by certain classes, it makes the game boring, linear, and predictable. |
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#33 (permalink) | |
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Lieutenant
Join Date: Apr 2008
Location: /ho
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Class: Templar
Race: Asmodians
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I guess my concept is a bit hard to explain, if you played ragnarok online you prolly can understand what i'm talking about. Every class has a strong role and greatly excess in some way depending of build, plus the natural ability to have advantage over x classes and specs while being weak to z classes and specs. And since the game is based on group pvp, everything works like charm because every class is needed to perform the thing he's good at. When every class is able to kill every class and there are no logical advantages like tanks over melees, pvp becomes dull, subject to balance issues and constant complaints (wow *cough*), you can't make a game completely balanced, and homogenization of classes just makes it worse. Last edited by Terpsichore; 11-21-2008 at 03:12 PM.. |
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#34 (permalink) | |
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Senior Moderator
Join Date: Nov 2006
Location: Virginia
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
Server: Undecided
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Quote:
__________________ ![]() Bringin the heat
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#35 (permalink) |
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Officer
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you may have watched a couple videos when it was still closed beta and the classes were really unbalanced. Just thought I might throw that out there if nobody hasn't yet.
![]() But I think its pretty balanced now. Templar=low attack but high defense. Assassin=High attack but low defense. At least thats how I look at it. I remember when Bluemage first came out in FFXI and everyone thought they were the best pvp classes ever just because they did high amounts of damage in a short time. It was really annoying >.> __________________ ![]() "When all else fails, send a Templar." Last edited by AdrianWhiteheart; 11-21-2008 at 04:15 PM.. |
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#36 (permalink) | ||||
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Officer
Join Date: Nov 2008
Location: WA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Mai
Class: Ranger
Legion: The Rabbithole
Race: Elyos
Server: Vaizel
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#37 (permalink) |
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Lieutenant
Join Date: Apr 2008
Location: /ho
Thanks: 0
Thanked 0 Times in 0 Posts
Class: Templar
Race: Asmodians
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I never said 100% chance, just a big and logical advantage, throw there some skill, luck, creative use of landscape and items, etc etc.
And you know what happens when every class "can" kill other class? People pick the easiest to use, which is usually assassin/rogue and the likes and servers are overpopulared with them. As for templar vs casters, well, templar has lots of disable skills, so if you get jump you stand a chance, but if you are surprised and nuked to death, except the worse, seems fine to me. |
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#38 (permalink) | |||||||||
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Officer
Join Date: Nov 2008
Location: WA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Mai
Class: Ranger
Legion: The Rabbithole
Race: Elyos
Server: Vaizel
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#39 (permalink) |
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Lieutenant
Join Date: Apr 2008
Location: /ho
Thanks: 0
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Class: Templar
Race: Asmodians
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Its quite simple really, there are bad players, average players and good players.
Since game balance is usually built around average sector, templars from this sector should beat melees on a regular basis. Of course its different for good players, but the natural advantage is still there. If they are going to try and make every class "equal and able to beat any other class" aion will become another wow where the only thing left are constant complaints. |
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#40 (permalink) |
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Officer
Join Date: Nov 2008
Location: WA
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Mai
Class: Ranger
Legion: The Rabbithole
Race: Elyos
Server: Vaizel
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My god, are you even taking to time to read what i'm typing? That or you're refusing to argue points that i'm making and enjoy going off on your own tangent with each post.
I'll say this yet again. Fair 1v1 will never be where all classes have an exact %50 chance of beathing all other classes. But it should never reach a point where 1 class has a %100 chance of beating another class of equal equip/skill/lvl in a fair 1v1. |
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#41 (permalink) | |||
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Officer
Join Date: Oct 2008
Location: Highway to Hell
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Xanoth
Class: Assassin
Race: Elyos
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And according to actual polls, sins won't be the most popular class ingame. __________________ ![]() The Unforgiving Blade |
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#42 (permalink) |
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Senior Moderator
Join Date: Nov 2006
Location: Virginia
Thanks: 0
Thanked 1 Time in 1 Post
Race: Elyos
Server: Undecided
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If you are referring to the Aionsource polls, that's not a very good indicator of what the class spread will be. There like 11k members, but less than a 1/4 are actually active.
__________________ ![]() Bringin the heat
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#43 (permalink) | |
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Officer
Join Date: Oct 2008
Location: Highway to Hell
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Xanoth
Class: Assassin
Race: Elyos
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Quote:
Let me explain - we have on forum people from all over the NA and EU, even some form other continents. Let's say that only 1/4 of Source members will vote - it's still a good model of whole community. I don't think that people from one country will be rolling mainly asmo sins, while guys from another elyos gladiators. I think that Source polls shows pretty accurate class balance for this half of the world, and they're much more accurate than polls on national sites, like jeuxonline, because they're created by people from many different countries. __________________ ![]() The Unforgiving Blade |
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#44 (permalink) | ||
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Daeva
Join Date: Nov 2008
Location: Lapeer, Michigan
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Character: Daishi
Class: Templar
Race: Asmodians
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Second, WoW isn't the only game people complain about balancing, it's just the most popular so there's naturally more than other, less popular games. In L2, necros and archers tend to decimate almost anyone in 1 vs 1, and a properly built destroyer could literally take out an entire group by himself. Overall you can go onto any game forums and clearly pick out which class is overpowered and which is a sitting duck. There's always complaining about balancing. Alos, you're forgetting one very important aspect, not everyone has the same play style. For example, templar A might focus more on outlasting his opponent, while templar B focuses more on his ability to stun and skill cancel. In a fight against a caster, templar A would stand little chance, but templar B's chances would be rather high. The reason for this is the casting time, the caster can't get an attack off if templar B keeps interupting by stunning or knocking him down, but the caster would have no problem getting his casts off against templar A. Casters are notorious for doing high damage, so even though templar A has higher HP, it wouldn't mean much. Against an assassin it would be a similar situation, one style of playing might be horrible against them, while another can take them down with ease. |
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#45 (permalink) | |
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Officer
Join Date: Oct 2008
Location: Highway to Hell
Thanks: 0
Thanked 0 Times in 0 Posts
Character: Xanoth
Class: Assassin
Race: Elyos
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Quote:
![]() ![]() I don't know what to tell... Awesome post, cookie for you ![]() __________________ ![]() The Unforgiving Blade |
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